added MnGuyens further improved menu handling and extra options.

This commit is contained in:
omegablast2002@yahoo.com
2010-09-17 06:34:12 +00:00
parent 3965505b15
commit 5939cbded8
15 changed files with 535 additions and 377 deletions

View File

@@ -4,6 +4,7 @@
#include <JGE.h>
#include "../include/config.h"
#include "../include/DeckManager.h"
#include "../include/GameStateDuel.h"
#include "../include/GameStateDeckViewer.h"
#include "../include/Translate.h"
#include "../include/ManaCostHybrid.h"
@@ -15,16 +16,16 @@
//!! helper function; this is probably handled somewhere in the code already.
// If not, should be placed in general library
void StringExplode(string str, string separator, vector<string>* results){
size_t found;
size_t found;
found = str.find_first_of(separator);
while (found != string::npos){
if (found > 0)
results->push_back(str.substr(0,found));
str = str.substr(found+1);
found = str.find_first_of(separator);
while (found != string::npos){
if (found > 0)
results->push_back(str.substr(0,found));
str = str.substr(found+1);
found = str.find_first_of(separator);
}
if (str.length() > 0)
results->push_back(str);
}
if (str.length() > 0)
results->push_back(str);
}
GameStateDeckViewer::GameStateDeckViewer(GameApp* parent): GameState(parent) {
@@ -86,7 +87,7 @@ void GameStateDeckViewer::updateFilters(){
void GameStateDeckViewer::loadIndexes(){
int x=0;
for (int i = 0; i < 7; i++){
cardIndex[i] = displayed_deck->getCard(i);
cardIndex[i] = displayed_deck->getCard(i);
}
}
@@ -103,15 +104,22 @@ void GameStateDeckViewer::switchDisplay(){
void GameStateDeckViewer::updateDecks(){
SAFE_DELETE(welcome_menu);
welcome_menu = NEW SimpleMenu(10,this,Constants::MENU_FONT,20,20);
welcome_menu = NEW SimpleMenu( MENU_DECK_SELECTION, this, Constants::MENU_FONT,20,20);
DeckManager * deckManager = DeckManager::GetInstance();
nbDecks = fillDeckMenu( deckManager->getPlayerDeckOrderList(), welcome_menu,options.profileFile());
vector<DeckMetaData *> playerDeckList = fillDeckMenu( welcome_menu,options.profileFile());
deckNum = 0;
newDeckname = "";
welcome_menu->Add(nbDecks+1, _("--NEW--").c_str());
nbDecks = playerDeckList.size() + 1;
welcome_menu->Add( MENU_ITEM_NEW_DECK, _("--NEW--").c_str() );
if(options[Options::CHEATMODE].number && (!myCollection || myCollection->getCount(WSrcDeck::UNFILTERED_MIN_COPIES) < 4))
welcome_menu->Add(-12,"--UNLOCK CARDS--");
welcome_menu->Add(-1, _("Cancel").c_str());
welcome_menu->Add( MENU_ITEM_CHEAT_MODE, "--UNLOCK CARDS--" );
welcome_menu->Add( MENU_ITEM_CANCEL, _("Cancel").c_str() );
// update the deckmanager with the latest information
deckManager->updateMetaDataList( &playerDeckList, false);
// is this necessary to ensure no memory leaks?
playerDeckList.clear();
}
void GameStateDeckViewer::Start()
@@ -134,13 +142,13 @@ void GameStateDeckViewer::Start()
myCollection->Sort(WSrcCards::SORT_ALPHA);
displayed_deck = myCollection;
//Build menu.
