Zendikar finish

This commit is contained in:
solo81@web.de
2009-09-26 18:42:16 +00:00
parent c7ece1078b
commit 597061581c
2 changed files with 479 additions and 860 deletions
+478 -21
View File
@@ -30,6 +30,42 @@ power=4
toughness=4 toughness=4
[/card] [/card]
[card] [card]
text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
id=180350
name=Bladetusk Boar
rarity=C
mana={3}{R}
type=Creature
subtype=Boar
power=3
toughness=2
abilities=intimidate
[/card]
[card]
text=Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
id=180362
name=Blood Seeker
rarity=C
mana={1}{B}
type=Creature
subtype=Vampire Shaman
auto=@movedTo(creature|opponentBattlefield):life:-1 opponent
power=1
toughness=1
[/card]
[card]
text=Swampwalk
id=177500
name=Bog Tatters
rarity=C
mana={4}{B}
type=Creature
subtype=Wraith
power=4
toughness=2
abilities=swampwalk
[/card]
[card]
text={1}{U}{T}: Target creature gains flying until end of turn. text={1}{U}{T}: Target creature gains flying until end of turn.
id=183417 id=183417
name=Caller of Gales name=Caller of Gales
@@ -67,12 +103,25 @@ name=Caravan Hurda
rarity=C rarity=C
mana={4}{W} mana={4}{W}
type=Creature type=Creature
subtype=Beast subtype=Giant
power=1 power=1
toughness=5 toughness=5
abilities=lifelink abilities=lifelink
[/card] [/card]
[card] [card]
text=Haste {B}: Crypt Ripper gets +1/+1 until end of turn.
id=178121
name=Crypt Ripper
rarity=C
mana={2}{B}{B}
type=Creature
subtype=Shade
auto={B}:1/1
power=2
toughness=2
abilities=haste
[/card]
[card]
text=Mountainwalk text=Mountainwalk
id=177546 id=177546
name=Cliff Treader name=Cliff Treader
@@ -114,6 +163,16 @@ mana={3}{R}
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
text=Target creature gets -2/-2 until end of turn.
id=180115
target=creature
auto=-2/-2
name=Disfigure
rarity=C
mana={B}
type=Instant
[/card]
[card]
text=Flying Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying into the battlefield. text=Flying Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying into the battlefield.
id=190399 id=190399
name=Emeria Angel name=Emeria Angel
@@ -127,6 +186,15 @@ toughness=3
abilities=flying abilities=flying
[/card] [/card]
[card] [card]
text={2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
auto={2}{T}{S}:moveTo(ownerhand) target(land|myLibrary)
id=193405
name=Expedition Map
rarity=C
mana={1}
type=Artifact
[/card]
[card]
text={T}: Add {G} to your mana pool. text={T}: Add {G} to your mana pool.
auto={T}: Add {G} auto={T}: Add {G}
id=201962 id=201962
@@ -163,6 +231,18 @@ type=Basic Land
subtype=Forest subtype=Forest
[/card] [/card]
[card] [card]
text={3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
id=180361
name=Frontier Guide
rarity=U
mana={1}{G}
type=Creature
subtype=Elf Scout
auto={3}{G}{T}:moveTo(myBattlefield) target(land[basic]|myLibrary)
power=1
toughness=1
[/card]
[card]
text=Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. text=Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
id=197887 id=197887
name=Geyser Glider name=Geyser Glider
@@ -175,6 +255,29 @@ power=4
toughness=4 toughness=4
[/card] [/card]
[card] [card]
text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
id=192226
name=Giant Scorpion
rarity=C
mana={2}{B}
type=Creature
subtype=Scorpion
power=1
toughness=3
abilities=deathtouch
[/card]
[card]
text=Enchant creature Enchanted creature gets +2/+2 and has haste.
auto=haste
auto=2/2
id=185701
name=Goblin War Paint
rarity=C
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {G} to your mana pool. text=Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {G} to your mana pool.
id=189631 id=189631
name=Graypelt Refuge name=Graypelt Refuge
@@ -186,6 +289,56 @@ auto={T}:Add {G}
type=Land type=Land
[/card] [/card]
[card] [card]
text=Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.
