Erwan
- Fix an issue with "becomes ueot". See blinkmoth nexus in DST - Daily build
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@@ -2236,25 +2236,14 @@ public:
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class ABecomesUEOT: public InstantAbility{
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public:
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ABecomes * ability;
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vector<ABecomes *> clones;
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ABecomesUEOT(int id, MTGCardInstance * source, MTGCardInstance * target, string types, WParsedPT * wpt, string abilities):InstantAbility(id,source,target){
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ability = NEW ABecomes(id,source,target,types,wpt,abilities);
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}
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int resolve(){
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ABecomes * a = ability->clone();
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a->target = this->target;
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a->forceDestroy = -1; //Prevent the effect from getting destroyed because its source is not inplay
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a->addToGame();
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clones.push_back(a);
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return 1;
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}
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int destroy(){
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for (size_t i = 0; i < clones.size(); ++i){
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clones[i]->forceDestroy = 0;
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}
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clones.clear();
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GenericInstantAbility * wrapper = NEW GenericInstantAbility(1,source,(Damageable *)(this->target),a);
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wrapper->addToGame();
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return 1;
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}
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