J :
* Use dt for the hand opening animation.
This commit is contained in:
@@ -82,11 +82,19 @@ bool GuiHandSelf::CheckUserInput(u32 key)
|
||||
return false;
|
||||
}
|
||||
|
||||
void GuiHandSelf::Update(float dt)
|
||||
{
|
||||
if (Closed == state)
|
||||
backpos += 10 * dt * (ClosedX - backpos);
|
||||
else
|
||||
backpos += 10 * dt * (OpenX - backpos);
|
||||
GuiHand::Update(dt);
|
||||
}
|
||||
|
||||
void GuiHandSelf::Render()
|
||||
{
|
||||
if (Closed == state)
|
||||
{
|
||||
backpos += (ClosedX - backpos) / 100;
|
||||
JRenderer::GetInstance()->RenderQuad(back, backpos, SCREEN_HEIGHT - 250);
|
||||
float y = 48.0;
|
||||
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
|
||||
@@ -99,7 +107,6 @@ void GuiHandSelf::Render()
|
||||
}
|
||||
else
|
||||
{
|
||||
backpos += (OpenX - backpos) / 100;
|
||||
JRenderer::GetInstance()->RenderQuad(back, backpos, SCREEN_HEIGHT - 250);
|
||||
bool flip = false;
|
||||
float y = 48.0;
|
||||
|
||||
Reference in New Issue
Block a user