Jeck - Changed filter pricing scheme- filter tax is now inversely proportional to the amount of results. Added preliminary "economic difficulty" option. Note that it requires difficulty modes to be unlocked (at least to appear in the gui). Should we make it available from the start?
This commit is contained in:
@@ -114,9 +114,13 @@ class Constants
|
||||
RARITY_L = 'L', //Lands
|
||||
RARITY_T = 'T', //Tokens
|
||||
|
||||
//Price flux
|
||||
PRICE_FLUX_RANGE = 20,
|
||||
PRICE_FLUX_MINUS = 10,
|
||||
//Economic values (Placeholders for stuff later set by economic difficulty)
|
||||
PRICE_FILTER_SCALAR = 4,
|
||||
|
||||
ECON_NORMAL = 0, //Options default to 0.
|
||||
ECON_HARD = 1,
|
||||
ECON_LUCK = 2,
|
||||
ECON_EASY = 3,
|
||||
|
||||
//Price for singles
|
||||
PRICE_1M = 3000,
|
||||
|
||||
Reference in New Issue
Block a user