Fixed Legend rule for mutating cards, avoided spell targeting for mutated down cards, added new primitives.
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@@ -1035,6 +1035,12 @@ void GameObserver::gameStateBasedEffects()
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MTGCardInstance * card = f->cards[k];
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card->fresh = 0;
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}
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MTGGameZone * fe = p->game->exile;
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for (int k = 0; k < fe->nb_cards; k++)
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{
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MTGCardInstance * card = fe->cards[k]; // Remove fresh attribute to previous exiled cards
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card->fresh = 0;
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}
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}
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if (z->nb_cards == 0)
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{
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