* Create the subsystem for keybindings.
This commit is contained in:
jean.chalard
2010-02-14 13:21:12 +00:00
parent 4913eec2fb
commit 56ce4a14ae
38 changed files with 2154 additions and 1477 deletions

View File

@@ -1,32 +1,32 @@
//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#include "../include/JApp.h"
#include "../include/JGE.h"
JApp::JApp()
{
//mEngine = JGE::GetInstance();
//mEngine->SetApp(this);
}
JApp::~JApp()
{
}
//
// JGE* JApp::GetJGE()
// {
// return mEngine;
// }
//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#include "../include/JApp.h"
#include "../include/JGE.h"
JApp::JApp()
{
//mEngine = JGE::GetInstance();
//mEngine->SetApp(this);
}
JApp::~JApp()
{
}
//
// JGE* JApp::GetJGE()
// {
// return mEngine;
// }