add support for yawgmoth's agenda and other similar cards
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@@ -220,7 +220,9 @@ class Constants
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NOLEGEND = 102,
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NOLEGEND = 102,
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CANPLAYFROMGRAVEYARD = 103,
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CANPLAYFROMGRAVEYARD = 103,
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TOKENIZER = 104,
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TOKENIZER = 104,
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NB_BASIC_ABILITIES = 105,
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MYGRAVEEXILER = 105,
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OPPGRAVEEXILER = 106,
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NB_BASIC_ABILITIES = 107,
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RARITY_S = 'S', //Special Rarity
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RARITY_S = 'S', //Special Rarity
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@@ -133,7 +133,9 @@ const char* Constants::MTGBasicAbilities[] = {
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"lure",
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"lure",
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"nolegend",
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"nolegend",
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"canplayfromgraveyard",
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"canplayfromgraveyard",
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"tokenizer"//parallel lives
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"tokenizer",//parallel lives,
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"mygraveexiler",
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"oppgraveexiler"
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};
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};
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map<string,int> Constants::MTGBasicAbilitiesMap;
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map<string,int> Constants::MTGBasicAbilitiesMap;
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@@ -321,6 +321,14 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
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return card; //Error check
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return card; //Error check
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int doCopy = 1;
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int doCopy = 1;
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//Leyline of the Void, Yawgmoth's Agenda... effect...
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for(int i = 0; i < 2; ++i)
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{
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if ((to == g->players[i]->game->graveyard) && (
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g->players[i]->game->battlefield->hasAbility(Constants::MYGRAVEEXILER) ||
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g->players[i]->opponent()->game->battlefield->hasAbility(Constants::OPPGRAVEEXILER)))
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to = g->players[i]->game->exile;
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}
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//When a card is moved from inPlay to inPlay (controller change, for example), it is still the same object
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//When a card is moved from inPlay to inPlay (controller change, for example), it is still the same object
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if ((to == g->players[0]->game->inPlay || to == g->players[1]->game->inPlay) && (from == g->players[0]->game->inPlay || from
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if ((to == g->players[0]->game->inPlay || to == g->players[1]->game->inPlay) && (from == g->players[0]->game->inPlay || from
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== g->players[1]->game->inPlay))
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== g->players[1]->game->inPlay))
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