Erwan
- Adding cycling. Check Akroma's vengeance in ONS for an example. Note that this uses autohand instead of auto, this is important! You can also use autograveyard.
- All "auto" activated abilities should work with autohand, so this is not only for cycling, but could be used for other abilities as well. For example autohand={3}:cycling can also be written autohand={3}{S}:Draw:1
This commit is contained in:
@@ -203,10 +203,10 @@ class AbilityFactory{
|
||||
int parsePowerToughness(string s, int *power, int *toughness);
|
||||
TriggeredAbility * parseTrigger(string s, int id, Spell * spell, MTGCardInstance *card, Targetable * target);
|
||||
public:
|
||||
int getAbilities(vector<MTGAbility *> * v, Spell * spell, MTGCardInstance * card = NULL, int id = 0);
|
||||
MTGAbility * parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, int activated = 0, int forceUEOT = 0);
|
||||
int getAbilities(vector<MTGAbility *> * v, Spell * spell, MTGCardInstance * card = NULL, int id = 0,MTGGameZone * dest = NULL);
|
||||
MTGAbility * parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, int activated = 0, int forceUEOT = 0,MTGGameZone * dest = NULL);
|
||||
int abilityEfficiency(MTGAbility * a, Player * p, int mode = MODE_ABILITY, TargetChooser * tc = NULL);
|
||||
int magicText(int id, Spell * spell, MTGCardInstance * card = NULL, int mode = MODE_PUTINTOPLAY, TargetChooser * tc = NULL);
|
||||
int magicText(int id, Spell * spell, MTGCardInstance * card = NULL, int mode = MODE_PUTINTOPLAY, TargetChooser * tc = NULL, MTGGameZone * dest = NULL);
|
||||
static int computeX(Spell * spell, MTGCardInstance * card);
|
||||
int destroyAllInPlay(TargetChooser * tc, int bury = 0);
|
||||
int moveAll(TargetChooser * tc, string destinationZone);
|
||||
|
||||
Reference in New Issue
Block a user