J :
* Create the subsystem for keybindings.
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@@ -33,7 +33,7 @@ void MTGGamePhase::Update(float dt){
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bool MTGGamePhase::CheckUserInput(u32 key){
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GameObserver * game = GameObserver::GetInstance();
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if (activeState == INACTIVE){
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u32 trigger = (options[Options::REVERSETRIGGERS].number ? PSP_CTRL_RTRIGGER : PSP_CTRL_LTRIGGER);
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u32 trigger = (options[Options::REVERSETRIGGERS].number ? JGE_BTN_NEXT : JGE_BTN_PREV);
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if ((trigger == key) && game->currentActionPlayer == game->currentlyActing())
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{
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activeState = ACTIVE;
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