id=189621
name=Grazing Gladehart
rarity=C
mana={2}{G}
type=Creature
subtype=Antelope
auto=@movedTo(land|myBattlefield):life:2
power=2
toughness=2
[/card]
[card]
text={T}: Add {G}{G} to your mana pool.
id=185694
name=Greenweaver Druid
rarity=U
mana={2}{G}
type=Creature
subtype=Elf Druid
auto={T}:Add {G}{G}
power=1
toughness=1
[/card]
[card]
text=Hagra Crocodile can't block. Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
id=170998
name=Hagra Crocodile
rarity=C
mana={3}{B}
type=Creature
subtype=Crocodile
auto=@movedTo(land|myBattlefield):2/2
power=3
toughness=1
abilities=cantblock
[/card]
[card]
text=Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
id=197404
name=Hagra Diabolist
rarity=U
mana={4}{B}
type=Creature
subtype=Ogre Shaman Ally
auto=may foreach(ally|myBattlefield) life:-1 opponent
auto=@movedTo(other ally|myBattlefield):foreach(ally|myBattlefield) life:-1 opponent
power=3
toughness=2
[/card]
[card]
text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
id=180348 id=180348
auto=@movedTo(land|myBattlefield):deplete:3 target(player) auto=@movedTo(land|myBattlefield):deplete:3 target(player)
@@ -198,6 +351,18 @@ power=0
toughness=2 toughness=2
[/card] [/card]
[card] [card]
text=Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
id=193394
name=Hedron Scrabbler
rarity=C
mana={2}
type=Artifact Creature
subtype=Construct
auto=@movedTo(land|myBattlefield):1/1
power=1
toughness=1
[/card]
[card]
text=Destroy target nonblack creature. Its controller loses 2 life. text=Destroy target nonblack creature. Its controller loses 2 life.
target=creature[-black] target=creature[-black]
auto=destroy auto=destroy
@@ -209,6 +374,21 @@ mana={1}{B}{B}
type=Instant type=Instant
[/card] [/card]
[card] [card]
text=Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
id=180467
name=Highland Berserker
rarity=C
mana={1}{R}
auto=may lord(ally|myBattlefield) first strike ueot
auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) first strike ueot
type=Creature
subtype=Human Berserker Ally
power=2
toughness=1
[/card]
[card]
[/card]
[card]
text={T}: Add {U} to your mana pool. text={T}: Add {U} to your mana pool.
auto={T}: Add {U} auto={T}: Add {U}
id=201964 id=201964
@@ -245,6 +425,19 @@ type=Basic Land
subtype=Island subtype=Island
[/card] [/card]
[card] [card]
text=Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
id=192227
name=Joraga Bard
rarity=C
mana={3}{G}
type=Creature
subtype=Elf Rogue Ally
auto=may lord(ally|myBattlefield) vigilance ueot
auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) vigilance ueot
power=1
toughness=4
[/card]
[card]
text=Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool. text=Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool.
id=189627 id=189627
name=Jwar Isle Refuge name=Jwar Isle Refuge
@@ -256,6 +449,16 @@ auto={T}:Add {B}
type=Land type=Land
[/card] [/card]
[card] [card]
text=Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W} to your mana pool.
id=169963
name=Kabira Crossroads
auto=tap
auto=life:2
auto={T}:Add {W}
type=Land
rarity=C
[/card]
[card]
text=First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. text=First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
id=191356 id=191356
name=Kazandu Blademaster name=Kazandu Blademaster
@@ -323,12 +526,38 @@ mana={2}{W}
type=Creature type=Creature
subtype=Kor Soldier Ally subtype=Kor Soldier Ally
auto=may counter(1/1) auto=may counter(1/1)
auto=@movedTo(other ally|myBattlefield):counter(1/1) auto=@movedTo(other ally|myBattlefield):may counter(1/1)
power=0 power=0
toughness=3 toughness=3
abilities=defender abilities=defender
[/card] [/card]
[card] [card]
text=Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
id=190398
name=Malakir Bloodwitch
rarity=R
mana={3}{B}{B}
type=Creature
subtype=Vampire Shaman
auto=foreach(vampire|myBattlefield) life:-1 opponent
auto=foreach(vampire|myBattlefield) life:1 controller
power=4
toughness=4
abilities=flying
[/card]
[card]
text=Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
alias=129767
id=186324
name=Mark of Mutiny
auto=untap
auto=haste
auto=counter(1/1)
rarity=U
mana={2}{R}
type=Sorcery
[/card]
[card]
text={T}, Pay 1 Life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. text={T}, Pay 1 Life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
id=191371 id=191371
name=Marsh Flats name=Marsh Flats
@@ -350,6 +579,19 @@ toughness=3
abilities=islandwalk abilities=islandwalk
[/card] [/card]
[card] [card]
text=Mindless Null can't block unless you control a Vampire.