menu = NEW SimpleMenu(11,this,Constants::MENU_FONT,SCREEN_WIDTH/2-150,20);
menu->Add(22,"Filter by...");
menu->Add(2,"Switch decks without saving");
menu->Add(1,"Save & Rename");
menu->Add(0,"Save & Back to Main Menu");
menu->Add(3,"Back to Main Menu");
menu->Add(4,"Cancel");
menu = NEW SimpleMenu( MENU_DECK_BUILDER, this, Constants::MENU_FONT,SCREEN_WIDTH/2-150,20);
menu->Add( MENU_ITEM_FILTER_BY, "Filter by...");
menu->Add( MENU_ITEM_SWITCH_DECKS_NO_SAVE, "Switch decks without saving");
menu->Add( MENU_ITEM_SAVE_RENAME, "Save & Rename");
menu->Add( MENU_ITEM_SAVE_RETURN_MAIN_MENU, "Save & Back to Main Menu");
menu->Add( MENU_ITEM_MAIN_MENU, "Back to Main Menu");
menu->Add( MENU_ITEM_EDITOR_CANCEL, "Cancel");
//Icons
mIcons[Constants::MTG_COLOR_ARTIFACT] = resources.GetQuad("c_artifact");
@@ -224,7 +232,7 @@ void GameStateDeckViewer::saveDeck(){
void GameStateDeckViewer::Update(float dt)
{
int myD = (displayed_deck == myDeck);
if(options.keypadActive()){
@@ -302,9 +310,9 @@ void GameStateDeckViewer::Update(float dt)
if (card && displayed_deck->count(card)){
price = pricelist->getSellPrice(card->getMTGId());
sprintf(buffer,"%s : %i %s",_(card->data->getName()).c_str(),price,_("credits").c_str());
subMenu = NEW SimpleMenu(2,this,Constants::MAIN_FONT,SCREEN_WIDTH-300,SCREEN_HEIGHT/2,buffer);
subMenu->Add(20,"Yes");
subMenu->Add(21,"No","",true);
subMenu = NEW SimpleMenu( MENU_CARD_PURCHASE, this, Constants::MAIN_FONT,SCREEN_WIDTH-300,SCREEN_HEIGHT/2,buffer);
subMenu->Add( MENU_ITEM_YES,"Yes");
subMenu->Add( MENU_ITEM_NO,"No","",true);
}
}
stw.needUpdate = true;
@@ -536,7 +544,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
float rightPspX = SCREEN_WIDTH-100 + rightTransition;
float rightPspY = SCREEN_HEIGHT/2 - 20 ;
if (stw.currentPage == 0) {
//FillRects
r->FillRect(0-(onScreenTransition*84),0,84,SCREEN_HEIGHT,ARGB(128,0,0,0));
@@ -606,7 +614,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
}
font->DrawString(_("Press L/R to cycle through"), SCREEN_WIDTH-200+rightTransition, 5+fH);
font->DrawString(_("deck statistics."), SCREEN_WIDTH-200+rightTransition, 5+fH*2);
} else {
if (stw.needUpdate) {
updateStats();
@@ -623,11 +631,11 @@ void GameStateDeckViewer::renderOnScreenMenu(){
r->FillRect(SCREEN_WIDTH/2+rightTransition,10,SCREEN_WIDTH/2-10,SCREEN_HEIGHT-20,ARGB(128,0,0,0));
font->DrawString(_("menu"), SCREEN_WIDTH-35 +rightTransition, SCREEN_HEIGHT-15);
font->DrawString(_("filter"), SCREEN_WIDTH-95 +rightTransition, SCREEN_HEIGHT-15);
int nb_letters = 0;
float posX, posY;
DWORD graphColor;
graphColor = ARGB(200, 155, 155, 155);
string STATS_TITLE_FORMAT = _("%i: %s");
@@ -636,7 +644,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
// Title
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Statistics Summary").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
posY = 30;
posX = 180;
sprintf(buffer, _("Your Deck: %i cards").c_str(), stw.cardCount);
@@ -654,23 +662,23 @@ void GameStateDeckViewer::renderOnScreenMenu(){
}
}
posY += 25;
r->DrawLine(posX - 4 + leftTransition, posY - 1, posX - 4 + leftTransition, posY + 177, ARGB(128, 255, 255, 255));
r->DrawLine(19 + leftTransition, posY - 1, 19 + leftTransition, posY + 177, ARGB(128, 255, 255, 255));
r->DrawLine(posX + 40 + leftTransition, posY - 1, posX + 40 + leftTransition, posY + 177, ARGB(128, 255, 255, 255));
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
font->DrawString(_("Lands"), 20 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.countLands);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 14;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
font->DrawString( _("Creatures"), 20 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.countCreatures);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 14;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
