Changed how Clue, Food, and Treasure tokens are created.
Since I can now obtain token images, the tokens should correspond to the plane and have different illustrations.
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@@ -113,7 +113,7 @@
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#AUTO_DEFINE _ECHO_($cost) $cost[{$c};next upkeep] sacrifice
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# Threshold
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#AUTO_DEFINE _THRESHOLD_ if type(*|mygraveyard)~morethan~6 then
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#AUTO_DEFINE _THRESHOLD_ if type(*|mygraveyard)~morethan~6 then
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# Splice onto Arcane, not implemented
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#AUTO_DEFINE _SPLICEARCANE_ movedTo(*[Arcane]|myStack):may castcard(copied noevent) target(*[Arcane]|myHand)
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@@ -130,9 +130,6 @@
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# Scavenge
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#AUTO_DEFINE _SCAVENGE_($power) name(scavenge) counter(1/1.$power) target(creature) asSorcery
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# Investigate token, Shadows over Innistrad SOI
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#AUTO_DEFINE _INVESTIGATE_ token(Clue)
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# Ascend, Set XLN
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#AUTO_DEFINE _ASCEND_ if type(City's Blessing|mybattlefield)~lessthan~1 then transforms((,newability[if type(*|mybattlefield)~morethan~9 then token(City's Blessing^notrigger)])) oneshot
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@@ -150,9 +147,6 @@
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# The Ring Tempts
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#AUTO_DEFINE _RINGTEMPTS_ if type(The Ring|mybattlefield)~morethan~0 then all(The Ring|mybattlefield) transforms((,newability[theringtempts:1 controller],newability[name(Chose a ring bearer) target(creature|mybattlefield) becomesringbearer])) oneshot else token(The Ring^notrigger) and!( theringtempts:1 controller and!( name(Choose a ring bearer) target(creature|myBattlefield) becomesringbearer )! )!
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# Treasure token
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#AUTO_DEFINE _TREASURE_ token(Treasure)
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# Cast a historic spell
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#AUTO_DEFINE _CASTHISTORIC_ @movedTo(*[artifact;legendary;saga]|mystack):
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@@ -253,6 +247,9 @@
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# Beast Token
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#AUTO_DEFINE _BEASTTOKEN_ create(Beast:Creature Beast:3/3:green)
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# 1/1 blue and red Otter creature token with prowess
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#AUTO_DEFINE _OTTERTOKEN_ create(otter:creature otter:1/1:blue:red) and!( transforms((,newability[@movedTo(*[-creature]|mystack):1/1 ueot])) forever )!
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# Citizen Token
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#AUTO_DEFINE _CITIZENTOKEN_ create(citizen:creature citizen:1/1:green:white)
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@@ -320,4 +317,13 @@
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#AUTO_DEFINE _WHITEVAMPIRE_ create(vampire:creature vampire:1/1:white:lifelink)
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# Zombie Token
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#AUTO_DEFINE _ZOMBIETOKEN_ create(zombie:creature zombie:2/2:black)
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#AUTO_DEFINE _ZOMBIETOKEN_ create(zombie:creature zombie:2/2:black)
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# Clue Token
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#AUTO_DEFINE _CLUE_ token(Clue,Clue Artifact,0/0) and!( transforms((,newability[{2}{S}:draw:1])) forever )!
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# Food Token
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#AUTO_DEFINE _FOOD_ token(Food,Food Artifact,0/0) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )!
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# Treasure Token
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#AUTO_DEFINE _TREASURE_ token(Treasure,Treasure Artifact,0/0) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{G}])) forever )!
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