Turned back on the shadow drawing. This wasn't meant to be checked in, only temporarily disabled while debugging.
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@@ -258,13 +258,13 @@ void CardGui::Render()
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mFont->SetScale(1);
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mFont->SetScale(1);
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}
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}
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}
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}
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//if (tc && !tc->canTarget(card))
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if (tc && !tc->canTarget(card))
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//{
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{
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// if (!shadow)
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if (!shadow)
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// shadow = WResourceManager::Instance()->GetQuad("shadow");
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shadow = WResourceManager::Instance()->GetQuad("shadow");
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// shadow->SetColor(ARGB(200,255,255,255));
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shadow->SetColor(ARGB(200,255,255,255));
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// renderer->RenderQuad(shadow.get(), actX, actY, actT, (28 * actZ + 1) / 16, 40 * actZ / 16);
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renderer->RenderQuad(shadow.get(), actX, actY, actT, (28 * actZ + 1) / 16, 40 * actZ / 16);
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//}
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}
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PlayGuiObject::Render();
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PlayGuiObject::Render();
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}
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}
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