Changed some conditions to simpler variables
newability[reach] changed to just reach Bug fixes Garruk, Unleashed
This commit is contained in:
@@ -232,7 +232,7 @@ toughness=6
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[card]
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name=Academic Dispute
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target=creature
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auto=choice name(Must block and gains reach) transforms((,newability[mustblock],newability[reach])) ueot
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auto=choice name(Must block and gains reach) transforms((,newability[mustblock],reach)) ueot
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auto=choice name(Must block and doesn't gain reach) transforms((,newability[mustblock])) ueot
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auto=_LEARN_
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text=Target creature blocks this turn if able. You may have it gain reach until end of turn. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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@@ -5532,12 +5532,12 @@ name=Atarka's Command
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auto=choice name(Opponent can't gain life and deal damage) name(Opponent can't gain life and deal damage) ability$!name(Can't gain life) name(Can't gain life) all(*|mybattlefield) transforms((,newability[nolifegainopponent])) ueot!$ controller && ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller && ability$!name(Deals 3 damage) name(Deals 3 damage) damage:3 opponent!$ controller
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auto=if type(land|myhand)~morethan~0 then choice name(Opponent can't gain life and put land in play) name(Opponent can't gain life and put land in play) target(land|myhand) moveto(myBattlefield) && ability$!name(Can't gain life) name(Can't gain life) all(*|mybattlefield) transforms((,newability[nolifegainopponent])) ueot!$ controller && ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller
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auto=choice name(Opponent can't gain life and don't put land in play) name(Opponent can't gain life and don't put land in play) ability$!name(Can't gain life) name(Can't gain life) all(*|mybattlefield) transforms((,newability[nolifegainopponent])) ueot!$ controller && ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller
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auto=choice name(Opponent can't gain life and creatures get 1/1) name(Opponent can't gain life and creatures get 1/1) ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller && ability$!name(Creatures gain 1/1 and reach) name(Creatures gain 1/1 and reach) all(creature|mybattlefield) transforms((,newability[nolifegainopponent],newability[1/1],newability[reach])) ueot!$ controller
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auto=choice name(Opponent can't gain life and creatures get 1/1) name(Opponent can't gain life and creatures get 1/1) ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller && ability$!name(Creatures gain 1/1 and reach) name(Creatures gain 1/1 and reach) all(creature|mybattlefield) transforms((,newability[nolifegainopponent],newability[1/1],reach)) ueot!$ controller
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auto=if type(land|myhand)~morethan~0 then choice name(Deal damage and put land in play) name(Deal damage and put land in play) transforms((,newability[damage:3 opponent],newability[may name(Put land in play) target(land|myhand) moveto(mybattlefield)])) oneshot
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auto=choice name(Deal damage and don't put land in play) name(Deal damage and don't put land in play) damage:3 opponent
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auto=choice name(Deal damage and creatures get 1/1) name(Deal damage and creatures get 1/1) transforms((,newability[damage:3 opponent],newability[all(creature|mybattlefield) transforms((,newability[1/1],newability[reach])) ueot])) oneshot
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auto=if type(land|myhand)~morethan~0 then choice name(Creatures get 1/1 and put land in play) name(Creatures get 1/1 and put land in play) target(land|myhand) moveto(myBattlefield) && ability$!name(Creatures gain 1/1 and reach) name(Creatures gain 1/1 and reach) all(creature|mybattlefield) transforms((,newability[1/1],newability[reach])) ueot!$ controller
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auto=then choice name(Creatures get 1/1 and don't put land in play) name(Creatures get 1/1 and don't put land in play) all(creature|mybattlefield) transforms((,newability[1/1],newability[reach])) ueot
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auto=choice name(Deal damage and creatures get 1/1) name(Deal damage and creatures get 1/1) transforms((,newability[damage:3 opponent],newability[all(creature|mybattlefield) transforms((,newability[1/1],reach)) ueot])) oneshot
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auto=if type(land|myhand)~morethan~0 then choice name(Creatures get 1/1 and put land in play) name(Creatures get 1/1 and put land in play) target(land|myhand) moveto(myBattlefield) && ability$!name(Creatures gain 1/1 and reach) name(Creatures gain 1/1 and reach) all(creature|mybattlefield) transforms((,newability[1/1],reach)) ueot!$ controller
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auto=then choice name(Creatures get 1/1 and don't put land in play) name(Creatures get 1/1 and don't put land in play) all(creature|mybattlefield) transforms((,newability[1/1],reach)) ueot
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text=Choose two -- Your opponents can't gain life this turn. -- Atarka's Command deals 3 damage to each opponent. -- You may put a land card from your hand onto the battlefield. -- Creatures you control get +1/+1 and gain reach until end of turn.
