* Create the subsystem for keybindings.
This commit is contained in:
jean.chalard
2010-02-14 13:21:12 +00:00
parent 4913eec2fb
commit 56ce4a14ae
38 changed files with 2154 additions and 1477 deletions
+32 -32
View File
@@ -1,32 +1,32 @@
//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#include "../include/JApp.h"
#include "../include/JGE.h"
JApp::JApp()
{
//mEngine = JGE::GetInstance();
//mEngine->SetApp(this);
}
JApp::~JApp()
{
}
//
// JGE* JApp::GetJGE()
// {
// return mEngine;
// }
//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#include "../include/JApp.h"
#include "../include/JGE.h"
JApp::JApp()
{
//mEngine = JGE::GetInstance();
//mEngine->SetApp(this);
}
JApp::~JApp()
{
}
//
// JGE* JApp::GetJGE()
// {
// return mEngine;
// }
+453 -475
View File
@@ -1,475 +1,453 @@
//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#include "../include/JGE.h"
#include "../include/JApp.h"
#include "../include/JRenderer.h"
#include "../include/JSoundSystem.h"
#include "../include/Vector2D.h"
#include "../include/JResourceManager.h"
#include "../include/JFileSystem.h"
//#include "../include/JParticleSystem.h"
//////////////////////////////////////////////////////////////////////////
#if defined (WIN32) // WIN32 specific code
int JGE::GetTime(void)
{
return (int)GetTickCount();
}
u8 JGE::GetAnalogX()
{
if (JGEGetKeyState(VK_LEFT)) return 0;
if (JGEGetKeyState(VK_RIGHT)) return 0xff;
return 0x80;
}
u8 JGE::GetAnalogY()
{
if (JGEGetKeyState(VK_UP)) return 0;
if (JGEGetKeyState(VK_DOWN)) return 0xff;
return 0x80;
}
#elif defined (LINUX) // Unix specific code
#include <sys/time.h>
#include "png.h"
#include "../Dependencies/include/fmod.h"
int JGE::GetTime(void)
{
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
u8 JGE::GetAnalogX()
{
/* FIXME
if (JGEGetKeyState(VK_LEFT)) return 0;
if (JGEGetKeyState(VK_RIGHT)) return 0xff;
*/
return 0x80;
}
u8 JGE::GetAnalogY()
{
/* FIXME
if (JGEGetKeyState(VK_UP)) return 0;
if (JGEGetKeyState(VK_DOWN)) return 0xff;
*/
return 0x80;
}
#endif
#if defined (WIN32) || defined (LINUX) // Non-PSP code
JGE::JGE()
{
mApp = NULL;
strcpy(mDebuggingMsg, "");
mCurrentMusic = NULL;
Init();
}
JGE::~JGE()
{
JRenderer::Destroy();
JFileSystem::Destroy();
JSoundSystem::Destroy();
}
void JGE::Init()
{
mDone = false;
mPaused = false;
mCriticalAssert = false;
JRenderer::GetInstance();
JFileSystem::GetInstance();
JSoundSystem::GetInstance();
}
void JGE::Run()
{
}
void JGE::SetDelta(int delta)
{
mDeltaTime = (float)delta / 1000.0f; // change to second
}
float JGE::GetDelta()
{
return mDeltaTime;
//return hge->Timer_GetDelta()*1000;
}
float JGE::GetFPS()
{
//return (float)hge->Timer_GetFPS();
return 0.0f;
}
bool JGE::GetButtonState(u32 button)
{
//return (gButtons&button)==button;
return JGEGetButtonState(button);
}
bool JGE::GetButtonClick(u32 button)
{
//return (gButtons&button)==button && (gOldButtons&button)!=button;
return JGEGetButtonClick(button);
}
u32 JGE::ReadButton()
{
return JGEReadKey();
}
void JGE::ResetInput()
{
JGEResetInput();
}
//////////////////////////////////////////////////////////////////////////
#else ///// PSP specified code
#include <queue>
static queue<u32> gKeyBuffer;
static const int gKeyCodeList[] = {
PSP_CTRL_SELECT, // Select button.
PSP_CTRL_START, // Start button.
PSP_CTRL_UP, // Up D-Pad button.
PSP_CTRL_RIGHT, // Right D-Pad button.
PSP_CTRL_DOWN, // Down D-Pad button.
PSP_CTRL_LEFT, // Left D-Pad button.
PSP_CTRL_LTRIGGER, // Left trigger.
PSP_CTRL_RTRIGGER, // Right trigger.
PSP_CTRL_TRIANGLE, // Triangle button.
PSP_CTRL_CIRCLE, // Circle button.
PSP_CTRL_CROSS, // Cross button.
PSP_CTRL_SQUARE, // Square button.
PSP_CTRL_HOLD, // Hold button.
/* Do not test keys we cannot get anyway, that's just wasted proc time
PSP_CTRL_HOME, // Home button.
PSP_CTRL_NOTE, // Music Note button.
PSP_CTRL_SCREEN, // Screen button.
PSP_CTRL_VOLUP, // Volume up button.
PSP_CTRL_VOLDOWN, // Volume down button.
PSP_CTRL_WLAN, // _UP Wlan switch up.
PSP_CTRL_REMOTE, // Remote hold position.
PSP_CTRL_DISC, // Disc present.
PSP_CTRL_MS // Memory stick present.
*/
};
static u32 gHolds = 0;
JGE::JGE()
{
mApp = NULL;
Init();
}
JGE::~JGE()
{
JRenderer::Destroy();
JSoundSystem::Destroy();
JFileSystem::Destroy();
}
void JGE::Init()
{
#ifdef DEBUG_PRINT
mDebug = true;
#else
mDebug = false;
#endif
if (mDebug)
pspDebugScreenInit(); // do this so that we can use pspDebugScreenPrintf
strcpy(mDebuggingMsg, "");
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
JRenderer::GetInstance();
JFileSystem::GetInstance();
JSoundSystem::GetInstance();
mDone = false;
mPaused = false;
mCriticalAssert = false;
mOldButtons = mVeryOldButtons = 0;
mTickFrequency = sceRtcGetTickResolution();
sceRtcGetCurrentTick(&mLastTime);
}
// returns number of milliseconds since game started
int JGE::GetTime(void)
{
u64 curr;
sceRtcGetCurrentTick(&curr);
return (int)((curr * 1000) / mTickFrequency);
}
float JGE::GetDelta()
{
return mDelta;
}
float JGE::GetFPS()
{
return 1.0f / mDelta;
}
bool JGE::GetButtonState(u32 button)
{
return (mCtrlPad.Buttons&button)==button;
}
bool JGE::GetButtonClick(u32 button)
{
return (mCtrlPad.Buttons&button)==button && (mVeryOldButtons&button)!=button;
}
u32 JGE::ReadButton()
{
if (gKeyBuffer.empty()) return 0;
u32 val = gKeyBuffer.front();
gHolds &= ~val;
gKeyBuffer.pop();
return val;
}
void JGE::ResetInput()
{
while (!gKeyBuffer.empty()) gKeyBuffer.pop();
}
u8 JGE::GetAnalogX()
{
return mCtrlPad.Lx;
}
u8 JGE::GetAnalogY()
{
return mCtrlPad.Ly;
}
#define REPEAT_DELAY 0.5
#define REPEAT_FREQUENCY 7
void JGE::Run()
{
u64 curr;
long long int nextInput = 0;
const u32 ticksPerSecond = sceRtcGetTickResolution();
const u64 repeatDelay = REPEAT_DELAY * ticksPerSecond;
const u64 repeatPeriod = ticksPerSecond / REPEAT_FREQUENCY;
