Fixed primitives, added "notshare!" keyword (e.g. to search cards with different names), improved decks selection according to chosen game mode (e.g. Game will show commander decks only in commander mode and it will hide them in other modes).
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@@ -240,7 +240,7 @@ void GameStateDuel::Start()
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GameStateDuel::selectedPlayerDeckId, true);
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deckmenu->enableDisplayDetailsOverride();
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DeckManager *deckManager = DeckManager::GetInstance();
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vector<DeckMetaData *> playerDeckList = BuildDeckList(options.profileFile());
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vector<DeckMetaData *> playerDeckList = BuildDeckList(options.profileFile(), "", NULL, 0, mParent->gameType);
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int nbDecks = playerDeckList.size();
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if (nbDecks)
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@@ -425,7 +425,7 @@ void GameStateDuel::ConstructOpponentMenu()
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DeckManager * deckManager = DeckManager::GetInstance();
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vector<DeckMetaData*> opponentDeckList;
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opponentDeckList = fillDeckMenu(opponentMenu, "ai/baka", "ai_baka", game->getPlayer(0), nbUnlockedDecks);
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opponentDeckList = fillDeckMenu(opponentMenu, "ai/baka", "ai_baka", game->getPlayer(0), nbUnlockedDecks, mParent->gameType);
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deckManager->updateMetaDataList(&opponentDeckList, true);
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tournament->setAvailableDecks(opponentDeckList.size());
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opponentMenu->Add(MENUITEM_CANCEL, "Cancel", _("Choose a different player deck").c_str());
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