Erwan
- the AI can now use activated abilities (stupidly though...) - a few card bugfixes
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@@ -508,7 +508,7 @@ void ActionStack::Update(float dt){
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}
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void ActionStack::cancelInterruptOffer(int cancelMode){
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if (askIfWishesToInterrupt == game->players[0]){
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if (game->isInterrupting == game->players[0]){
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interruptDecision[0] = cancelMode;
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}else{
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interruptDecision[1] = cancelMode;
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