while (!mDone)
{
if (!mPaused)
{
sceRtcGetCurrentTick(&curr);
mDelta = (curr-mLastTime) / (float)mTickFrequency;// * 1000.0f;
sceCtrlPeekBufferPositive(&mCtrlPad, 1);
for (signed int i = sizeof(gKeyCodeList)/sizeof(gKeyCodeList[0]) - 1; i >= 0; --i)
{
if (gKeyCodeList[i] & mCtrlPad.Buttons)
{
if (!(gKeyCodeList[i] & mOldButtons))
{
if (!(gHolds & gKeyCodeList[i])) gKeyBuffer.push(gKeyCodeList[i]);
nextInput = repeatDelay;
gHolds |= gKeyCodeList[i];
}
else if (nextInput < 0)
{
if (!(gHolds & gKeyCodeList[i])) gKeyBuffer.push(gKeyCodeList[i]);
nextInput = repeatPeriod;
gHolds |= gKeyCodeList[i];
}
}
if (!(gKeyCodeList[i] & mCtrlPad.Buttons))
if (gKeyCodeList[i] & mOldButtons)
gHolds &= ~gKeyCodeList[i];
}
mOldButtons = mCtrlPad.Buttons;
nextInput -= (curr - mLastTime);
mLastTime = curr;
Update();
Render();
if (mDebug)
{
if (strlen(mDebuggingMsg)>0)
{
pspDebugScreenSetXY(0, 0);
pspDebugScreenPrintf(mDebuggingMsg);
}
}
mVeryOldButtons = mCtrlPad.Buttons;
}
else
{
sceKernelDelayThread(1);
}
}
}
#endif ///// PSP specified code
//////////////////////////////////////////////////////////////////////////
JGE* JGE::mInstance = NULL;
//static int gCount = 0;
JGE* JGE::GetInstance()
{
if (mInstance == NULL)
{
mInstance = new JGE();
}
//gCount++;
return mInstance;
}
void JGE::Destroy()
{
//gCount--;
if (mInstance)
{
delete mInstance;
mInstance = NULL;
}
}
void JGE::SetApp(JApp *app)
{
mApp = app;
}
void JGE::Update()
{
if (mApp != NULL)
mApp->Update();
}
void JGE::Render()
{
JRenderer* renderer = JRenderer::GetInstance();
renderer->BeginScene();
if (mApp != NULL)
mApp->Render();
renderer->EndScene();
}
void JGE::End()
{
mDone = true;
}
void JGE::printf(const char *format, ...)
{
va_list list;
va_start(list, format);
vsprintf(mDebuggingMsg, format, list);
va_end(list);
}
void JGE::Pause()
{
if (mPaused) return;
mPaused = true;
if (mApp != NULL)
mApp->Pause();
}
void JGE::Resume()
{
if (mPaused)
{
mPaused = false;
if (mApp != NULL)
mApp->Resume();
}
}
void JGE::Assert(const char *filename, long lineNumber)
{
mAssertFile = filename;
mAssertLine = lineNumber;
mCriticalAssert = true;
}
//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#include <iostream>
#include <map>
#include "../include/JGE.h"
#include "../include/JApp.h"
#include "../include/JRenderer.h"
#include "../include/JSoundSystem.h"
#include "../include/Vector2D.h"
#include "../include/JResourceManager.h"
#include "../include/JFileSystem.h"
//#include "../include/JParticleSystem.h"
//////////////////////////////////////////////////////////////////////////
#if defined (WIN32) // WIN32 specific code
#include "../../Dependencies/include/png.h"
#include "../../Dependencies/include/fmod.h"
u8 JGE::GetAnalogX()
{
if (JGEGetKeyState(VK_LEFT)) return 0;
if (JGEGetKeyState(VK_RIGHT)) return 0xff;
return 0x80;
}
u8 JGE::GetAnalogY()
{
if (JGEGetKeyState(VK_UP)) return 0;
if (JGEGetKeyState(VK_DOWN)) return 0xff;
return 0x80;
}
#elif defined (LINUX) // Unix specific code
#include <sys/time.h>
#include "png.h"
#include "../Dependencies/include/fmod.h"
u8 JGE::GetAnalogX()
{
/* FIXME
if (JGEGetKeyState(VK_LEFT)) return 0;
if (JGEGetKeyState(VK_RIGHT)) return 0xff;
*/
return 0x80;
}
u8 JGE::GetAnalogY()
{
/* FIXME
if (JGEGetKeyState(VK_UP)) return 0;
if (JGEGetKeyState(VK_DOWN)) return 0xff;
*/
return 0x80;
}
#endif
static map<JButton, float> holds;
static map<JButton, float> oldHolds;
#define REPEAT_DELAY 0.5
#define REPEAT_PERIOD 0.07
void JGE::PressKey(const LocalKeySym sym)
{
const pair<keycodes_it, keycodes_it> rng = keyBinds.equal_range(sym);
for (keycodes_it it = rng.first; it != rng.second; ++it)
keyBuffer.push(it->second);
}
void JGE::PressKey(const JButton sym)
{
keyBuffer.push(sym);
}
void JGE::HoldKey(const LocalKeySym sym)
{
const pair<keycodes_it, keycodes_it> rng = keyBinds.equal_range(sym);
for (keycodes_it it = rng.first; it != rng.second; ++it)
{
keyBuffer.push(it->second);
if (holds.end() == holds.find(it->second))
holds[it->second] = REPEAT_DELAY;
}
}
void JGE::HoldKey_NoRepeat(const LocalKeySym sym)
{
const pair<keycodes_it, keycodes_it> rng = keyBinds.equal_range(sym);
for (keycodes_it it = rng.first; it != rng.second; ++it)
{
keyBuffer.push(it->second);
if (holds.end() == holds.find(it->second))
holds[it->second] = NAN;
}
}
void JGE::HoldKey(const JButton sym)
{
keyBuffer.push(sym);
if (holds.end() == holds.find(sym)) holds[sym] = REPEAT_DELAY;
}
void JGE::HoldKey_NoRepeat(const JButton sym)
{
keyBuffer.push(sym);
if (holds.end() == holds.find(sym)) holds[sym] = NAN;
}
void JGE::ReleaseKey(const LocalKeySym sym)
{
const pair<keycodes_it, keycodes_it> rng = keyBinds.equal_range(sym);
for (keycodes_it it = rng.first; it != rng.second; ++it)
holds.erase(it->second);
}
void JGE::ReleaseKey(const JButton sym)
{
holds.erase(sym);
}
void JGE::Update(float dt)
{
for (map<JButton, float>::iterator it = holds.begin(); it != holds.end(); ++it)
{
if (it->second < 0) { keyBuffer.push(it->first); it->second = REPEAT_PERIOD; }
it->second -= dt;
}
if (mApp != NULL) mApp->Update();
oldHolds = holds;
}
bool JGE::GetButtonState(JButton button)
{
return (holds.end() != holds.find(button));
}
bool JGE::GetButtonClick(JButton button)
{
cout << "HOLDS : ";
for (map<JButton, float>::iterator it = holds.begin(); it != holds.end(); ++it)
cout << it->first << " ";
cout << endl << "OLDHOLDS : ";
for (map<JButton, float>::iterator it = oldHolds.begin(); it != oldHolds.end(); ++it)
cout << it->first << " ";
cout << endl;
return ((holds.end() != holds.find(button)) && (oldHolds.end() == oldHolds.find(button)));
}
JButton JGE::ReadButton()
{
if (keyBuffer.empty()) return JGE_BTN_NONE;
JButton val = keyBuffer.front();
keyBuffer.pop();
return val;
}
