J :
* Create the subsystem for keybindings.
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@@ -52,7 +52,7 @@ int ActionLayer::reactToTargetClick(ActionElement* ability, Targetable * card){
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bool ActionLayer::CheckUserInput(u32 key){
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GameObserver * g = GameObserver::GetInstance();
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if (g->waitForExtraPayment && key == PSP_CTRL_CROSS){
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if (g->waitForExtraPayment && key == JGE_BTN_SEC){
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g->waitForExtraPayment = NULL;
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return 1;
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}
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