id=180415
name=Mindless Null
rarity=C
mana={2}{B}
type=Creature
subtype=Zombie
auto=aslongas(vampire|myBattlefield) -cantblock
power=2
toughness=2
abilities=cantblock
[/card]
[card]
text={T}, Pay 1 Life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. text={T}, Pay 1 Life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
id=190413 id=190413
name=Misty Rainforest name=Misty Rainforest
@@ -358,6 +600,18 @@ auto={T}{S}:moveTo(myBattlefield) target(forest,island|mylibrary) && life:-1 con
type=Land type=Land
[/card] [/card]
[card] [card]
text={R}: Molten Ravager gets +1/+0 until end of turn.
id=191359
name=Molten Ravager
rarity=C
mana={2}{R}
type=Creature
subtype=Elemental
auto={R}:1/0
power=0
toughness=4
[/card]
[card]
text={T}: Add {R} to your mana pool. text={T}: Add {R} to your mana pool.
auto={T}: Add {R} auto={T}: Add {R}
id=201967 id=201967
@@ -405,6 +659,19 @@ mana={2}{W}
type=Instant type=Instant
[/card] [/card]
[card] [card]
text=Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
id=197403
name=Nimana Sell-Sword
rarity=C
mana={3}{B}
type=Creature
subtype=Human Warrior Ally
auto=may counter(1/1)
auto=@movedTo(ally|myBattlefield):may counter(1/1)
power=2
toughness=2
[/card]
[card]
text=Enchant creature Enchanted creature gets +1/+2 and has flying. text=Enchant creature Enchanted creature gets +1/+2 and has flying.
target=creature target=creature
auto=1/2 auto=1/2
@@ -424,7 +691,7 @@ rarity=M
mana={3}{B}{B} mana={3}{B}{B}
type=Creature type=Creature
subtype=Demon subtype=Demon
auto=@movedTo(land|myBattlefield):counter(1/1,3) && life:-3 opponent auto=@movedTo(land|myBattlefield):may counter(1/1,3) && life:-3 opponent
power=3 power=3
toughness=3 toughness=3
abilities=legendary abilities=legendary
@@ -438,7 +705,7 @@ mana={2}{W}
type=Creature type=Creature
subtype=Kor Cleric Ally subtype=Kor Cleric Ally
auto=may foreach(ally|myBattlefield) life:1 auto=may foreach(ally|myBattlefield) life:1
auto=@movedTo(other ally|myBattlefield):foreach(ally|myBattlefield) life:1 auto=@movedTo(other ally|myBattlefield):may foreach(ally|myBattlefield) life:1
power=1 power=1
toughness=1 toughness=1
[/card] [/card]
@@ -451,7 +718,7 @@ mana={1}{G}
type=Creature type=Creature
subtype=Human Warrior Ally subtype=Human Warrior Ally
auto=may counter(1/1) auto=may counter(1/1)
auto=@movedTo(ally|myBattlefield):counter(1/1) auto=@movedTo(ally|myBattlefield):may counter(1/1)
power=1 power=1
toughness=1 toughness=1
[/card] [/card]
@@ -478,6 +745,16 @@ power=2
toughness=4 toughness=4
[/card] [/card]
[card] [card]
text=Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B} to your mana pool.
id=169975
name=Piranha Marsh
auto=tap
auto=life:-1 opponent
auto={T}:Add {B}
rarity=C
type=Land
[/card]
[card]
text={T}: Add {W} to your mana pool. text={T}: Add {W} to your mana pool.
auto={T}: Add {W} auto={T}: Add {W}
id= id=
@@ -527,6 +804,16 @@ toughness=1
abilities=first strike abilities=first strike
[/card] [/card]
[card] [card]
text=Target creature gets +1/+1 until end of turn for each Forest you control.