u32 JGE::BindKey(LocalKeySym sym, JButton button)
{
keyBinds.insert(make_pair(sym, button));
return keyBinds.size();
}
u32 JGE::UnbindKey(LocalKeySym sym, JButton button)
{
for (keycodes_it it = keyBinds.begin(); it != keyBinds.end(); )
if (sym == it->first && button == it->second)
{
keycodes_it er = it;
++it;
keyBinds.erase(er);
}
else ++it;
return keyBinds.size();
}
u32 JGE::UnbindKey(LocalKeySym sym)
{
pair<keycodes_it, keycodes_it> rng = keyBinds.equal_range(sym);
keyBinds.erase(rng.first, rng.second);
return keyBinds.size();
}
void JGE::ClearBindings()
{
keyBinds.clear();
}
void JGE::ResetBindings()
{
keyBinds.clear();
JGECreateDefaultBindings();
}
JGE::keybindings_it JGE::KeyBindings_begin() { return keyBinds.begin(); }
JGE::keybindings_it JGE::KeyBindings_end() { return keyBinds.end(); }
void JGE::ResetInput()
{
while (!keyBuffer.empty()) keyBuffer.pop();
holds.clear();
}
JGE::JGE()
{
mApp = NULL;
#if defined (WIN32) || defined (LINUX)
strcpy(mDebuggingMsg, "");
mCurrentMusic = NULL;
#endif
Init();
}
JGE::~JGE()
{
JRenderer::Destroy();
JFileSystem::Destroy();
JSoundSystem::Destroy();
}
#if defined (WIN32) || defined (LINUX) // Non-PSP code
void JGE::Init()
{
mDone = false;
mPaused = false;
mCriticalAssert = false;
JRenderer::GetInstance();
JFileSystem::GetInstance();
JSoundSystem::GetInstance();
}
void JGE::SetDelta(float delta)
{
mDeltaTime = (float)delta;
}
float JGE::GetDelta()
{
return mDeltaTime;
}
float JGE::GetFPS()
{
return 0.0f;
}
//////////////////////////////////////////////////////////////////////////
#else ///// PSP specific code
void JGE::Init()
{
#ifdef DEBUG_PRINT
mDebug = true;
#else
mDebug = false;
#endif
#if defined (WIN32) || defined (LINUX)
tickFrequency = 120;
#else
tickFrequency = sceRtcGetTickResolution();
#endif
if (mDebug)
pspDebugScreenInit(); // do this so that we can use pspDebugScreenPrintf
strcpy(mDebuggingMsg, "");
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
JRenderer::GetInstance();
JFileSystem::GetInstance();
JSoundSystem::GetInstance();
mDone = false;
mPaused = false;
mCriticalAssert = false;
}
float JGE::GetDelta()
{
return mDelta;
}
float JGE::GetFPS()
{
return 1.0f / mDelta;
}
u8 JGE::GetAnalogX()
{
return JGEGetAnalogX();
}
u8 JGE::GetAnalogY()
{
return JGEGetAnalogY();
}
/*
bool JGE::GetButtonState(u32 button)
{
return (mCtrlPad.Buttons&button)==button;
}
bool JGE::GetButtonClick(u32 button)
{
return (mCtrlPad.Buttons&button)==button && (mVeryOldButtons&button)!=button;
}
u32 JGE::ReadButton()
{
if (gKeyBuffer.empty()) return 0;
u32 val = gKeyBuffer.front();
gHolds &= ~val;
gKeyBuffer.pop();
return val;
}
void JGE::ResetInput()
{
while (!gKeyBuffer.empty()) gKeyBuffer.pop();
}
*/
#endif ///// PSP specific code
//////////////////////////////////////////////////////////////////////////
JGE* JGE::mInstance = NULL;
//static int gCount = 0;
// returns number of milliseconds since game started
int JGE::GetTime()
{
return JGEGetTime();
}
JGE* JGE::GetInstance()
{
if (mInstance == NULL)
{
mInstance = new JGE();
}
//gCount++;
return mInstance;
}
void JGE::Destroy()
{
//gCount--;
if (mInstance)
{
delete mInstance;
mInstance = NULL;
}
}
void JGE::SetApp(JApp *app)
{
mApp = app;
}
void JGE::Render()
{
JRenderer* renderer = JRenderer::GetInstance();
renderer->BeginScene();
if (mApp != NULL) mApp->Render();
renderer->EndScene();
}
void JGE::End()
{
mDone = true;
}
void JGE::printf(const char *format, ...)
{
va_list list;
va_start(list, format);
vsprintf(mDebuggingMsg, format, list);
va_end(list);
}
void JGE::Pause()
{
if (mPaused) return;
mPaused = true;
if (mApp != NULL)
mApp->Pause();
}
void JGE::Resume()
{
if (mPaused)
{
mPaused = false;
if (mApp != NULL)
mApp->Resume();
}
}
void JGE::Assert(const char *filename, long lineNumber)
{
mAssertFile = filename;
mAssertLine = lineNumber;
mCriticalAssert = true;
}
std::queue<JButton> JGE::keyBuffer;
std::multimap<LocalKeySym, JButton> JGE::keyBinds;
+8 -8
View File
@@ -75,7 +75,7 @@ JGuiController::JGuiController(int id, JGuiListener* listener) : mId(id), mListe
mCursorY = SCREEN_HEIGHT/2;
mShowCursor = false;
mActionButton = PSP_CTRL_CIRCLE;
mActionButton = JGE_BTN_OK;
mStyle = JGUI_STYLE_WRAPPING;
@@ -98,7 +98,7 @@ void JGuiController::Render()
if (mObjects[i]!=NULL)
mObjects[i]->Render();
}
bool JGuiController::CheckUserInput(u32 key){
bool JGuiController::CheckUserInput(JButton key){
if (key == mActionButton)
{
@@ -109,7 +109,7 @@ bool JGuiController::CheckUserInput(u32 key){
return true;
}
}
else if ((PSP_CTRL_LEFT == key) || (PSP_CTRL_UP == key)) // || mEngine->GetAnalogY() < 64 || mEngine->GetAnalogX() < 64)
else if ((JGE_BTN_LEFT == key) || (JGE_BTN_UP == key)) // || mEngine->GetAnalogY() < 64 || mEngine->GetAnalogX() < 64)
{
int n = mCurr;
n--;
@@ -121,14 +121,14 @@ bool JGuiController::CheckUserInput(u32 key){
n = 0;
}
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(PSP_CTRL_UP))
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(JGE_BTN_UP))
{
mCurr = n;
mObjects[mCurr]->Entering();
}
return true;
}
else if ((PSP_CTRL_RIGHT == key) || (PSP_CTRL_DOWN == key)) // || mEngine->GetAnalogY()>192 || mEngine->GetAnalogX()>192)
else if ((JGE_BTN_RIGHT == key) || (JGE_BTN_DOWN == key)) // || mEngine->GetAnalogY()>192 || mEngine->GetAnalogX()>192)
{
int n = mCurr;
n++;
@@ -140,7 +140,7 @@ bool JGuiController::CheckUserInput(u32 key){
n = mCount-1;
}
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(PSP_CTRL_DOWN))
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(JGE_BTN_DOWN))
{
mCurr = n;
mObjects[mCurr]->Entering();
@@ -155,7 +155,7 @@ void JGuiController::Update(float dt)
if (mObjects[i]!=NULL)
mObjects[i]->Update(dt);
u32 key = mEngine->ReadButton();
JButton key = mEngine->ReadButton();
CheckUserInput(key);
}
