refactored DeckMenuItem to be a derived class of SimpleMenuItem. Not sure why I had made them distinct.
TODO: review DeckMenu and SimpleMenu to see if it would be better to have them derive from a base class rather than be distinct.
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@@ -11,13 +11,11 @@
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const int kHorizontalScrollSpeed = 30; // higher numbers mean faster scrolling
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DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int iFontId, string text, float x, float y, bool hasFocus, bool autoTranslate, DeckMetaData *deckMetaData): SimpleMenuItem(id)
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DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, float x, float y, bool hasFocus, bool autoTranslate, DeckMetaData *deckMetaData): SimpleMenuItem(NULL, id, fontId, text, x, y, hasFocus, autoTranslate)
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{
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mEngine = JGE::GetInstance();
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parent = _parent;
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fontId = iFontId;
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mY = y;
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mX = x;
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WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
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meta = deckMetaData;
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mText = trim(text);
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@@ -27,7 +25,6 @@ DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int iFontId, string text,
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mXOffset = kItemXOffset;
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mHasFocus = hasFocus;
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float newImageWidth = 0.0f;
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if (meta && !meta->getGamesPlayed())
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{
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@@ -46,7 +43,7 @@ DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int iFontId, string text,
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if (hasFocus)
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{
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mIsValidSelection = true;
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setIsSelectionValid( true );
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Entering();
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}
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@@ -92,15 +89,15 @@ void DeckMenuItem::RenderWithOffset(float yOffset)
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{
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SimpleMenuItem::mYOffset = yOffset;
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WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
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WFont * mFont = WResourceManager::Instance()->GetWFont(getFontId());
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if (!( mHasFocus && mScrollEnabled ))
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if (!( hasFocus() && mScrollEnabled ))
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mScrollerOffset = 0;
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if (!mHasFocus && mScrollEnabled)
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if (!hasFocus() && mScrollEnabled)
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mScrollerOffset = -1 * ( GetWidth() - ITEM_PX_WIDTH )/2;
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float offSet = mScrollerOffset;
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mFont->DrawString(mText.c_str(), mX, mY + yOffset, JGETEXT_CENTER, offSet, ITEM_PX_WIDTH);
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mFont->DrawString( getText().c_str(), getX(), getY() + yOffset, JGETEXT_CENTER, offSet, ITEM_PX_WIDTH);
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mDisplayInitialized = true;
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//Render a "new" icon for decks that have never been played yet
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if (meta && !meta->getGamesPlayed())
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@@ -110,8 +107,9 @@ void DeckMenuItem::RenderWithOffset(float yOffset)
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{
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JQuadPtr quad = WResourceManager::Instance()->RetrieveQuad("new.png", 2.0f, 2.0f, tex->mWidth - 4.0f, tex->mHeight - 4.0f); //avoids weird rectangle aroudn the texture because of bilinear filtering
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quad->SetHotSpot(quad->mWidth/2.0f, quad->mHeight/2.0f);
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float x = mX + min(ITEM_PX_WIDTH - quad->mWidth, GetWidth() )/2 + quad->mWidth/2;
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if (quad) JRenderer::GetInstance()->RenderQuad(quad.get(), x , mY + yOffset + quad->mHeight/2, 0.5);
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float x = getX() + min(ITEM_PX_WIDTH - quad->mWidth, GetWidth() )/2 + quad->mWidth/2;
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if (quad)
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JRenderer::GetInstance()->RenderQuad(quad.get(), x , getY() + yOffset + quad->mHeight/2, 0.5);
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}
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}
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}
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@@ -123,15 +121,15 @@ void DeckMenuItem::Render()
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void DeckMenuItem::Relocate(float x, float y)
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{
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mX = x;
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mY = y;
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setX( x );
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setY( y );
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}
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void DeckMenuItem::Entering()
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{
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checkUserClick();
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mHasFocus = true;
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parent->mSelectionTargetY = mY;
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setFocus(true);
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parent->mSelectionTargetY = getY();
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}
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@@ -151,33 +149,28 @@ void DeckMenuItem::checkUserClick()
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int x1 = -1, y1 = -1;
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if (mEngine->GetLeftClickCoordinates(x1, y1))
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{
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mIsValidSelection = false;
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int x2 = static_cast<int>(mXOffset), y2 = static_cast<int>(mY + mYOffset);
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SimpleMenuItem::setIsSelectionValid( false );
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int x2 = static_cast<int>(mXOffset), y2 = static_cast<int>(getY() + mYOffset);
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if ( (x1 >= x2) && (x1 <= (x2 + 200)) && (y1 >= y2) && (y1 < (y2 + 30)))
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mIsValidSelection = true;
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setIsSelectionValid( true );
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}
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else
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mIsValidSelection = true;
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setIsSelectionValid( true );
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}
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// Accessors
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float DeckMenuItem::GetWidth()
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{
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WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
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return mFont->GetStringWidth(mText.c_str());
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}
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bool DeckMenuItem::hasFocus()
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{
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return mHasFocus;
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WFont * mFont = WResourceManager::Instance()->GetWFont(getFontId());
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return mFont->GetStringWidth(getText().c_str());
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}
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ostream& DeckMenuItem::toString(ostream& out) const
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{
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return out << "DeckMenuItem ::: mHasFocus : " << mHasFocus
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return out << "DeckMenuItem ::: mHasFocus : " << hasFocus()
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<< " ; parent : " << parent
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<< " ; mText : " << mText
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<< " ; mX,mY : " << mX << "," << mY;
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<< " ; mText : " << getText()
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<< " ; mX,mY : " << getX() << "," << getY();
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}
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DeckMenuItem::~DeckMenuItem()
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