target=creature
auto=foreach(forest|myBattlefield) 1/1
id=193407
name=Primal Bellow
rarity=U
mana={G}
type=Instant
[/card]
[card]
text=Trample Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. text=Trample Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
id=192222 id=192222
name=Rampaging Baloths name=Rampaging Baloths
@@ -553,6 +840,18 @@ auto={G}:regenerate
abilities=islandwalk abilities=islandwalk
[/card] [/card]
[card] [card]
text=Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
target=creature
auto=2/2
auto={1}{G}:regenerate
id=186316
name=Savage Silhouette
rarity=C
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
text={T}, Pay 1 Life, Sacrifice Scalding Tarn: Search your library for a Island or Mountain card and put it onto the battlefield. Then shuffle your library. text={T}, Pay 1 Life, Sacrifice Scalding Tarn: Search your library for a Island or Mountain card and put it onto the battlefield. Then shuffle your library.
id=190393 id=190393
name=Scalding Tarn name=Scalding Tarn
@@ -562,7 +861,7 @@ type=Land
[/card] [/card]
[card] [card]
text={T}: Draw a card for each Ally you control. text={T}: Draw a card for each Ally you control.
id= id=195629
name=Sea Gate Loremaster name=Sea Gate Loremaster
rarity=R rarity=R
mana={4}{U} mana={4}{U}
@@ -574,20 +873,39 @@ toughness=3
[/card] [/card]
[card] [card]
text=When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn. text=When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn.
id= id=195631
name=Seascape Aerialist name=Seascape Aerialist
rarity=U rarity=U
mana={4}{U} mana={4}{U}
type=Creature type=Creature
subtype=Merfolk Wizard Ally subtype=Merfolk Wizard Ally
auto=lord(ally|myBattlefield) flying ueot auto=may lord(ally|myBattlefield) flying ueot
auto=@movedTo(other ally|myBattlefield):lord(ally|myBattlefield) flying ueot auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) flying ueot
power=2 power=2
toughness=3 toughness=3
[/card] [/card]
[card] [card]
text=Seismic Shudder deals 1 damage to each creature without flying.
auto=damage:1 all(creature[flying])
id=180134
name=Seismic Shudder
rarity=C
mana={1}{R}
type=Instant
[/card]
[card]
id=180505
name=Shatterskull Giant
rarity=C
mana={2}{R}{R}
type=Creature
subtype=Giant Warrior
power=4
toughness=3
[/card]
[card]
text=Flying, first strike, vigilance text=Flying, first strike, vigilance
id= id=193399
name=Shepherd of the Lost name=Shepherd of the Lost
rarity=U rarity=U
mana={4}{W} mana={4}{W}
@@ -599,7 +917,7 @@ abilities=flying,first strike,vigilance
[/card] [/card]
[card] [card]
text=Defender Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn text=Defender Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn
id= id=177517
name=Shoal Serpent name=Shoal Serpent
rarity=C rarity=C
mana={5}{U} mana={5}{U}
@@ -611,8 +929,8 @@ toughness=5
abilities=defender abilities=defender
[/card] [/card]
[card] [card]
text= text=Flying
id= id=192211
name=Sky Ruin Drake name=Sky Ruin Drake
rarity=C rarity=C
mana={4}{U} mana={4}{U}
@@ -623,8 +941,28 @@ toughness=5
abilities=flying abilities=flying
[/card] [/card]
[card] [card]
text=Target creature gets +3/+0 and gains first strike until end of turn.
auto=3/0
auto=first strike
id=178136
name=Slaughter Cry
rarity=C
mana={2}{R}
type=Instant
[/card]
[card]
text=Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.
target=creature,player
auto=foreach(mountain|myBattlefield) damage:1
id=180495
name=Spire Barrage
mana={4}{R}
type=Sorcery
rarity=C
[/card]
[card]
text=Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. text=Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
id= id=171012
name=Steppe Lynx name=Steppe Lynx
rarity=C rarity=C
mana={W} mana={W}
@@ -635,6 +973,39 @@ power=0
toughness=1 toughness=1
[/card] [/card]
[card] [card]
id=190397
name=Stonework Puma
rarity=C
mana={3}
type=Artifact Creature
subtype=Cat Ally
power=2
toughness=2
[/card]
[card]
text=Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.