@@ -200,7 +200,7 @@ void JGuiController::Remove(JGuiObject* ctrl)
}
void JGuiController::SetActionButton(u32 button) { mActionButton = button; }
void JGuiController::SetActionButton(JButton button) { mActionButton = button; }
void JGuiController::SetStyle(int style) { mStyle = style; }
void JGuiController::SetCursor(JSprite* cursor) { mCursor = cursor; }
bool JGuiController::IsActive() { return mActive; }
+55 -123
View File
@@ -5,7 +5,8 @@
#include <X11/XKBlib.h>
#include <sys/time.h>
#include <queue>
#include <iostream>
#include <map>
#include <set>
#include "../../JGE/include/JGE.h"
#include "../../JGE/include/JTypes.h"
@@ -29,9 +30,9 @@ struct window_state_t
enum
{
_NET_WM_STATE_REMOVE =0,
_NET_WM_STATE_ADD = 1,
_NET_WM_STATE_TOGGLE =2
_NET_WM_STATE_REMOVE =0,
_NET_WM_STATE_ADD = 1,
_NET_WM_STATE_TOGGLE =2
};
@@ -50,39 +51,35 @@ Display* gXDisplay = NULL;
Window gXWindow = NULL;
GLXWindow glxWin = NULL;
static queue< pair<KeySym, u32> > gKeyBuffer;
static u32 gControllerState = 0;
static u32 gPrevControllerState = 0;
static u32 gHolds = 0;
static std::multiset<JButton> gControllerState;
static std::multiset<JButton> gPrevControllerState;
static const struct { KeySym keysym; u32 pspCode; } gDefaultBindings[] =
static const struct { LocalKeySym keysym; JButton keycode; } gDefaultBindings[] =
{
{ XK_Escape, PSP_CTRL_START },
{ XK_Return, PSP_CTRL_START },
{ XK_BackSpace, PSP_CTRL_SELECT },
{ XK_Up, PSP_CTRL_UP },
{ XK_KP_Up, PSP_CTRL_UP },
{ XK_Down, PSP_CTRL_DOWN },
{ XK_KP_Down, PSP_CTRL_DOWN },
{ XK_Left, PSP_CTRL_LEFT },
{ XK_KP_Left, PSP_CTRL_LEFT },
{ XK_Right, PSP_CTRL_RIGHT },
{ XK_KP_Right, PSP_CTRL_RIGHT },
{ XK_space, PSP_CTRL_CIRCLE },
{ XK_Control_L, PSP_CTRL_CIRCLE },
{ XK_Control_R, PSP_CTRL_CIRCLE },
{ XK_Tab, PSP_CTRL_TRIANGLE },
{ XK_Alt_L, PSP_CTRL_SQUARE },
{ XK_Caps_Lock, PSP_CTRL_CROSS },
{ XK_Shift_L, PSP_CTRL_LTRIGGER },
{ XK_Shift_R, PSP_CTRL_RTRIGGER },
{ XK_F1, PSP_CTRL_HOME },
{ XK_F2, PSP_CTRL_HOLD },
{ XK_F3, PSP_CTRL_NOTE }
{ XK_Escape, JGE_BTN_MENU },
{ XK_Return, JGE_BTN_MENU },
{ XK_BackSpace, JGE_BTN_CTRL },
{ XK_Up, JGE_BTN_UP },
{ XK_KP_Up, JGE_BTN_UP },
{ XK_Down, JGE_BTN_DOWN },
{ XK_KP_Down, JGE_BTN_DOWN },
{ XK_Left, JGE_BTN_LEFT },
{ XK_KP_Left, JGE_BTN_LEFT },
{ XK_Right, JGE_BTN_RIGHT },
{ XK_KP_Right, JGE_BTN_RIGHT },
{ XK_space, JGE_BTN_OK },
{ XK_Control_L, JGE_BTN_OK },
{ XK_Control_R, JGE_BTN_OK },
{ XK_Tab, JGE_BTN_CANCEL },
{ XK_Alt_L, JGE_BTN_PRI },
{ XK_Caps_Lock, JGE_BTN_SEC },
{ XK_Shift_L, JGE_BTN_PREV },
{ XK_Shift_R, JGE_BTN_NEXT },
{ XK_F1, JGE_BTN_QUIT },
{ XK_F2, JGE_BTN_POWER },
{ XK_F3, JGE_BTN_SOUND }
};
static vector< pair<KeySym, u32> > gKeyCodes;
GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize The GL Window
{
@@ -210,9 +207,6 @@ BOOL CreateGLWindow(char* title, int width, int height, int bits __attribute__((
return false;
}
for (signed int i = sizeof(gDefaultBindings)/sizeof(gDefaultBindings[0]) - 1; i >= 0; --i)
gKeyCodes.push_back(make_pair(gDefaultBindings[i].keysym, gDefaultBindings[i].pspCode));
// Get a suitable framebuffer config
int numReturned;
GLXFBConfig *fbConfigs = glXChooseFBConfig(gXDisplay, DefaultScreen(gXDisplay), doubleBufferAttributes, &numReturned);
@@ -266,83 +260,37 @@ BOOL CreateGLWindow(char* title, int width, int height, int bits __attribute__((
}
void JGEControl()
void Update(float dt)
{
gPrevControllerState = gControllerState;
}
void Update(int dt)
{
g_engine->SetDelta(dt);
g_engine->Update();
JGEControl();
g_engine->Update(dt);
}
int DrawGLScene(void) // Here's Where We Do All The Drawing
int DrawGLScene(void)
{
// glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
// glLoadIdentity (); // Reset The Modelview Matrix
//if (g_app)
// g_app->Render();
g_engine->Render();
// glFlush ();
return true; // Everything Went OK
return true;
}
bool JGEGetButtonState(u32 button)
template <typename T>
static inline bool include(multiset<T> set, T button)
{
return gControllerState & button;
return set.end() != set.find(button);
}
bool JGEGetButtonClick(u32 button)
void JGECreateDefaultBindings()
{
return ((gControllerState & button) && (!(gPrevControllerState & button)));
for (signed int i = sizeof(gDefaultBindings)/sizeof(gDefaultBindings[0]) - 1; i >= 0; --i)
g_engine->BindKey(gDefaultBindings[i].keysym, gDefaultBindings[i].keycode);
}
bool JGEGetKeyState(int key __attribute__((unused)))
int JGEGetTime()
{
return false;
}
u32 JGEReadKey()
{
if (gKeyBuffer.empty()) return 0;
u32 val = gKeyBuffer.front().second;
gHolds &= ~val;
gKeyBuffer.pop();
return val;
}
u32 JGEReadLocalKey()
{
if (gKeyBuffer.empty()) return 0;
pair <KeyCode, u32> val = gKeyBuffer.front();
gHolds &= ~val.second;
gKeyBuffer.pop();
return val.first;
}
void JGEBindLocalKey(u32 localKey, u32 pspSymbol)
{
}
void JGEResetInput()
{
while (!gKeyBuffer.empty()) gKeyBuffer.pop();
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
void reshapeFunc(int width, int height)
@@ -420,6 +368,8 @@ int main(int argc, char* argv[])
XSelectInput(gXDisplay, gXWindow, KeyPressMask | KeyReleaseMask | StructureNotifyMask);
XkbSetDetectableAutoRepeat(gXDisplay, true, NULL);
JGECreateDefaultBindings();
static uint64_t tickCount;
while (!g_engine->IsDone())
{
@@ -430,7 +380,7 @@ int main(int argc, char* argv[])
tickCount = tv.tv_sec * 1000 + tv.tv_usec / 1000;
dt = (tickCount - lastTickCount);
lastTickCount = tickCount;
Update(dt); // Update frame
Update((float)dt / 1000.0f); // Update frame
DrawGLScene(); // Draw The Scene
glXSwapBuffers(gXDisplay, glxWin);
@@ -438,33 +388,15 @@ int main(int argc, char* argv[])
switch (event.type)
{
case KeyPress:
{
KeySym sym = XKeycodeToKeysym(gXDisplay, event.xkey.keycode, 1);
if (XK_F == sym)
fullscreen();
for (vector< pair<KeySym, u32> >::iterator it = gKeyCodes.begin(); it != gKeyCodes.end(); ++it)
