J :
* Create the subsystem for keybindings.
This commit is contained in:
@@ -280,43 +280,43 @@ void GameStateDeckViewer::Update(float dt)
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if (mStage == STAGE_WAITING || mStage == STAGE_ONSCREEN_MENU){
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switch (mEngine->ReadButton())
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{
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case PSP_CTRL_LEFT :
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case JGE_BTN_LEFT :
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last_user_activity = 0;
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mStage = STAGE_TRANSITION_LEFT;
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break;
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case PSP_CTRL_RIGHT :
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case JGE_BTN_RIGHT :
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last_user_activity = 0;
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mStage = STAGE_TRANSITION_RIGHT;
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break;
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case PSP_CTRL_UP :
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case JGE_BTN_UP :
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last_user_activity = 0;
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mStage = STAGE_TRANSITION_UP;
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useFilter[myD]++;
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if(useFilter[myD] >= MAX_SAVED_FILTERS)
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useFilter[myD] = 0;
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break;
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case PSP_CTRL_DOWN :
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case JGE_BTN_DOWN :
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last_user_activity = 0;
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mStage = STAGE_TRANSITION_DOWN;
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useFilter[myD]--;
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if(useFilter[myD] < 0)
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useFilter[myD] = MAX_SAVED_FILTERS-1;
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break;
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case PSP_CTRL_TRIANGLE:
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case JGE_BTN_CANCEL:
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options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
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break;
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case PSP_CTRL_SQUARE :
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case JGE_BTN_PRI :
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if (last_user_activity > 0.2)
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{
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last_user_activity = 0;
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switchDisplay();
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}
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break;
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case PSP_CTRL_CIRCLE :
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case JGE_BTN_OK :
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last_user_activity = 0;
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addRemove(cardIndex[2]);
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break;
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case PSP_CTRL_CROSS :
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case JGE_BTN_SEC :
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last_user_activity = 0;
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SAFE_DELETE(sellMenu);
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char buffer[4096];
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@@ -332,7 +332,7 @@ void GameStateDeckViewer::Update(float dt)
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}
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stw.needUpdate = true;
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break;
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/*case PSP_CTRL_SQUARE :
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/*case JGE_BTN_PRI :
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if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY){
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last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
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}else{
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@@ -340,58 +340,52 @@ void GameStateDeckViewer::Update(float dt)
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mStage = STAGE_WAITING;
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}
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break;*/
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case PSP_CTRL_START :
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case JGE_BTN_MENU :
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mStage = STAGE_MENU;
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break;
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case PSP_CTRL_SELECT :
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case JGE_BTN_CTRL :
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mStage = STAGE_FILTERS;
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if(displayed_deck == myDeck){
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if(!filterDeck)
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if (displayed_deck == myDeck) {
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if (!filterDeck)
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filterDeck = NEW WGuiFilters("Filter by...",myDeck);
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filterDeck->Entering(0);
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}else if(displayed_deck == myCollection){
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if(!filterCollection)
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filterDeck->Entering(JGE_BTN_NONE);
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} else if(displayed_deck == myCollection) {
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if (!filterCollection)
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filterCollection = NEW WGuiFilters("Filter by...",myCollection);
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filterCollection->Entering(0);
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filterCollection->Entering(JGE_BTN_NONE);
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}
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break;
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case PSP_CTRL_LTRIGGER :
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if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY){
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case JGE_BTN_PREV :
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if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY)
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last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
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}
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else if ((mStage == STAGE_ONSCREEN_MENU) && (--stw.currentPage < 0)) {
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else if ((mStage == STAGE_ONSCREEN_MENU) && (--stw.currentPage < 0))
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stw.currentPage = stw.pageCount;
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}
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break;
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case PSP_CTRL_RTRIGGER :
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if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY){
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case JGE_BTN_NEXT :
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if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY)
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last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
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}
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else if ((mStage == STAGE_ONSCREEN_MENU) && (++stw.currentPage > stw.pageCount)) {
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else if ((mStage == STAGE_ONSCREEN_MENU) && (++stw.currentPage > stw.pageCount))
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stw.currentPage = 0;
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}
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break;
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default : // no keypress
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if (last_user_activity > NO_USER_ACTIVITY_HELP_DELAY){
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if (mStage != STAGE_ONSCREEN_MENU){
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mStage = STAGE_ONSCREEN_MENU;
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onScreenTransition = 1;
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}else{
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if (onScreenTransition >0){
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} else {
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if (onScreenTransition >0)
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onScreenTransition-= 0.05f;
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}else{
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else
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onScreenTransition = 0;
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}
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}
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}else{
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} else
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last_user_activity+= dt;
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}
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}
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} if (mStage == STAGE_TRANSITION_RIGHT || mStage == STAGE_TRANSITION_LEFT) {
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if (mStage == STAGE_TRANSITION_RIGHT){
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mRotation -= dt * MED_SPEED;
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if (mRotation < -1.0f){
