bug fix
reset will attack player/planeswalker
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@@ -967,6 +967,21 @@ void GameObserver::gameStateBasedEffects()
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p->nomaxhandsize = true;
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else
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p->nomaxhandsize = false;
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//////////////////////////////////
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//clear will attack player or pw//
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//////////////////////////////////
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if (mCurrentGamePhase == MTG_PHASE_COMBATBLOCKERS)
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{
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for (int l = z->nb_cards - 1; l >= 0; l--)
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{
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MTGCardInstance * c = z->cards[l];
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if(c)
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{
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c->willattackplayer = 0;
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c->willattackpw = 0;
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}
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}
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}
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/////////////////////////////////////////////////
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//handle end of turn effects while we're at it.//
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/////////////////////////////////////////////////
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