AI considers playing from exile and graveyard

This commit is contained in:
Anthony Calosa
2015-11-05 07:17:58 +08:00
parent 4f54e30e0e
commit 536a0e429a
3 changed files with 305 additions and 4 deletions

View File

@@ -3689,9 +3689,6 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
badAbilities[(int)Constants::WEAK] = true;
badAbilities[(int)Constants::NOLIFEGAIN] = true;
badAbilities[(int)Constants::NOLIFEGAINOPPONENT] = true;
badAbilities[(int)Constants::CANTLOSE] = false;
badAbilities[(int)Constants::CANTLIFELOSE] = false;
badAbilities[(int)Constants::CANTMILLLOSE] = false;
if (AInstantBasicAbilityModifierUntilEOT * abi = dynamic_cast<AInstantBasicAbilityModifierUntilEOT *>(a))
{