if (sym == it->first)
{
if (!(gHolds & it->second))
gKeyBuffer.push(*it);
gControllerState |= it->second;
gHolds |= it->second;
break;
}
}
break;
{
const KeySym sym = XKeycodeToKeysym(gXDisplay, event.xkey.keycode, 1);
if (sym == XK_F) fullscreen();
g_engine->HoldKey_NoRepeat(sym);
}
break;
case KeyRelease:
{
KeySym sym = XKeycodeToKeysym(gXDisplay, event.xkey.keycode, 1);
for (vector< pair<KeySym, u32> >::iterator it = gKeyCodes.begin(); it != gKeyCodes.end(); ++it)
if (sym == it->first)
{
gControllerState &= ~it->second;
gHolds &= ~it->second;
break;
}
}
break;
g_engine->ReleaseKey(XKeycodeToKeysym(gXDisplay, event.xkey.keycode, 1));
break;
case ConfigureNotify:
ReSizeGLScene(event.xconfigure.width, event.xconfigure.height);
break;
+410 -301
View File
@@ -1,301 +1,410 @@
#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspdebug.h>
#include <psppower.h>
#include <pspsdk.h>
#include <pspaudiocodec.h>
#include <pspaudio.h>
#include <pspaudiolib.h>
#include <pspmpeg.h>
#include <malloc.h>
#include <string.h>
#include <pspctrl.h>
#include <unistd.h>
#include <stdio.h>
#include "../../JGE/include/JGE.h"
#include "../../JGE/include/JApp.h"
#include "../../JGE/include/JGameLauncher.h"
#include "../../JGE/include/JRenderer.h"
#ifndef JGEApp_Title
#define JGEApp_Title "JGE++"
#endif
#ifdef DEVHOOK
PSP_MODULE_INFO(JGEApp_Title, 0, 1, 1);
PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER);
//256 is not enough for the network to correctly start,
// let's find an appropriate value the day JGE has working network
PSP_HEAP_SIZE_KB(-256);
#else
PSP_MODULE_INFO(JGEApp_Title, 0x1000, 1, 1);
PSP_MAIN_THREAD_ATTR(0);
#endif
int mikModThreadID = -1;
bool done = false;
JApp *game = NULL;
JGE *engine = NULL;
//------------------------------------------------------------------------------------------------
// Exit callback
int exit_callback(int arg1, int arg2, void *common)
{
if (engine != NULL)
engine->End();
sceKernelExitGame();
return 0;
}
//------------------------------------------------------------------------------------------------
// Power Callback
int power_callback(int unknown, int pwrflags, void *common)
{
if ((pwrflags & (PSP_POWER_CB_POWER_SWITCH | PSP_POWER_CB_STANDBY)) > 0)
{
// suspending
if (engine != NULL)
engine->Pause();
}
else if ((pwrflags & PSP_POWER_CB_RESUME_COMPLETE) > 0)
{
sceKernelDelayThread(1500000);
// resume complete
if (engine != NULL)
engine->Resume();
}
return 0;
}
//------------------------------------------------------------------------------------------------
// Callback thread
int CallbackThread(SceSize args, void *argp)
{
int cbid;
#ifdef DEVHOOK
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
#endif
cbid = sceKernelCreateCallback("Power Callback", power_callback, NULL);
scePowerRegisterCallback(0, cbid);
sceKernelSleepThreadCB();
return 0;
}
// Sets up the callback thread and returns its thread id
int SetupCallbacks(void)
{
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if(thid >= 0)
{
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
#ifdef DEVHOOK
//code by sakya, crazyc, samuraiX
//http://forums.ps2dev.org/viewtopic.php?t=9591&sid=2056889f6b9531194cab9b2d487df844
PspDebugRegBlock exception_regs;
extern int _ftext;
static const char *codeTxt[32] =
{
"Interrupt", "TLB modification", "TLB load/inst fetch", "TLB store",
"Address load/inst fetch", "Address store", "Bus error (instr)",
"Bus error (data)", "Syscall", "Breakpoint", "Reserved instruction",
"Coprocessor unusable", "Arithmetic overflow", "Unknown 14",
"Unknown 15", "Unknown 16", "Unknown 17", "Unknown 18", "Unknown 19",
"Unknown 20", "Unknown 21", "Unknown 22", "Unknown 23", "Unknown 24",
"Unknown 25", "Unknown 26", "Unknown 27", "Unknown 28", "Unknown 29",
"Unknown 31"
};
static const unsigned char regName[32][5] =
{
"zr", "at", "v0", "v1", "a0", "a1", "a2", "a3",
"t0", "t1", "t2", "t3", "t4", "t5", "t6", "t7",
"s0", "s1", "s2", "s3", "s4", "s5", "s6", "s7",
"t8", "t9", "k0", "k1", "gp", "sp", "fp", "ra"
};
void ExceptionHandler(PspDebugRegBlock * regs)
{
int i;
SceCtrlData pad;
pspDebugScreenInit();
pspDebugScreenSetBackColor(0x00FF0000);
pspDebugScreenSetTextColor(0xFFFFFFFF);
pspDebugScreenClear();
pspDebugScreenPrintf("Your PSP has just crashed!\n");
pspDebugScreenPrintf("Exception details:\n\n");
pspDebugScreenPrintf("Exception - %s\n", codeTxt[(regs->cause >> 2) & 31]);
pspDebugScreenPrintf("EPC - %08X / %s.text + %08X\n", (int)regs->epc, module_info.modname, (unsigned int)(regs->epc-(int)&_ftext));
pspDebugScreenPrintf("Cause - %08X\n", (int)regs->cause);
pspDebugScreenPrintf("Status - %08X\n", (int)regs->status);
pspDebugScreenPrintf("BadVAddr - %08X\n", (int)regs->badvaddr);
for(i=0; i<32; i+=4) pspDebugScreenPrintf("%s:%08X %s:%08X %s:%08X %s:%08X\n", regName[i], (int)regs->r[i], regName[i+1], (int)regs->r[i+1], regName[i+2], (int)regs->r[i+2], regName[i+3], (int)regs->r[i+3]);
sceKernelDelayThread(1000000);
pspDebugScreenPrintf("\n\nPress X to dump information on file exception.log and quit");
pspDebugScreenPrintf("\nPress O to quit");
for (;;){
sceCtrlReadBufferPositive(&pad, 1);
if (pad.Buttons & PSP_CTRL_CROSS){
FILE *log = fopen("exception.log", "w");
if (log != NULL){
char testo[512];
sprintf(testo, "Exception details:\n\n");
fwrite(testo, 1, strlen(testo), log);
sprintf(testo, "Exception - %s\n", codeTxt[(regs->cause >> 2) & 31]);
fwrite(testo, 1, strlen(testo), log);
sprintf(testo, "EPC - %08X / %s.text + %08X\n", (int)regs->epc, module_info.modname, (unsigned int)(regs->epc-(int)&_ftext));
fwrite(testo, 1, strlen(testo), log);
sprintf(testo, "Cause - %08X\n", (int)regs->cause);
fwrite(testo, 1, strlen(testo), log);
sprintf(testo, "Status - %08X\n", (int)regs->status);
