Fixes to primitives
Zacama, Primal Calamity phylath Dowsing Dagger domri's ambush tireless provisioner cemetery desecrator deadly brew
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@@ -10916,7 +10916,7 @@ auto=name(Exile a card) target(*|mygraveyard) moveto(myexile) and!( transforms((
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auto=_DIES_name(Exile a card) target(*|mygraveyard) moveto(myexile) and!( transforms((,newability[if type(*[counter{any}]|battlefield)~morethan~0 then choice name(Remove X counters) name(Remove X counters) target(*[counter{any}]|battlefield) removesinglecountertype(manacost)],newability[if type(creature|opponentbattlefield)~morethan~0 then choice name(Creature gets -X/-X) name(Creature gets -X/-X) target(creature|opponentbattlefield) -manacost/-manacost ueot])) oneshot )!
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auto=_DIES_name(Exile a card) target(*|mygraveyard) moveto(myexile) and!( transforms((,newability[if type(*[counter{any}]|battlefield)~morethan~0 then choice name(Remove X counters) name(Remove X counters) target(*[counter{any}]|battlefield) removesinglecountertype(manacost)],newability[if type(creature|opponentbattlefield)~morethan~0 then choice name(Creature gets -X/-X) name(Creature gets -X/-X) target(creature|opponentbattlefield) -manacost/-manacost ueot])) oneshot )!
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text=Menace -- When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one -- Remove X counters from target permanent, where X is the mana value of the exiled card. -- Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
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text=Menace -- When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one -- Remove X counters from target permanent, where X is the mana value of the exiled card. -- Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
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mana={4}{B}{B}
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mana={4}{B}{B}
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type=Legendary Creature
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type=Creature
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subtype=Zombie
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subtype=Zombie
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power=4
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power=4
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toughness=4
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toughness=4
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@@ -16806,7 +16806,7 @@ type=Sorcery
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[card]
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[card]
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name=Deadly Brew
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name=Deadly Brew
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auto=ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) transforms((,newability[sacrifice],newability[may name(Return permanent) target(other *[-instant;-sorcery]|mygraveyard) moveto(myhand)])) oneshot!$ controller
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auto=ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) transforms((,newability[sacrifice],newability[may name(Return permanent) target(other *[-instant;-sorcery]|mygraveyard) moveto(myhand)])) oneshot!$ controller
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auto=ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) transforms((,newability[sacrifice],newability[may name(Return permanent) target(other *[-instant;-sorcery]|mygraveyard) moveto(myhand)])) oneshot!$ opponent
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auto=ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) transforms((,newability[sacrifice])) oneshot!$ opponent
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text=Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
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text=Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
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mana={B}{G}
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mana={B}{G}
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type=Sorcery
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type=Sorcery
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@@ -19145,7 +19145,7 @@ type=Instant
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name=Domri's Ambush
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name=Domri's Ambush
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target=creature|myBattlefield
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target=creature|myBattlefield
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auto=counter(1/1)
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auto=counter(1/1)
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auto=transforms((,newability[target(creature,planeswalker|opponentbattlefield) dynamicability<!powerstrike!>])) ueot
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auto=transforms((,newability[target(*[creature;planeswalker]|opponentbattlefield) dynamicability<!powerstrike!>])) ueot
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text=Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
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text=Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
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mana={R}{G}
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mana={R}{G}
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type=Sorcery
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type=Sorcery
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@@ -19445,7 +19445,7 @@ type=Sorcery
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[/card]
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[/card]
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[card]
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[card]
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name=Dowsing Dagger
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name=Dowsing Dagger
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auto=token(Plant,creature Plant,0/2,green,defender)*2
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auto=token(Plant,creature Plant,0/2,green,defender)*2 opponent
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auto=@combatdamaged(player) from(this):target(Dowsing Dagger) flip(Lost Vale)
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auto=@combatdamaged(player) from(this):target(Dowsing Dagger) flip(Lost Vale)
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auto=teach(creature) 2/1
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auto=teach(creature) 2/1
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auto={2}:equip
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auto={2}:equip
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@@ -52426,7 +52426,7 @@ toughness=2
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[/card]
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[/card]
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[card]
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[card]
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name=Phylath, World Sculptor
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name=Phylath, World Sculptor
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auto=foreach(land[basic]|myBattlefield) token(Plant,Creature Plant,0/1,green)
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auto=token(Plant,Creature Plant,0/1,green) *pbasiclandtypes
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auto=_LANDFALL_counter(1/1,4) target(creature[plant]|myBattlefield)
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auto=_LANDFALL_counter(1/1,4) target(creature[plant]|myBattlefield)
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text=When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. -- Landfall - Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
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text=When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. -- Landfall - Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
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mana={4}{R}{G}
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mana={4}{R}{G}
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@@ -74675,7 +74675,7 @@ toughness=5
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[/card]
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[/card]
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[card]
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[card]
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name=Tireless Provisioner
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name=Tireless Provisioner
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auto=_LANDFALL_name(Create treasure) token(Treasure Sur)
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auto=_LANDFALL_ability$!choice name(Create food) token(Food) _ choice name(Create Treasure) token(Treasure Sur) !$ controller
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text=Landfall - Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.")
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text=Landfall - Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.")
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mana={2}{G}
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mana={2}{G}
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type=Creature
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type=Creature
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@@ -83046,7 +83046,7 @@ name=Zacama, Primal Calamity
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abilities=vigilance, reach, trample
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abilities=vigilance, reach, trample
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auto=if casted(this) then untap all(land|mybattlefield)
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auto=if casted(this) then untap all(land|mybattlefield)
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auto={2}{R}:name(Deal 3 damage to target creature) zacama damage:3 target(creature)
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auto={2}{R}:name(Deal 3 damage to target creature) zacama damage:3 target(creature)
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auto={2}{G}:name(Destroy target artifactor enchantment) destroy target(artifact,enchantment)
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auto={2}{G}:name(Destroy target artifact or enchantment) destroy target(artifact,enchantment)
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auto={2}{W}:name(Gain 3 life) life:3 controller
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auto={2}{W}:name(Gain 3 life) life:3 controller
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text=Vigilance, reach, trample -- When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. -- {2}{R}: Zacama deals 3 damage to target creature. -- {2}{G}: Destroy target artifact or enchantment. -- {2}{W}: You gain 3 life.
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text=Vigilance, reach, trample -- When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. -- {2}{R}: Zacama deals 3 damage to target creature. -- {2}{G}: Destroy target artifact or enchantment. -- {2}{W}: You gain 3 life.
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mana={6}{R}{G}{W}
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mana={6}{R}{G}{W}
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