font->DrawString(_("Spells"), 20 + leftTransition, posY);
@@ -693,7 +701,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
font->DrawString(buffer, posX + leftTransition, posY);
//sprintf(buffer, "Artifacts: %i", stw.countArtifacts);
//mFont->DrawString(buffer, 20, 123);
posY += 14;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
@@ -704,7 +712,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
posY += 14;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
font->DrawString(_("Probabilities"), 20 + leftTransition, posY);
posY += 10;
font->DrawString(_("No land in 1st hand"), 30 + leftTransition, posY);
sprintf(buffer, _("%2.2f%%").c_str(), stw.noLandsProbInTurn[0]);
@@ -714,7 +722,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
font->DrawString(_("No land in 9 cards"), 30 + leftTransition, posY);
sprintf(buffer, _("%2.2f%%").c_str(), stw.noLandsProbInTurn[2]);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 10;
font->DrawString(_("No creatures in 1st hand"), 30 + leftTransition, posY);
sprintf(buffer, _("%2.2f%%").c_str(), stw.noCreaturesProbInTurn[0]);
@@ -734,7 +742,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
font->DrawString(_("Victory ratio"), 30 + leftTransition, posY);
sprintf(buffer, _("%i%%").c_str(), stw.percentVictories);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 15;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
font->DrawString(_("Total price (credits)"), 20 + leftTransition, posY);
@@ -751,12 +759,12 @@ void GameStateDeckViewer::renderOnScreenMenu(){
font->DrawString(_("Counts of manasources per type and color:"), 20 + leftTransition, 30);
posY = 70;
// Column titles
for (int j=0; j<Constants::MTG_NB_COLORS-1;j++){
r->RenderQuad(mIcons[j], 52 + j*15 + leftTransition, posY - 10,0,0.5,0.5);
}
//font->DrawString(_("C"), 30 + leftTransition, posY-16);
//font->DrawString(_("Ty"), 27 + leftTransition, posY-16);
@@ -765,7 +773,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
r->DrawLine(27 + leftTransition, posY - 1, 60 + (Constants::MTG_NB_COLORS-2)*15 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
r->DrawLine(27 + leftTransition, 2*10 + posY + 12, 60 + (Constants::MTG_NB_COLORS-2)*15 + leftTransition, 2*10 + posY + 12, ARGB(128, 255, 255, 255));
r->DrawLine(27 + leftTransition, 3*10 + posY + 14, 60 + (Constants::MTG_NB_COLORS-2)*15 + leftTransition, 3*10 + posY + 14, ARGB(128, 255, 255, 255));
// Vertical table lines
r->DrawLine(26 + leftTransition, posY - 20, 26 + leftTransition, 3*10 + posY + 14, ARGB(128, 255, 255, 255));
r->DrawLine(43 + leftTransition, posY - 20, 43 + leftTransition, 3*10 + posY + 14, ARGB(128, 255, 255, 255));
@@ -775,22 +783,22 @@ void GameStateDeckViewer::renderOnScreenMenu(){
font->DrawString(_("NB"), 27 + leftTransition, posY+10);
font->DrawString(_("O"), 30 + leftTransition, posY+20);
font->DrawString(_("T"), 30 + leftTransition, posY+33);
int curCount;
for (int j=0; j<Constants::MTG_NB_COLORS-1;j++){
curCount = stw.countBasicLandsPerColor[j];
sprintf(buffer, (curCount==0?".":"%i"), curCount);
font->DrawString(buffer, 49 + leftTransition + j*15, posY);
curCount = stw.countLandsPerColor[j];
sprintf(buffer, (curCount==0?".":"%i"), curCount);
font->DrawString(buffer, 49 + leftTransition + j*15, posY+10);
curCount = stw.countNonLandProducersPerColor[j];
sprintf(buffer, (curCount==0?".":"%i"), curCount);
font->DrawString(buffer, 49 + leftTransition + j*15, posY+20);
curCount = stw.countLandsPerColor[j] + stw.countBasicLandsPerColor[j] + stw.countNonLandProducersPerColor[j];
sprintf(buffer, (curCount==0?".":"%i"), curCount);
font->DrawString(buffer, 49 + leftTransition + j*15, posY+33);
@@ -848,47 +856,47 @@ void GameStateDeckViewer::renderOnScreenMenu(){
float avgCost;
switch (stw.currentPage) { // Nested switch on the same variable. Oh yes.