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mana={R}{G}
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type=Instant
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@@ -8972,7 +8972,7 @@ toughness=2
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[card]
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name=Big Play
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target=creature
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auto=transforms((,newability[2/2],newability[reach],newability[counter(1/1)])) ueot
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auto=transforms((,newability[2/2],reach,newability[counter(1/1)])) ueot
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text=Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
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mana={1}{G}
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type=Instant
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@@ -14904,7 +14904,7 @@ toughness=4
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[card]
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name=Careful Cultivation
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target=artifact,creature
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auto=teach(creature) transforms((,newability[{T}:name(Add 2 green mana) name(Add 2 green mana) add{G}{G}],newability[reach],newability[1/3]))
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auto=teach(creature) transforms((,newability[{T}:name(Add 2 green mana) name(Add 2 green mana) add{G}{G}],reach,newability[1/3]))
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autohand={1}{G}{discard}:name(Discard and create human) token(Human Monk)
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text=Enchant artifact or creature -- As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." -- Channel - {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
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mana={2}{G}
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@@ -27469,7 +27469,7 @@ toughness=*
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[card]
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name=Dragon Hunter
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auto=protection from(dragon)
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auto=@combat(attacking) source(dragon[flying]|opponentbattlefield):name(Can block flying dragon) transforms((,newability[reach])) ueot
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auto=@combat(attacking) source(dragon[flying]|opponentbattlefield):name(Can block flying dragon) transforms((,reach)) ueot
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text=Protection from Dragons -- Dragon Hunter can block Dragons as though it had reach.
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mana={W}
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type=Creature
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@@ -35305,7 +35305,7 @@ name=Favor of Jukai
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target=artifact,creature
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auto=teach(creature) +3/+3
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auto=teach(creature) reach
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autohand=name(Channel) {1}{G}{discard}:target(creature) transforms((,newability[+3/+3],newability[reach])) ueot
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autohand=name(Channel) {1}{G}{discard}:target(creature) transforms((,newability[+3/+3],reach)) ueot
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text=Enchant artifact or creature -- As long as enchanted permanent is a creature, it gets +3/+3 and has reach. -- Channel - {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.
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mana={3}{G}
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type=Enchantment
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@@ -39533,7 +39533,7 @@ type=Instant
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name=Galadhrim Bow
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abilities=flash
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auto=name(Attach to creature) rehook untp target(creature|mybattlefield)
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auto=teach(creature) transforms((,newability[reach],newability[1/2]))
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auto=teach(creature) transforms((,reach,newability[1/2]))
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auto={2}:equip
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text=Flash -- When Galadhrim Bow enters, attach it to target creature you control. Untap that creature. -- Equipped creature gets +1/+2 and has reach. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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mana={2}{G}
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@@ -50287,7 +50287,7 @@ toughness=5
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[card]
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name=Hundred-Handed One
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abilities=vigilance
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auto=this(cantargetcard(*[-monstrous]) {3}{W}{W}{W}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[reach])) forever
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auto=this(cantargetcard(*[-monstrous]) {3}{W}{W}{W}:becomes(monstrous) forever && counter(1/1,3) && transforms((,reach)) forever
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text=Vigilance -- {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
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mana={2}{W}{W}
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type=Creature
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@@ -53903,7 +53903,7 @@ type=Instant
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[/card]
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[card]
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name=Investigator's Journal
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auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then counter(0/0,type:creature:mybattlefield,Suspect) else counter(0/0,type:creature:opponentbattlefield,Suspect)
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auto=if control more creatures then counter(0/0,type:creature:mybattlefield,Suspect) else counter(0/0,type:creature:opponentbattlefield,Suspect)
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auto={2}{T}{C(0/0,-1,Suspect)}:name(Remove counter and draw) draw:1 controller
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auto={2}{S}:name(Sacrifice and draw) draw:1 controller
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text=Investigator's Journal enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. -- {2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card. -- {2}, Sacrifice Investigator's Journal: Draw a card.