fwrite(testo, 1, strlen(testo), log);
sprintf(testo, "BadVAddr - %08X\n", (int)regs->badvaddr);
fwrite(testo, 1, strlen(testo), log);
for(i=0; i<32; i+=4){
sprintf(testo, "%s:%08X %s:%08X %s:%08X %s:%08X\n", regName[i], (int)regs->r[i], regName[i+1], (int)regs->r[i+1], regName[i+2], (int)regs->r[i+2], regName[i+3], (int)regs->r[i+3]);
fwrite(testo, 1, strlen(testo), log);
}
fclose(log);
}
break;
}else if (pad.Buttons & PSP_CTRL_CIRCLE){
break;
}
sceKernelDelayThread(100000);
}
sceKernelExitGame();
}
void initExceptionHandler()
{
SceKernelLMOption option;
int args[2], fd, modid;
memset(&option, 0, sizeof(option));
option.size = sizeof(option);
option.mpidtext = PSP_MEMORY_PARTITION_KERNEL;
option.mpiddata = PSP_MEMORY_PARTITION_KERNEL;
option.position = 0;
option.access = 1;
if((modid = sceKernelLoadModule("exception.prx", 0, &option)) >= 0)
{
args[0] = (int)ExceptionHandler;
args[1] = (int)&exception_regs;
sceKernelStartModule(modid, 8, args, &fd, NULL);
}
}
#else
//------------------------------------------------------------------------------------------------
// Custom exception handler
void MyExceptionHandler(PspDebugRegBlock *regs)
{
pspDebugScreenInit();
pspDebugScreenSetBackColor(0x00FF0000);
pspDebugScreenSetTextColor(0xFFFFFFFF);
pspDebugScreenClear();
pspDebugScreenPrintf("I regret to inform you your psp has just crashed\n");
pspDebugScreenPrintf("Please contact Sony technical support for further information\n\n");
pspDebugScreenPrintf("Exception Details:\n");
pspDebugDumpException(regs);
pspDebugScreenPrintf("\nBlame the 3rd party software, it cannot possibly be our fault!\n");
sceKernelExitGame();
}
//------------------------------------------------------------------------------------------------
// Sort of hack to install exception handler under USER THREAD
__attribute__((constructor)) void handlerInit()
{
pspKernelSetKernelPC();
pspSdkInstallNoDeviceCheckPatch();
pspSdkInstallNoPlainModuleCheckPatch();
pspSdkInstallKernelLoadModulePatch();
pspDebugInstallErrorHandler(MyExceptionHandler);
}
#endif
//------------------------------------------------------------------------------------------------
// The main loop
int main()
{
SetupCallbacks();
#ifdef DEVHOOK
initExceptionHandler();
#endif
engine = NULL;
JGameLauncher* launcher = new JGameLauncher();
u32 flags = launcher->GetInitFlags();
if ((flags&JINIT_FLAG_ENABLE3D)!=0)
JRenderer::Set3DFlag(true);
engine = JGE::GetInstance();
game = launcher->GetGameApp();
game->Create();
engine->SetApp(game);
engine->Run();
game->Destroy();
delete game;
game = NULL;
engine->SetApp(NULL);
done = true;
delete launcher;
JGE::Destroy();
engine = NULL;
sceKernelExitGame();
return 0;
}
#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspdebug.h>
#include <psppower.h>
#include <pspsdk.h>
#include <pspaudiocodec.h>
#include <pspaudio.h>
#include <pspaudiolib.h>
#include <pspmpeg.h>
#include <malloc.h>
#include <string.h>
#include <pspctrl.h>
#include <unistd.h>
#include <stdio.h>
#include <queue>
#include "../../JGE/include/JGE.h"
#include "../../JGE/include/JApp.h"
#include "../../JGE/include/JGameLauncher.h"
#include "../../JGE/include/JRenderer.h"
#ifndef JGEApp_Title
#define JGEApp_Title "JGE++"
#endif
#ifdef DEVHOOK
PSP_MODULE_INFO(JGEApp_Title, 0, 1, 1);
PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER);
//256 is not enough for the network to correctly start,
// let's find an appropriate value the day JGE has working network
PSP_HEAP_SIZE_KB(-256);
#else
PSP_MODULE_INFO(JGEApp_Title, 0x1000, 1, 1);
PSP_MAIN_THREAD_ATTR(0);
#endif
int mikModThreadID = -1;
bool done = false;
JApp *game = NULL;
JGE *g_engine = NULL;
u32 gTickFrequency;
//------------------------------------------------------------------------------------------------
// Exit callback
int exit_callback(int arg1, int arg2, void *common)
{
if (g_engine != NULL)
g_engine->End();
sceKernelExitGame();
return 0;
}
//------------------------------------------------------------------------------------------------
// Power Callback
int power_callback(int unknown, int pwrflags, void *common)
{
if ((pwrflags & (PSP_POWER_CB_POWER_SWITCH | PSP_POWER_CB_STANDBY)) > 0)
{
// suspending
if (g_engine != NULL) g_engine->Pause();
}
else if ((pwrflags & PSP_POWER_CB_RESUME_COMPLETE) > 0)
{
sceKernelDelayThread(1500000);
// resume complete
if (g_engine != NULL)
g_engine->Resume();
}
return 0;
}
//------------------------------------------------------------------------------------------------
// Callback thread
int CallbackThread(SceSize args, void *argp)
{
int cbid;
#ifdef DEVHOOK
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
#endif
cbid = sceKernelCreateCallback("Power Callback", power_callback, NULL);
scePowerRegisterCallback(0, cbid);
sceKernelSleepThreadCB();
return 0;
}
// Sets up the callback thread and returns its thread id
int SetupCallbacks(void)
{
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if (thid >= 0) sceKernelStartThread(thid, 0, 0);
return thid;
}
#ifdef DEVHOOK
//code by sakya, crazyc, samuraiX
//http://forums.ps2dev.org/viewtopic.php?t=9591&sid=2056889f6b9531194cab9b2d487df844
PspDebugRegBlock exception_regs;
extern int _ftext;
static const char *codeTxt[32] =
{
"Interrupt", "TLB modification", "TLB load/inst fetch", "TLB store",
"Address load/inst fetch", "Address store", "Bus error (instr)",
"Bus error (data)", "Syscall", "Breakpoint", "Reserved instruction",
"Coprocessor unusable", "Arithmetic overflow", "Unknown 14",
"Unknown 15", "Unknown 16", "Unknown 17", "Unknown 18", "Unknown 19",
"Unknown 20", "Unknown 21", "Unknown 22", "Unknown 23", "Unknown 24",
"Unknown 25", "Unknown 26", "Unknown 27", "Unknown 28", "Unknown 29",
"Unknown 31"
};
static const unsigned char regName[32][5] =