case 2: // Total counts
// Title
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana cost detail").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
font->DrawString(_("Card counts per mana cost:"), 20 + leftTransition, 30);
avgCost = stw.avgManaCost;
countPerCost = &stw.countCardsPerCost;
countPerCostAndColor = &stw.countCardsPerCostAndColor;
break;
case 3: // Creature counts
// Title
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana cost detail - Creatures").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
font->DrawString(_("Creature counts per mana cost:"), 20 + leftTransition, 30);
avgCost = stw.avgCreatureCost;
countPerCost = &stw.countCreaturesPerCost;
countPerCostAndColor = &stw.countCreaturesPerCostAndColor;
break;
case 4: // Spell counts
// Title
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana cost detail - Spells").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
font->DrawString(_("Non-creature spell counts per mana cost:"), 20 + leftTransition, 30);
avgCost = stw.avgSpellCost;
countPerCost = &stw.countSpellsPerCost;
countPerCostAndColor = &stw.countSpellsPerCostAndColor;
break;
default:
countPerCost = NULL;
countPerCostAndColor = NULL;
avgCost = 0;
break;
case 2: // Total counts
// Title
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana cost detail").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
font->DrawString(_("Card counts per mana cost:"), 20 + leftTransition, 30);
avgCost = stw.avgManaCost;
countPerCost = &stw.countCardsPerCost;
countPerCostAndColor = &stw.countCardsPerCostAndColor;
break;
case 3: // Creature counts
// Title
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana cost detail - Creatures").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
font->DrawString(_("Creature counts per mana cost:"), 20 + leftTransition, 30);
avgCost = stw.avgCreatureCost;
countPerCost = &stw.countCreaturesPerCost;
countPerCostAndColor = &stw.countCreaturesPerCostAndColor;
break;
case 4: // Spell counts
// Title
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana cost detail - Spells").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
font->DrawString(_("Non-creature spell counts per mana cost:"), 20 + leftTransition, 30);
avgCost = stw.avgSpellCost;
countPerCost = &stw.countSpellsPerCost;
countPerCostAndColor = &stw.countSpellsPerCostAndColor;
break;
default:
countPerCost = NULL;
countPerCostAndColor = NULL;
avgCost = 0;
break;
}
posY = 70;
// Column titles
for (int j=0; j<Constants::MTG_NB_COLORS-1;j++){
r->RenderQuad(mIcons[j], 67 + j*15 + leftTransition, posY - 10,0,0.5,0.5);
}
font->DrawString(_("C"), 30 + leftTransition, posY-16);
font->DrawString(_("#"), 45 + leftTransition, posY-16);
@@ -896,7 +904,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
r->DrawLine(27 + leftTransition, posY - 20, 75 + (Constants::MTG_NB_COLORS-2)*15 + leftTransition, posY - 20, ARGB(128, 255, 255, 255));
r->DrawLine(27 + leftTransition, posY - 1, 75 + (Constants::MTG_NB_COLORS-2)*15 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
r->DrawLine(27 + leftTransition, STATS_MAX_MANA_COST*10 + posY + 12, 75 + (Constants::MTG_NB_COLORS-2)*15 + leftTransition, STATS_MAX_MANA_COST*10 + posY + 12, ARGB(128, 255, 255, 255));
// Vertical table lines
r->DrawLine(26 + leftTransition, posY - 20, 26 + leftTransition, STATS_MAX_MANA_COST*10 + posY + 12, ARGB(128, 255, 255, 255));
r->DrawLine(41 + leftTransition, posY - 20, 41 + leftTransition, STATS_MAX_MANA_COST*10 + posY + 12, ARGB(128, 255, 255, 255));
