Jeck - Changed filter pricing scheme- filter tax is now inversely proportional to the amount of results. Added preliminary "economic difficulty" option. Note that it requires difficulty modes to be unlocked (at least to appear in the gui). Should we make it available from the start?
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@@ -41,8 +41,9 @@ public:
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MANADISPLAY,
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REVERSETRIGGERS,
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DISABLECARDS,
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INTERRUPT_SECONDS,
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MAX_GRADE,
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ECON_DIFFICULTY,
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INTERRUPT_SECONDS,
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//My interrupts
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INTERRUPTMYSPELLS,
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INTERRUPTMYABILITIES,
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@@ -169,6 +170,14 @@ private:
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static OptionMaxGrade mDef;
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};
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class OptionEconDifficulty: public EnumDefinition {
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public:
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static EnumDefinition * getInstance() {return &mDef;};
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private:
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OptionEconDifficulty();
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static OptionEconDifficulty mDef;
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};
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class OptionDifficulty: public EnumDefinition {
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public:
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enum { NORMAL = 0, HARD = 1, HARDER = 2, EVIL = 3};
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