target=creature|stack
auto=fizzle
auto=token(Illusion,Creature Illusion,2/2,blue) controller
id=191360
name=Summoner's Bane
rarity=U
mana={2}{U}{U}
type=Instant
[/card]
[card]
text=Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
id=180465
name=Surrakar Marauder
rarity=C
mana={1}{B}
type=Creature
subtype=Surrakar
auto=@movedTo(land|myBattlefield):intimidate
power=2
toughness=1
[/card]
[card]
text={T}: Add {B} to your mana pool. text={T}: Add {B} to your mana pool.
auto={T}: Add {B} auto={T}: Add {B}
id= id=
@@ -671,30 +1042,104 @@ type=Basic Land
subtype=Swamp subtype=Swamp
[/card] [/card]
[card] [card]
text=Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
id=170971
name=Territorial Baloth
rarity=C
mana={4}{G}
type=Creature
subtype=Beast
auto=@movedTo(land|myBattlefield):2/2
power=4
toughness=4
[/card]
[card]
text=Haste Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
id=192229
name=Tuktuk Grunts
rarity=C
mana={4}{R}
type=Creature
subtype=Goblin Warrior Ally
auto=may counter(1/1)
auto=@movedTo(other ally|myBattlefield):counter(1/1)
power=2
toughness=2
abilities=haste
[/card]
[card]
text=Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. text=Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
id= id=169971
name=Turntimber Ranger name=Turntimber Ranger
rarity=R rarity=R
mana={3}{G}{G} mana={3}{G}{G}
type=Creature type=Creature
subtype=Elf Scout Ally subtype=Elf Scout Ally
auto=counter(1/1) auto=counter(1/1)
auto=token(Wolf,Creature Wolf,2/2,green) auto=may token(Wolf,Creature Wolf,2/2,green)
auto=@movedTo(ally|myBattlefield):token(Wolf,Creature Wolf,2/2,green) && counter(1/1) auto=@movedTo(ally|myBattlefield):may token(Wolf,Creature Wolf,2/2,green) && counter(1/1)
power=2 power=2
toughness=2 toughness=2
[/card] [/card]
[card] [card]
text={T}, Pay 1 Life, Sacrifice Verdant Marsh: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. text=Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
id= id=180447
name=Verdant Marsh name=Umara Raptor
rarity=C
mana={2}{U}
type=Creature
subtype=Bird Ally
auto=may counter(1/1)
auto=@movedTo(other ally|myBattlefield):counter(1/1)
power=1
toughness=1
abilities=flying
[/card]
[card]
text=Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
id=185707
name=Vampire Nighthawk
rarity=U
mana={1}{B}{B}
type=Creature
subtype=Vampire Shaman
power=2
toughness=3
abilities=flying,deathtouch,lifelink
[/card]
[card]
id=180454
name=Vastwood Gorger
rarity=C
mana={5}{G}
type=Creature
subtype=Wurm
power=5
toughness=6
[/card]
[card]
text={T}, Pay 1 Life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
id=193400
name=Verdant Catacombs
rarity=R rarity=R
auto={T}{S}:moveTo(myBattlefield) target(swamp,forest|mylibrary) && life:-1 controller auto={T}{S}:moveTo(myBattlefield) target(swamp,forest|mylibrary) && life:-1 controller
type=Land type=Land
[/card] [/card]
[card] [card]
text=Flying Welkin Tern can block only creatures with flying.
id=191353
name=Welkin Tern
rarity=C
mana={1}{U}
type=Creature
subtype=Bird
power=2
toughness=1
abilities=flying,cloud
[/card]
[card]
text=Flying Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. text=Flying Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
id= id=170982
name=Windrider Eel name=Windrider Eel
rarity=C rarity=C
mana={3}{U} mana={3}{U}
@@ -705,3 +1150,15 @@ power=2
toughness=2 toughness=2
abilities=flying abilities=flying
[/card] [/card]
[card]
text=Forestwalk
id=189620
name=Zendikar Farguide
rarity=C
mana={4}{G}
type=Creature
subtype=Elemental
power=3
toughness=3
abilities=forestwalk
[/card]
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