@@ -915,7 +923,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
r->FillRect((float)77 + leftTransition + (Constants::MTG_NB_COLORS-2)*15, posY + 2, (*countPerCost)[i]*5, 8, graphColor);
posY += 10;
}
posY += 10;
sprintf(buffer, _("Average converted mana cost: %2.2f").c_str(), avgCost);
font->DrawString(buffer, 20 + leftTransition, posY);
@@ -924,7 +932,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
font->DrawString(buffer, 20 + leftTransition, posY);
posY += 10;
font->DrawString(_("# - Total number of cards with given cost"), 20 + leftTransition, posY);
break;
case 8:
@@ -947,13 +955,13 @@ void GameStateDeckViewer::renderOnScreenMenu(){
r->FillRect(84 + leftTransition, posY + 2, graphScale*stw.noLandsProbInTurn[i], 8, graphColor);
posY += 10;
}
// No creatures probability detail
posY += 10;
font->DrawString( _("No creatures in first n cards:"), 20 + leftTransition, posY);
posY += 20;
graphScale = (stw.noCreaturesProbInTurn[0]==0) ? 0:(graphWidth/stw.noCreaturesProbInTurn[0]);
for (int i=0; i<STATS_FOR_TURNS; i++) {
sprintf(buffer, _("%i:").c_str(), i+7);
font->DrawString(buffer, 30 + leftTransition, posY);
@@ -971,7 +979,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
font->DrawString(buffer, 10+leftTransition, 10);
font->DrawString(_("Total colored manasymbols in cards' casting costs:"), 20 + leftTransition, 30);
posY = 50;
for (int i=1; i<Constants::MTG_NB_COLORS-1; i++) {
if (stw.totalCostPerColor[i]>0) {
@@ -992,14 +1000,14 @@ void GameStateDeckViewer::renderOnScreenMenu(){
}
}
break;
case 9: // Victory statistics
// Title
sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Victory statistics").c_str());
font->DrawString(buffer, 10+leftTransition, 10);
font->DrawString(_("Victories against AI:"), 20 + leftTransition, 30);
sprintf(buffer, _("Games played: %i").c_str(), stw.gamesPlayed);
font->DrawString(buffer, 20 + leftTransition, 45);
sprintf(buffer, _("Victory ratio: %i%%").c_str(), stw.percentVictories);
@@ -1072,7 +1080,7 @@ void GameStateDeckViewer::updateStats() {
currentCost = current->data->getManaCost();
convertedCost = currentCost->getConvertedCost();
currentCount = myDeck->count(current);
// Add to the cards per cost counters
stw.totalManaCost += convertedCost * currentCount;
if (convertedCost > STATS_MAX_MANA_COST) {
@@ -1086,7 +1094,7 @@ void GameStateDeckViewer::updateStats() {
stw.countSpellsPerCost[convertedCost] += currentCount;
stw.totalSpellCost += convertedCost * currentCount;
}
// Lets look for mana producing abilities
vector<string> abilityStrings;
@@ -1130,7 +1138,7 @@ void GameStateDeckViewer::updateStats() {
}
}
}
// b. Hybrid costs
ManaCostHybrid * hybridCost;
int i;
@@ -1320,13 +1328,13 @@ void GameStateDeckViewer::Render() {
if(options.keypadActive())
options.keypadRender();
}
int GameStateDeckViewer::loadDeck(int deckid){
stw.currentPage = 0;
stw.pageCount = 9;
stw.needUpdate = true;
@@ -1349,7 +1357,7 @@ int GameStateDeckViewer::loadDeck(int deckid){
SAFE_DELETE(myDeck);
}
myDeck = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(deckname,"",false,false).c_str(), mParent->collection));
// Check whether the cards in the deck are actually available in the player's collection:
int cheatmode = options[Options::CHEATMODE].number;
bool bPure = true;
@@ -1357,7 +1365,7 @@ int GameStateDeckViewer::loadDeck(int deckid){
MTGCard * current = myDeck->getCard(i,true);
int howmanyinDeck = myDeck->count(current);
for (int i = myCollection->count(current); i < howmanyinDeck; i++){
bPure = false;
bPure = false;
if(cheatmode){ //Are we cheating?