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@@ -63392,7 +63392,7 @@ toughness=4
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[/card]
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[card]
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name=Magus of the Balance
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auto={4}{W}{T}{S}:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(<type:land:mybattlefieldminustype:land:opponentbattlefieldminusend>land|mybattlefield) !$ controller && if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(<type:land:mybattlefieldminustype:land:opponentbattlefieldminusend>land|mybattlefield) !$ opponent && if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(<type:creature:mybattlefieldminustype:creature:opponentbattlefieldminusend>creature|mybattlefield) !$ controller && if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(<type:creature:mybattlefieldminustype:creature:opponentbattlefieldminusend>creature|mybattlefield) !$ opponent && if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(<type:*:myhandminustype:*:opponenthandminusend>*|myhand) !$ controller && if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(<type:*:myhandminustype:*:opponenthandminusend>*|myhand) !$ opponent
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auto={4}{W}{T}{S}:if control more lands then ability$! sacrifice notatarget(<type:land:mybattlefieldminustype:land:opponentbattlefieldminusend>land|mybattlefield) !$ controller && if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(<type:land:mybattlefieldminustype:land:opponentbattlefieldminusend>land|mybattlefield) !$ opponent && if control more creatures then ability$! sacrifice notatarget(<type:creature:mybattlefieldminustype:creature:opponentbattlefieldminusend>creature|mybattlefield) !$ controller && if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(<type:creature:mybattlefieldminustype:creature:opponentbattlefieldminusend>creature|mybattlefield) !$ opponent && if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(<type:*:myhandminustype:*:opponenthandminusend>*|myhand) !$ controller && if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(<type:*:myhandminustype:*:opponenthandminusend>*|myhand) !$ opponent
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text={4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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mana={1}{W}
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type=Creature
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@@ -71673,7 +71673,7 @@ type=Sorcery
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[card]
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name=No Witnesses
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auto=if type(creature|mybattlefield)~equalto~type(creature|opponentbattlefield) then _CLUE_ && _CLUE_ opponent
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auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then _CLUE_
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auto=if control more creatures then _CLUE_
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auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then _CLUE_ opponent
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auto=destroy all(creature)
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text=Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
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@@ -82078,7 +82078,7 @@ toughness=3
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[/card]
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[card]
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name=Rampaging Growth
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auto=name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((Creature Insect,setpower=4,settoughness=3,newability[reach],haste)) ueot)!
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auto=name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((Creature Insect,setpower=4,settoughness=3,reach,haste)) ueot)!
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text=Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
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mana={3}{G}
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type=Instant
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@@ -90566,7 +90566,7 @@ type=Sorcery
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[card]
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name=Scouting Hawk
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abilities=flying
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auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(Keen Sight) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend
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auto=if control less lands then name(Keen Sight) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend
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text=Flying -- Keen Sight - When Scouting Hawk enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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mana={2}{W}
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type=Creature
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@@ -102786,7 +102786,7 @@ type=Artifact
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[card]
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name=Sunset Revelry
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auto=if compare(opponentlifetotal)~morethan~compare(lifetotal) then name(Gain 4 life) name(Gain 4 life) life:4 controller
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auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then name(Create human) name(Create human) token(Human,Creature Human,1/1,white)*2
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auto=if control less creatures then name(Create human) name(Create human) token(Human,Creature Human,1/1,white)*2
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auto=if compare(ohandcount)~morethan~compare(phandcount) then name(Draw a card) name(Draw a card) draw:1 controller
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text=If an opponent has more life than you, you gain 4 life. -- If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. -- If an opponent has more cards in hand than you, draw a card.
