modified font size of text in menus.
Adjusted the spacing between menu items on all menus. They were a little too far apart once I modified the font size. fixed Hollowhenge Spirit
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@@ -63,7 +63,7 @@ DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, f
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break;
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case kEvilTwinMenuID:
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{
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mImageFilename = "EvilTwinAvatar";
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mImageFilename = "avatar.jpg";
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break;
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}
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default:
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@@ -99,7 +99,12 @@ void DeckMenuItem::RenderWithOffset(float yOffset)
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mScrollerOffset = -1 * ( getWidth() - ITEM_PX_WIDTH )/2;
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float offSet = mScrollerOffset;
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mFont->DrawString(mText.c_str(), mX, mY + yOffset, JGETEXT_CENTER, offSet, ITEM_PX_WIDTH);
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if (mHasFocus)
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mFont->SetScale(SCALE_SELECTED);
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else
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mFont->SetScale(SCALE_NORMAL);
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mFont->DrawString(mText.c_str(), mX, mY + yOffset, JGETEXT_CENTER, offSet, ITEM_PX_WIDTH);
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mDisplayInitialized = true;
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//Render a "new" icon for decks that have never been played yet
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if (mMetaData && !mMetaData->getGamesPlayed())
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