playerdata->collection->add(current); //Yup, add it to collection permanently.
myCollection->Add(current);
@@ -1367,60 +1375,60 @@ int GameStateDeckViewer::loadDeck(int deckid){
break;
}
}
myCollection->Remove(current,myDeck->count(current));
}
if(!bPure){
myDeck->validate();
myCollection->validate();
myDeck->validate();
myCollection->validate();
}
// Load deck statistics
// TODO: Code cleanup (Copypasted with slight changes from GameStateMenu.cpp)
char buffer[512];
DeckStats * stats = DeckStats::GetInstance();
stw.aiDeckNames.clear();
stw.aiDeckStats.clear();
// Load deck statistics
// TODO: Code cleanup (Copypasted with slight changes from GameStateMenu.cpp)
char buffer[512];
DeckStats * stats = DeckStats::GetInstance();
stw.aiDeckNames.clear();
stw.aiDeckStats.clear();
sprintf(buffer, "stats/player_deck%i.txt", deckid);
string deckstats = options.profileFile(buffer);
if(fileExists(deckstats.c_str())){
stats->load(deckstats.c_str());
stw.percentVictories = stats->percentVictories();
stw.gamesPlayed = stats->nbGames();
// Detailed deck statistics against AI
int found = 1;
int nbDecks = 0;
while (found){
found = 0;
char buffer[512];
char smallDeckName[512];
//char deckDesc[512];
sprintf(buffer, "%s/deck%i.txt",RESPATH"/ai/baka",nbDecks+1);
if(fileExists(buffer)){
MTGDeck * mtgd = NEW MTGDeck(buffer,NULL,1);
found = 1;
nbDecks++;
sprintf(buffer, "stats/player_deck%i.txt", deckid);
string deckstats = options.profileFile(buffer);
sprintf(smallDeckName, "%s_deck%i","ai_baka",nbDecks);
DeckStat* deckStat = stats->getDeckStat(string(smallDeckName));
if ((deckStat != NULL) && (deckStat->nbgames>0)) {
int percentVictories = stats->percentVictories(string(smallDeckName));
stw.aiDeckNames.push_back(string(mtgd->meta_name));
stw.aiDeckStats.push_back(deckStat);
}
if(fileExists(deckstats.c_str())){
stats->load(deckstats.c_str());
stw.percentVictories = stats->percentVictories();
stw.gamesPlayed = stats->nbGames();
delete mtgd;
// Detailed deck statistics against AI
int found = 1;
int nbDecks = 0;
while (found){
found = 0;
char buffer[512];
char smallDeckName[512];
//char deckDesc[512];
sprintf(buffer, "%s/deck%i.txt",RESPATH"/ai/baka",nbDecks+1);
if(fileExists(buffer)){
MTGDeck * mtgd = NEW MTGDeck(buffer,NULL,1);
found = 1;
nbDecks++;
sprintf(smallDeckName, "%s_deck%i","ai_baka",nbDecks);
DeckStat* deckStat = stats->getDeckStat(string(smallDeckName));
if ((deckStat != NULL) && (deckStat->nbgames>0)) {
int percentVictories = stats->percentVictories(string(smallDeckName));
stw.aiDeckNames.push_back(string(mtgd->meta_name));
stw.aiDeckStats.push_back(deckStat);
}
delete mtgd;
}
} else {
stw.gamesPlayed = 0;
stw.percentVictories = 0;
}
}
} else {
stw.gamesPlayed = 0;
stw.percentVictories = 0;
}
myDeck->Sort(WSrcCards::SORT_ALPHA);
SAFE_DELETE(filterMenu);
rebuildFilters();
@@ -1433,10 +1441,10 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