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mana={1}{W}
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@@ -105207,7 +105207,7 @@ type=Sorcery
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[card]
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name=Tectonic Hellion
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abilities=haste
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auto=_ATTACKING_if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then sacrifice notAtarget(<2>land|mybattlefield) else ability$!name(Sacrifice 2 lands) notatarget(<2>land|mybattlefield) sacrifice!$ opponent
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auto=_ATTACKING_if control more lands then sacrifice notAtarget(<2>land|mybattlefield) else ability$!name(Sacrifice 2 lands) notatarget(<2>land|mybattlefield) sacrifice!$ opponent
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text=Haste -- Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands.
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mana={5}{R}{R}
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type=Creature
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@@ -117914,7 +117914,7 @@ name=Webspinner Cuff
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abilities=reach
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auto={4}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {4}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery
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auto=teach(creature) transforms((,newability[1/4],newability[reach]))
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auto=teach(creature) transforms((,newability[1/4],reach))
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text=Reach -- Equipped creature gets +1/+4 and has reach. -- Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={2}{G}
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type=Artifact Creature
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@@ -118481,7 +118481,7 @@ type=Instant
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name=Wild Shape
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target=creature|mybattlefield
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auto=choice name(Becomes Turtle) transforms((Turtle,setpower=1,settoughness=3,newability[hexproof])) ueot
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auto=choice name(Becomes Spider) transforms((Spider,setpower=1,settoughness=5,newability[reach])) ueot
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auto=choice name(Becomes Spider) transforms((Spider,setpower=1,settoughness=5,reach)) ueot
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auto=choice name(Becomes Elephant) transforms((Elephant,setpower=3,settoughness=3,trample)) ueot
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text=Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. -- 1/3 Turtle with hexproof. -- 1/5 Spider with reach. -- 3/3 Elephant with trample.
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mana={G}
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@@ -119209,7 +119209,7 @@ type=Sorcery
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[card]
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name=Witch's Web
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target=creature
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auto=transforms((,newability[untap],newability[3/3],newability[reach])) ueot
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auto=transforms((,newability[untap],newability[3/3],reach)) ueot
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text=Target creature gets +3/+3 and gains reach until end of turn. Untap it.
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mana={1}{G}
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type=Instant
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@@ -953,8 +953,8 @@ type=Instant
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[card]
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name=Advice from the Fae
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abilities=hiddenface
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aicode=activate transforms((,newability[if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then name(Pick 2) target(<2>*[zpos<=5]|mylibrary) moveto(ownerHand) else name(pick 1) target(<1>*[zpos<=5]|mylibrary) moveto(ownerHand)])) ueot
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auto=name(look) reveal:5 optionone if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then name(Pick 2) target(<2>*|reveal) moveto(ownerHand) else name(pick 1) target(<1>*|reveal) moveto(ownerHand) optiononeend optiontwo name(Put On Bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend
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aicode=activate transforms((,newability[if control more creatures then name(Pick 2) target(<2>*[zpos<=5]|mylibrary) moveto(ownerHand) else name(pick 1) target(<1>*[zpos<=5]|mylibrary) moveto(ownerHand)])) ueot
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auto=name(look) reveal:5 optionone if control more creatures then name(Pick 2) target(<2>*|reveal) moveto(ownerHand) else name(pick 1) target(<1>*|reveal) moveto(ownerHand) optiononeend optiontwo name(Put On Bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend
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text=({(2/u)} can be paid with any two mana or with {U}. This card's mana value is 6.) -- Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
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mana={2U}{2U}{2U}
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type=Sorcery
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@@ -8360,9 +8360,9 @@ type=Sorcery
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[/card]
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[card]
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name=Balance
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auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(<type:land:mybattlefieldminustype:land:opponentbattlefieldminusend>land|mybattlefield) !$ controller
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auto=if control more lands then ability$! sacrifice notatarget(<type:land:mybattlefieldminustype:land:opponentbattlefieldminusend>land|mybattlefield) !$ controller
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auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(<type:land:mybattlefieldminustype:land:opponentbattlefieldminusend>land|mybattlefield) !$ opponent
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auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(<type:creature:mybattlefieldminustype:creature:opponentbattlefieldminusend>creature|mybattlefield) !$ controller
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auto=if control more creatures then ability$! sacrifice notatarget(<type:creature:mybattlefieldminustype:creature:opponentbattlefieldminusend>creature|mybattlefield) !$ controller
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auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(<type:creature:mybattlefieldminustype:creature:opponentbattlefieldminusend>creature|mybattlefield) !$ opponent
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auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(<type:*:myhandminustype:*:opponenthandminusend>*|myhand) !$ controller
|
||||
auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(<type:*:myhandminustype:*:opponenthandminusend>*|myhand) !$ opponent
|
||||
@@ -50138,7 +50138,7 @@ toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Greener Pastures
|
||||
auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then _SAPROLINGTOKEN_
|
||||
auto=@each my upkeep:if control more lands then _SAPROLINGTOKEN_
|
||||
auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then _SAPROLINGTOKEN_ opponent
|
||||
text=At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield.