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if (mRotation < -1.0f) {
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do {
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rotateCards(mStage);
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mRotation += 1;
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@@ -399,7 +393,7 @@ void GameStateDeckViewer::Update(float dt)
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mStage = STAGE_WAITING;
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mRotation = 0;
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}
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}else if(mStage == STAGE_TRANSITION_LEFT){
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} else if (mStage == STAGE_TRANSITION_LEFT) {
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mRotation += dt * MED_SPEED;
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if (mRotation > 1.0f){
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do {
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@@ -410,47 +404,47 @@ void GameStateDeckViewer::Update(float dt)
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mRotation = 0;
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}
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}
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} if (mStage == STAGE_TRANSITION_DOWN || mStage == STAGE_TRANSITION_UP){
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if (mStage == STAGE_TRANSITION_DOWN){
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} if (mStage == STAGE_TRANSITION_DOWN || mStage == STAGE_TRANSITION_UP) {
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if (mStage == STAGE_TRANSITION_DOWN) {
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mSlide -= 0.05f;
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if (mSlide < -1.0f){
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updateFilters();
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loadIndexes();
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mSlide = 1;
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}else if (mSlide > 0 && mSlide < 0.05){
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} else if (mSlide > 0 && mSlide < 0.05) {
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mStage = STAGE_WAITING;
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mSlide = 0;
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}
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} if (mStage == STAGE_TRANSITION_UP){
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} if (mStage == STAGE_TRANSITION_UP) {
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mSlide += 0.05f;
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if (mSlide > 1.0f){
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updateFilters();
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loadIndexes();
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mSlide = -1;
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}else if (mSlide < 0 && mSlide > -0.05){
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} else if (mSlide < 0 && mSlide > -0.05) {
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mStage = STAGE_WAITING;
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mSlide = 0;
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}
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}
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}else if (mStage == STAGE_WELCOME){
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} else if (mStage == STAGE_WELCOME)
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welcome_menu->Update(dt);
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}else if (mStage == STAGE_MENU){
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else if (mStage == STAGE_MENU)
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menu->Update(dt);
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}else if(mStage == STAGE_FILTERS){
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u32 key = mEngine->ReadButton();
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else if(mStage == STAGE_FILTERS){
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JButton key = mEngine->ReadButton();
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if(displayed_deck == myDeck){
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if(filterDeck){
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if(key == PSP_CTRL_SELECT){
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if (displayed_deck == myDeck) {
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if (filterDeck) {
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if (key == JGE_BTN_CTRL) {
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useFilter[(displayed_deck == myDeck)] = 0;
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filterDeck->Finish();
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filterDeck->Update(dt);
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loadIndexes();
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return;
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}
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if(!filterDeck->isFinished()){
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if (!filterDeck->isFinished()) {
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filterDeck->CheckUserInput(key);
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filterDeck->Update(dt);
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} else {
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@@ -458,23 +452,23 @@ void GameStateDeckViewer::Update(float dt)
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loadIndexes();
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}
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}
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}else{
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if(filterCollection ){
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if(key == PSP_CTRL_SELECT){
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} else {
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if (filterCollection) {
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if (key == JGE_BTN_CTRL) {
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useFilter[(displayed_deck == myDeck)] = 0;
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filterCollection->Finish();
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filterCollection->Update(dt);
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loadIndexes();
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return;
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}
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if(!filterCollection->isFinished()){
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if (!filterCollection->isFinished()) {
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filterCollection->CheckUserInput(key);
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filterCollection->Update(dt);
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} else {
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mStage = STAGE_WAITING;
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loadIndexes();
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}
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}
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}
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}
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}
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@@ -1550,11 +1544,11 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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if(displayed_deck == myDeck){
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if(!filterDeck)
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filterDeck = NEW WGuiFilters("Filter by...",myDeck);
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filterDeck->Entering(0);
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filterDeck->Entering(JGE_BTN_NONE);
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}else if(displayed_deck == myCollection){
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if(!filterCollection)
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filterCollection = NEW WGuiFilters("Filter by...",myCollection);
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filterCollection->Entering(0);
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filterCollection->Entering(JGE_BTN_NONE);
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}
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break;
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}
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@@ -1581,21 +1575,18 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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}
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}
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// n cards total, a of them are of desired type (A), x drawn
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// n cards total, a of them are of desired type (A), x drawn
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// returns probability of no A's
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float noLuck(int n, int a, int x) {
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if ( (a >= n) || (a == 0)) {
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if ((a >= n) || (a == 0))
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return 1;
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}
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if ((n == 0) || (x == 0) || (x > n) || (n-a < x)) {
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if ((n == 0) || (x == 0) || (x > n) || (n-a < x))
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return 0;
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}
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a = n - a;
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float result = 1;
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for (int i=0; i<x; i++) {
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for (int i=0; i<x; i++)
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result *= (float)(a-i)/(n-i);
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}
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return result;
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}
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}
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