int deckIdNumber = controlId;
int deckListSize = 0;
DeckManager *deckManager = DeckManager::GetInstance();
vector<int> * deckList;
vector<DeckMetaData *> * deckList;
switch(controllerId){
case 10: //Deck menu
if (controlId == -1){
case MENU_DECK_SELECTION: //Deck menu
if (controlId == MENU_ITEM_CANCEL){
if(!mSwitching)
mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
else
@@ -1444,7 +1452,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
mSwitching = false;
break;
} else if(controlId == -12){ // (PSY) Cheatmode: Complete the collection
} else if(controlId == MENU_ITEM_CHEAT_MODE){ // (PSY) Cheatmode: Complete the collection
playerdata->collection->complete(); // Add the cards
playerdata->collection->save(); // Save the new collection
for(int i=0;i<setlist.size();i++){ // Update unlocked sets
@@ -1465,51 +1473,55 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
mStage = STAGE_WAITING;
deckList = deckManager->getPlayerDeckOrderList();
deckListSize = deckList->size();
if (deckListSize > 0 && controlId < deckListSize)
deckIdNumber = deckList->at(controlId - 1);
if (controlId == MENU_ITEM_NEW_DECK) // new deck option selected
deckIdNumber = deckList->size() + 1;
else if (deckListSize > 0 && controlId <= deckListSize)
deckIdNumber = deckList->at(controlId - 1)->deckid;
else
deckIdNumber = controlId;
deckIdNumber = controlId;
loadDeck(deckIdNumber);
mStage = STAGE_WAITING;
deckNum = controlId;
break;
case 11: //Save / exit menu
case MENU_DECK_BUILDER: //Save / exit menu
switch (controlId)
{
case 0:
case MENU_ITEM_SAVE_RETURN_MAIN_MENU:
saveDeck();
mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
break;
case 1:
case MENU_ITEM_SAVE_RENAME:
if(myDeck && myDeck->parent){
options.keypadStart(myDeck->parent->meta_name,&newDeckname);
options.keypadTitle("Rename deck");
options.keypadStart(myDeck->parent->meta_name,&newDeckname);
options.keypadTitle("Rename deck");
}
break;
case 2:
case MENU_ITEM_SWITCH_DECKS_NO_SAVE:
updateDecks();
mStage = STAGE_WELCOME;
mSwitching = true;
break;
case 3:
case MENU_ITEM_MAIN_MENU:
mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
break;
case 4:
case MENU_ITEM_EDITOR_CANCEL:
mStage = STAGE_WAITING;
break;
case 22:
case MENU_ITEM_FILTER_BY:
mStage = STAGE_FILTERS;
if(!filterMenu) rebuildFilters();
filterMenu->Entering(JGE_BTN_NONE);
break;
}
break;
case 2:
switch (controlId){
case 20:
break;
case MENU_CARD_PURCHASE: // Yes/ No sub menu.
switch (controlId){
case MENU_ITEM_YES:
{
MTGCard * card = cardIndex[2];
if (card){
@@ -1519,15 +1531,15 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
pricelist->setPrice(card->getMTGId(),price);
playerdata->collection->remove(card->getMTGId());
displayed_deck->Remove(card,1);
displayed_deck->validate();
displayed_deck->validate();
stw.needUpdate = true;
loadIndexes();
}
}
case 21:
case MENU_ITEM_NO:
subMenu->Close();
break;
}
}
}
}