|
||||
mana={2}{G}
|
||||
@@ -63690,7 +63690,7 @@ toughness=2
|
||||
name=Knight of the White Orchid
|
||||
abilities=first strike
|
||||
aicode=activate moveTo(myBattlefield) target(plains|myLibrary)
|
||||
auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend
|
||||
auto=if control less lands then name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend
|
||||
text=First strike -- When Knight of the White Orchid enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
|
||||
mana={W}{W}
|
||||
type=Creature
|
||||
@@ -65482,7 +65482,7 @@ type=Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Land Equilibrium
|
||||
auto=@movedTo(land|opponentbattlefield):if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent
|
||||
auto=@movedTo(land|opponentbattlefield):if control less lands then ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent
|
||||
auto=@movedTo(land|opponentbattlefield):if type(land|mybattlefield)~equalto~type(land|opponentbattlefield) then ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent
|
||||
text=If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
|
||||
mana={2}{U}{U}
|
||||
@@ -67554,7 +67554,7 @@ toughness=4
|
||||
name=Linvala, the Preserver
|
||||
abilities=flying
|
||||
auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:5 controller
|
||||
auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Angel,Creature Angel,3/3,white,flying)
|
||||
auto=if control less creatures then token(Angel,Creature Angel,3/3,white,flying)
|
||||
text=Flying -- When Linvala, the Preserver enters, if an opponent has more life than you, you gain 5 life. -- When Linvala enters, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield.
|
||||
mana={4}{W}{W}
|
||||
type=Legendary Creature
|
||||
@@ -81364,7 +81364,7 @@ type=Legendary Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
name=Oath of Lieges
|
||||
auto=@each my upkeep:if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then target(land[basic]|mylibrary) moveTo(mybattlefield)
|
||||
auto=@each my upkeep:if control less lands then target(land[basic]|mylibrary) moveTo(mybattlefield)
|
||||
auto=@each opponent upkeep:if type(land|opponentbattlefield)~lessthan~type(land|mybattlefield) then ability$!name(fetch basic land) target(land[basic]|mylibrary) moveTo(mybattlefield)!$ opponent
|
||||
text=At the beginning of each player's upkeep, that player chooses target player who controls more lands than they does and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle their library.
|
||||
mana={1}{W}
|
||||
@@ -89673,7 +89673,7 @@ type=Instant
|
||||
[card]
|
||||
name=Pulse of the Tangle
|
||||
auto=_BEASTTOKEN_
|
||||
auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then moveto(ownerHand)
|
||||
auto=if control less creatures then moveto(ownerHand)
|
||||
text=Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
|
||||
mana={1}{G}{G}
|
||||
type=Sorcery
|
||||
@@ -94506,9 +94506,9 @@ toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Restore Balance
|
||||
auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(<type:land:mybattlefieldminustype:land:opponentbattlefieldminusend>land|mybattlefield) !$ controller
|
||||
auto=if control more lands then ability$! sacrifice notatarget(<type:land:mybattlefieldminustype:land:opponentbattlefieldminusend>land|mybattlefield) !$ controller
|
||||
auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(<type:land:mybattlefieldminustype:land:opponentbattlefieldminusend>land|mybattlefield) !$ opponent
|
||||
auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(<type:creature:mybattlefieldminustype:creature:opponentbattlefieldminusend>creature|mybattlefield) !$ controller
|
||||
auto=if control more creatures then ability$! sacrifice notatarget(<type:creature:mybattlefieldminustype:creature:opponentbattlefieldminusend>creature|mybattlefield) !$ controller
|
||||
auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(<type:creature:mybattlefieldminustype:creature:opponentbattlefieldminusend>creature|mybattlefield) !$ opponent
|
||||
auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(<type:*:myhandminustype:*:opponenthandminusend>*|myhand) !$ controller
|
||||
auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(<type:*:myhandminustype:*:opponenthandminusend>*|myhand) !$ opponent
|
||||
@@ -96025,7 +96025,7 @@ type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Rivalry
|
||||
auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then damage:2 controller
|
||||
auto=@each my upkeep:if control more lands then damage:2 controller
|
||||
auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then damage:2 opponent
|
||||
text=At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her.
