Added new features and triggers to game about tokens and counters, fixed and added new primitives.
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@@ -43,8 +43,8 @@ WEventCardUpdate::WEventCardUpdate(MTGCardInstance * card) :
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}
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;
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WEventCounters::WEventCounters(Counters *counter,string name,int power,int toughness,bool added,bool removed) :
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WEvent(),counter(counter),name(name),power(power),toughness(toughness),added(added),removed(removed)
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WEventCounters::WEventCounters(Counters *counter,string name,int power,int toughness,bool added,bool removed, MTGCardInstance* source) :
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WEvent(),counter(counter),name(name),power(power),toughness(toughness),added(added),removed(removed),source(source)
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{
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}
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@@ -291,6 +291,11 @@ WEventCardMutated::WEventCardMutated(MTGCardInstance * card) :
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WEventCardUpdate(card)
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{
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}
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WEventTokenCreated::WEventTokenCreated(MTGCardInstance * card) :
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WEventCardUpdate(card)
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{
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}
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;
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Targetable * WEventDamage::getTarget(int target)
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@@ -495,6 +500,12 @@ Targetable * WEventCardMutated::getTarget(int target)
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return NULL;
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}
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Targetable * WEventTokenCreated::getTarget(int target)
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{
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if (target) return card;
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return NULL;
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}
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Targetable * WEventplayerEnergized::getTarget(Player * player)
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{
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if (player) return player;
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