Turned back on the shadow drawing. This wasn't meant to be checked in, only temporarily disabled while debugging.

This commit is contained in:
wrenczes@gmail.com
2011-04-28 08:49:53 +00:00
parent ba0f5c4191
commit 531c7f20ae

View File

@@ -258,13 +258,13 @@ void CardGui::Render()
mFont->SetScale(1);
}
}
//if (tc && !tc->canTarget(card))
//{
// if (!shadow)
// shadow = WResourceManager::Instance()->GetQuad("shadow");
// shadow->SetColor(ARGB(200,255,255,255));
// renderer->RenderQuad(shadow.get(), actX, actY, actT, (28 * actZ + 1) / 16, 40 * actZ / 16);
//}
if (tc && !tc->canTarget(card))
{
if (!shadow)
shadow = WResourceManager::Instance()->GetQuad("shadow");
shadow->SetColor(ARGB(200,255,255,255));
renderer->RenderQuad(shadow.get(), actX, actY, actT, (28 * actZ + 1) / 16, 40 * actZ / 16);
}
PlayGuiObject::Render();
}