|
||||
mana={2}{R}
|
||||
@@ -116426,7 +116426,7 @@ type=Sorcery
|
||||
[card]
|
||||
name=Swarmborn Giant
|
||||
auto=@combatdamageof(player):sacrifice all(this)
|
||||
auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newability[reach])) forever
|
||||
auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,2) && transforms((,reach)) forever
|
||||
text=When you're dealt combat damage, sacrifice Swarmborn Giant. -- {4}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) -- As long as Swarmborn Giant is monstrous, it has reach.
|
||||
mana={2}{G}{G}
|
||||
type=Creature
|
||||
@@ -122094,9 +122094,9 @@ toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Tithe
|
||||
aicode=activate transforms((,newability[if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then moveto(ownerHand) notatarget(<upto:2>plains|mylibrary) else moveto(ownerHand) notatarget(plains|mylibrary)])) ueot
|
||||
auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<upto:2>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(ownerHand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
|
||||
auto=ifnot type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<upto:1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(ownerHand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
|
||||
aicode=activate transforms((,newability[if control less lands then moveto(ownerHand) notatarget(<upto:2>plains|mylibrary) else moveto(ownerHand) notatarget(plains|mylibrary)])) ueot
|
||||
auto=if control less lands then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<upto:2>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(ownerHand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
|
||||
auto=ifnot control less lands then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<upto:1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(ownerHand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
|
||||
text=Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle.
|
||||
mana={W}
|
||||
type=Instant
|
||||
@@ -126062,7 +126062,7 @@ type=Instant
|
||||
[card]
|
||||
name=Unified Will
|
||||
target=*|stack
|
||||
auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then fizzle
|
||||
auto=if control more creatures then fizzle
|
||||
text=Counter target spell if you control more creatures than that spell's controller.
|
||||
mana={1}{U}
|
||||
type=Instant
|
||||
|
||||
@@ -1112,7 +1112,7 @@ subtype=Garruk
|
||||
name=Garruk, Unleashed
|
||||
auto=counter(0/0,4,loyalty)
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets +3/+3 and trample) target(creature) 3/3 ueot && trample ueot
|
||||
auto={C(0/0,-2,Loyalty)}:name(-2: Create a Beast 3/3) _BEASTTOKEN_ && transforms((,newability[if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then counter(0/0,1,Loyalty) all(this)])) oneshot
|
||||
auto={C(0/0,-2,Loyalty)}:name(-2: Create a Beast 3/3) _BEASTTOKEN_ && transforms((,newability[if control less creatures then counter(0/0.1.Loyalty) all(this)])) oneshot
|
||||
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Search a creature") emblem transforms((,newability[@each my end:may target(creature|myLibrary) moveTo(myBattlefield) && shuffle])) forever dontremove
|
||||
text=+1: Up to one target creature gets +3/+3 and gains trample until end of turn. -- -2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed. -- -7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
|
||||
mana={2}{G}{G}
|
||||
|
||||
@@ -1346,7 +1346,7 @@ TriggeredAbility * AbilityFactory::parseTrigger(string s, string, int id, Spell
|
||||
return NEW TrCardExerted(observer, id, card, tc, once, limitOnceATurn);
|
||||
|
||||
//CombatTrigger
|
||||
//Card card attacked and is blocked
|
||||
//Card attacked and is blocked
|
||||
found = s.find("combat(");
|
||||
if (found != string::npos)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user