AACloner & AACopier TokenAndAbility
if the token has andAbility, the cloner/copier also has that andAbility also...
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@@ -3692,6 +3692,8 @@ public:
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//andability
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if(andAbility)
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{
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//backup andAbility for copier and cloner
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spell->source->TokenAndAbility = andAbility->clone();
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MTGAbility * andAbilityClone = andAbility->clone();
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andAbilityClone->target = spell->source;
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if(andAbility->oneShot)
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@@ -121,6 +121,7 @@ public:
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MTGGameZone * previousZone;
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MTGCardInstance * previous;
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MTGCardInstance * next;
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MTGAbility * TokenAndAbility;
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int doDamageTest;
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bool skipDamageTestOnce;
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int summoningSickness;
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