Turned back on the shadow drawing. This wasn't meant to be checked in, only temporarily disabled while debugging.

This commit is contained in:
wrenczes@gmail.com
2011-04-28 08:49:53 +00:00
parent ba0f5c4191
commit 531c7f20ae
+7 -7
View File
@@ -258,13 +258,13 @@ void CardGui::Render()
mFont->SetScale(1); mFont->SetScale(1);
} }
} }
//if (tc && !tc->canTarget(card)) if (tc && !tc->canTarget(card))
//{ {
// if (!shadow) if (!shadow)
// shadow = WResourceManager::Instance()->GetQuad("shadow"); shadow = WResourceManager::Instance()->GetQuad("shadow");
// shadow->SetColor(ARGB(200,255,255,255)); shadow->SetColor(ARGB(200,255,255,255));
// renderer->RenderQuad(shadow.get(), actX, actY, actT, (28 * actZ + 1) / 16, 40 * actZ / 16); renderer->RenderQuad(shadow.get(), actX, actY, actT, (28 * actZ + 1) / 16, 40 * actZ / 16);
//} }
PlayGuiObject::Render(); PlayGuiObject::Render();
} }