AI considers playing from exile and graveyard
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@@ -3689,9 +3689,6 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
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badAbilities[(int)Constants::WEAK] = true;
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badAbilities[(int)Constants::NOLIFEGAIN] = true;
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badAbilities[(int)Constants::NOLIFEGAINOPPONENT] = true;
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badAbilities[(int)Constants::CANTLOSE] = false;
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badAbilities[(int)Constants::CANTLIFELOSE] = false;
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badAbilities[(int)Constants::CANTMILLLOSE] = false;
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if (AInstantBasicAbilityModifierUntilEOT * abi = dynamic_cast<AInstantBasicAbilityModifierUntilEOT *>(a))
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{
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