{
"zr", "at", "v0", "v1", "a0", "a1", "a2", "a3",
"t0", "t1", "t2", "t3", "t4", "t5", "t6", "t7",
"s0", "s1", "s2", "s3", "s4", "s5", "s6", "s7",
"t8", "t9", "k0", "k1", "gp", "sp", "fp", "ra"
};
void ExceptionHandler(PspDebugRegBlock * regs)
{
int i;
SceCtrlData pad;
pspDebugScreenInit();
pspDebugScreenSetBackColor(0x00FF0000);
pspDebugScreenSetTextColor(0xFFFFFFFF);
pspDebugScreenClear();
pspDebugScreenPrintf("Your PSP has just crashed!\n");
pspDebugScreenPrintf("Exception details:\n\n");
pspDebugScreenPrintf("Exception - %s\n", codeTxt[(regs->cause >> 2) & 31]);
pspDebugScreenPrintf("EPC - %08X / %s.text + %08X\n", (int)regs->epc, module_info.modname, (unsigned int)(regs->epc-(int)&_ftext));
pspDebugScreenPrintf("Cause - %08X\n", (int)regs->cause);
pspDebugScreenPrintf("Status - %08X\n", (int)regs->status);
pspDebugScreenPrintf("BadVAddr - %08X\n", (int)regs->badvaddr);
for (i = 0; i < 32; i += 4) pspDebugScreenPrintf("%s:%08X %s:%08X %s:%08X %s:%08X\n", regName[i], (int)regs->r[i], regName[i+1], (int)regs->r[i+1], regName[i+2], (int)regs->r[i+2], regName[i+3], (int)regs->r[i+3]);
sceKernelDelayThread(1000000);
pspDebugScreenPrintf("\n\nPress X to dump information on file exception.log and quit");
pspDebugScreenPrintf("\nPress O to quit");
for (;;)
{
sceCtrlReadBufferPositive(&pad, 1);
if (pad.Buttons & PSP_CTRL_CROSS)
{
FILE *log = fopen("exception.log", "w");
if (log != NULL)
{
char testo[512];
sprintf(testo, "Exception details:\n\n");
fwrite(testo, 1, strlen(testo), log);
sprintf(testo, "Exception - %s\n", codeTxt[(regs->cause >> 2) & 31]);
fwrite(testo, 1, strlen(testo), log);
sprintf(testo, "EPC - %08X / %s.text + %08X\n", (int)regs->epc, module_info.modname, (unsigned int)(regs->epc-(int)&_ftext));
fwrite(testo, 1, strlen(testo), log);
sprintf(testo, "Cause - %08X\n", (int)regs->cause);
fwrite(testo, 1, strlen(testo), log);
sprintf(testo, "Status - %08X\n", (int)regs->status);
fwrite(testo, 1, strlen(testo), log);
sprintf(testo, "BadVAddr - %08X\n", (int)regs->badvaddr);
fwrite(testo, 1, strlen(testo), log);
for (i = 0; i < 32; i += 4)
{
sprintf(testo, "%s:%08X %s:%08X %s:%08X %s:%08X\n", regName[i], (int)regs->r[i], regName[i+1], (int)regs->r[i+1], regName[i+2], (int)regs->r[i+2], regName[i+3], (int)regs->r[i+3]);
fwrite(testo, 1, strlen(testo), log);
}
fclose(log);
}
break;
}
else if (pad.Buttons & PSP_CTRL_CIRCLE)
break;
sceKernelDelayThread(100000);
}
sceKernelExitGame();
}
void initExceptionHandler()
{
SceKernelLMOption option;
int args[2], fd, modid;
memset(&option, 0, sizeof(option));
option.size = sizeof(option);
option.mpidtext = PSP_MEMORY_PARTITION_KERNEL;
option.mpiddata = PSP_MEMORY_PARTITION_KERNEL;
option.position = 0;
option.access = 1;
if ((modid = sceKernelLoadModule("exception.prx", 0, &option)) >= 0)
{
args[0] = (int)ExceptionHandler;
args[1] = (int)&exception_regs;
sceKernelStartModule(modid, 8, args, &fd, NULL);
}
}
#else
//------------------------------------------------------------------------------------------------
// Custom exception handler
void MyExceptionHandler(PspDebugRegBlock *regs)
{
pspDebugScreenInit();
pspDebugScreenSetBackColor(0x00FF0000);
pspDebugScreenSetTextColor(0xFFFFFFFF);
pspDebugScreenClear();
pspDebugScreenPrintf("I regret to inform you your psp has just crashed\n");
pspDebugScreenPrintf("Please contact Sony technical support for further information\n\n");
pspDebugScreenPrintf("Exception Details:\n");
pspDebugDumpException(regs);
pspDebugScreenPrintf("\nBlame the 3rd party software, it cannot possibly be our fault!\n");
sceKernelExitGame();
}
//------------------------------------------------------------------------------------------------
// Sort of hack to install exception handler under USER THREAD
__attribute__((constructor)) void handlerInit()
{
pspKernelSetKernelPC();
pspSdkInstallNoDeviceCheckPatch();
pspSdkInstallNoPlainModuleCheckPatch();
pspSdkInstallKernelLoadModulePatch();
pspDebugInstallErrorHandler(MyExceptionHandler);
}
#endif
static const struct { LocalKeySym keysym; JButton keycode; } gDefaultBindings[] =
{
{ PSP_CTRL_HOME, JGE_BTN_QUIT },
{ PSP_CTRL_START, JGE_BTN_MENU },
{ PSP_CTRL_SELECT, JGE_BTN_CTRL },
{ PSP_CTRL_HOLD, JGE_BTN_POWER },
{ PSP_CTRL_NOTE, JGE_BTN_SOUND },
{ PSP_CTRL_RIGHT, JGE_BTN_RIGHT },
{ PSP_CTRL_LEFT, JGE_BTN_LEFT },
{ PSP_CTRL_UP, JGE_BTN_UP },
{ PSP_CTRL_DOWN, JGE_BTN_DOWN },
{ PSP_CTRL_CIRCLE, JGE_BTN_OK },
{ PSP_CTRL_TRIANGLE, JGE_BTN_CANCEL },
{ PSP_CTRL_SQUARE, JGE_BTN_PRI },
{ PSP_CTRL_CROSS, JGE_BTN_SEC },
{ PSP_CTRL_LTRIGGER, JGE_BTN_PREV },
{ PSP_CTRL_RTRIGGER, JGE_BTN_NEXT }
};
void JGECreateDefaultBindings()
{
for (signed int i = sizeof(gDefaultBindings)/sizeof(gDefaultBindings[0]) - 1; i >= 0; --i)
g_engine->BindKey(gDefaultBindings[i].keysym, gDefaultBindings[i].keycode);
}
int JGEGetTime()
{
u64 curr;
sceRtcGetCurrentTick(&curr);
return (int)((curr * 1000) / gTickFrequency);
}
static SceCtrlData gCtrlPad;
u8 JGEGetAnalogX() { return gCtrlPad.Lx; }
u8 JGEGetAnalogY() { return gCtrlPad.Ly; }
void Run()
{
static const int keyCodeList[] = {
PSP_CTRL_SELECT, // Select button.
PSP_CTRL_START, // Start button.
PSP_CTRL_UP, // Up D-Pad button.
PSP_CTRL_RIGHT, // Right D-Pad button.
PSP_CTRL_DOWN, // Down D-Pad button.
PSP_CTRL_LEFT, // Left D-Pad button.
PSP_CTRL_LTRIGGER, // Left trigger.
PSP_CTRL_RTRIGGER, // Right trigger.
PSP_CTRL_TRIANGLE, // Triangle button.
PSP_CTRL_CIRCLE, // Circle button.
PSP_CTRL_CROSS, // Cross button.
PSP_CTRL_SQUARE, // Square button.
PSP_CTRL_HOLD, // Hold button.
/* Do not test keys we cannot get anyway, that's just wasted proc time
PSP_CTRL_HOME, // Home button.
PSP_CTRL_NOTE, // Music Note button.
PSP_CTRL_SCREEN, // Screen button.
PSP_CTRL_VOLUP, // Volume up button.
