J :
* Create the subsystem for keybindings.
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@@ -1,32 +1,32 @@
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//-------------------------------------------------------------------------------------
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//
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// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
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//
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// Licensed under the BSD license, see LICENSE in JGE root for details.
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//
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
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//
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//-------------------------------------------------------------------------------------
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#include "../include/JApp.h"
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#include "../include/JGE.h"
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JApp::JApp()
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{
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//mEngine = JGE::GetInstance();
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//mEngine->SetApp(this);
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}
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JApp::~JApp()
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{
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}
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//
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// JGE* JApp::GetJGE()
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// {
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// return mEngine;
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// }
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//-------------------------------------------------------------------------------------
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//
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// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
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//
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// Licensed under the BSD license, see LICENSE in JGE root for details.
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//
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
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//
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//-------------------------------------------------------------------------------------
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#include "../include/JApp.h"
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#include "../include/JGE.h"
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JApp::JApp()
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{
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//mEngine = JGE::GetInstance();
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//mEngine->SetApp(this);
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}
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JApp::~JApp()
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{
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}
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//
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// JGE* JApp::GetJGE()
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// {
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// return mEngine;
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// }
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