PSP_CTRL_VOLDOWN, // Volume down button.
PSP_CTRL_WLAN, // _UP Wlan switch up.
PSP_CTRL_REMOTE, // Remote hold position.
PSP_CTRL_DISC, // Disc present.
PSP_CTRL_MS // Memory stick present.
*/
};
u64 curr;
long long int nextInput = 0;
u64 lastTime;
u32 oldButtons;
u32 veryOldButtons;
sceRtcGetCurrentTick(&lastTime);
oldButtons = veryOldButtons = 0;
JGECreateDefaultBindings();
while (!g_engine->mDone)
{
if (!g_engine->mPaused)
{
sceRtcGetCurrentTick(&curr);
float dt = (curr - lastTime) / (float)gTickFrequency;
g_engine->mDelta = dt;
sceCtrlPeekBufferPositive(&gCtrlPad, 1);
for (signed int i = sizeof(keyCodeList)/sizeof(keyCodeList[0]) - 1; i >= 0; --i)
{
if (keyCodeList[i] & gCtrlPad.Buttons)
{
if (!(keyCodeList[i] & oldButtons))
g_engine->HoldKey(keyCodeList[i]);
}
else
if (keyCodeList[i] & oldButtons)
g_engine->ReleaseKey(keyCodeList[i]);
}
oldButtons = gCtrlPad.Buttons;
g_engine->Update(dt);
g_engine->Render();
if (g_engine->mDebug)
{
if (strlen(g_engine->mDebuggingMsg)>0)
{
pspDebugScreenSetXY(0, 0);
pspDebugScreenPrintf(g_engine->mDebuggingMsg);
}
}
veryOldButtons = gCtrlPad.Buttons;
}
else
sceKernelDelayThread(1);
lastTime = curr;
}
}
//------------------------------------------------------------------------------------------------
// The main loop
int main()
{
SetupCallbacks();
#ifdef DEVHOOK
initExceptionHandler();
#endif
g_engine = NULL;
JGameLauncher* launcher = new JGameLauncher();
u32 flags = launcher->GetInitFlags();
if ((flags&JINIT_FLAG_ENABLE3D) != 0)
JRenderer::Set3DFlag(true);
gTickFrequency = sceRtcGetTickResolution();
g_engine = JGE::GetInstance();
game = launcher->GetGameApp();
game->Create();
g_engine->SetApp(game);
Run();
game->Destroy();
delete game;
game = NULL;
g_engine->SetApp(NULL);
done = true;
delete launcher;
JGE::Destroy();
g_engine = NULL;
sceKernelExitGame();
return 0;
}
+13 -81
View File
@@ -158,7 +158,6 @@ JGameLauncher* g_launcher = NULL;
static u32 gButtons = 0;
static u32 gOldButtons = 0;
static queue< pair<u32, u32> > gKeyBuffer;
static const struct { WPARAM keysym; u32 pspCode; } gDefaultBindings[] =
{
@@ -185,45 +184,23 @@ static const struct { WPARAM keysym; u32 pspCode; } gDefaultBindings[] =
{ VK_F3, PSP_CTRL_NOTE }
};
static vector< pair<WPARAM, u32> > gKeyCodes;
void JGEControl()
void JGECreateDefaultBindings()
{
gOldButtons = gButtons;
gButtons = 0;
for (vector< pair<WPARAM, u32> >::iterator it = gKeyCodes.begin(); it != gKeyCodes.end(); ++it)
if (g_keys[it->first])
gButtons |= it->second;
for (signed int i = sizeof(gDefaultBindings)/sizeof(gDefaultBindings[0]) - 1; i >= 0; --i)
g_engine->BindKey(gDefaultBindings[i].keysym, gDefaultBindings[i].keycode);
}
BOOL JGEGetKeyState(int key)
int JGEGetTime()
{
return (g_keys[key]);
return (int)GetTickCount();
}
bool JGEGetButtonState(u32 button)
{
return (gButtons&button)==button;
}
bool JGEGetButtonClick(u32 button)
{
return (gButtons&button)==button && (gOldButtons&button)!=button;
}
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // Declaration For WndProc
GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window
{
if (height==0) // Prevent A Divide By Zero By
{
height=1; // Making Height Equal One
}
actualWidth = width;
actualHeight = height;
@@ -327,15 +304,9 @@ int DrawGLScene(void) // Here's Where We Do All The Drawing
void Update(int dt)
{
JGEControl();
gPrevControllerState = gControllerState;
g_engine->SetDelta(dt);
//if (g_app)
// g_app->Update();
g_engine->Update();
g_engine->Update(dt);
}
void KillGLWindow(void) // Properly Kill The Window
@@ -351,14 +322,9 @@ void KillGLWindow(void) // Properly Kill The Window
if (hRC) // Do We Have A Rendering Context?
{
if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
{
MessageBox(NULL,"Release Of DC And RC Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
MessageBox(NULL,"Release Of DC And RC Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
{
MessageBox(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
MessageBox(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
hRC=NULL; // Set RC To NULL
}
@@ -573,29 +539,6 @@ BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscree
return TRUE; // Success
}
u32 JGEReadKey()
{
if (gKeyBuffer.empty()) return 0;
pair<u32, u32> val = gKeyBuffer.front();
g_holds[val.first] = false;
gKeyBuffer.pop();
return val.second;
}
u32 JGEReadLocalKey()
{
if (gKeyBuffer.empty()) return 0;
u32 val = gKeyBuffer.front().first;
g_holds[val] = false;
gKeyBuffer.pop();
return val;
}
void JGEResetInput()
{
while (!gKeyBuffer.empty()) gKeyBuffer.pop();
}
LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window
UINT uMsg, // Message For This Window
WPARAM wParam, // Additional Message Information
@@ -641,14 +584,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window
case WM_KEYDOWN: // Update Keyboard Buffers For Keys Pressed
if ((wParam >= 0) && (wParam <= 255)) // Is Key (wParam) In A Valid Range?
{
g_keys[wParam] = true; // Set The Selected Key (wParam) To True
if (false == g_holds[wParam])
{
g_holds[wParam] = true;
for (vector< pair<WPARAM, u32> >::iterator it = gKeyCodes.begin(); it != gKeyCodes.end(); ++it)
if (it->first == wParam)
gKeyBuffer.push(*it);
}
g_engine->HoldKey_NoRepeat(wParam);
return 0;
}
break; // Break
@@ -656,8 +592,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window
case WM_KEYUP: // Update Keyboard Buffers For Keys Released
if ((wParam >= 0) && (wParam <= 255)) // Is Key (wParam) In A Valid Range?
{
g_keys[wParam] = FALSE; // Set The Selected Key (wParam) To False
g_holds[wParam] = FALSE;
g_engine->ReleaseKey(wParam);
return 0; // Return
}
break;
@@ -721,8 +656,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // Instance
u32 flags = g_launcher->GetInitFlags();
for (signed int i = sizeof(gDefaultBindings)/sizeof(gDefaultBindings[0]) - 1; i >= 0; --i)
gKeyCodes.push_back(make_pair(gDefaultBindings[i].keysym, gDefaultBindings[i].pspCode));
JGECreateDefaultBindings();
if ((flags&JINIT_FLAG_ENABLE3D)!=0)
JRenderer::Set3DFlag(true);
@@ -753,9 +687,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // Instance
if (active) // Program Active?
{
if (g_engine->IsDone())
{
done=TRUE; // ESC Signalled A Quit
}
done=TRUE; // ESC Signalled A Quit
else // Not Time To Quit, Update Screen
{
tickCount = GetTickCount(); // Get The Tick Count