Erwan
- Adding cycling. Check Akroma's vengeance in ONS for an example. Note that this uses autohand instead of auto, this is important! You can also use autograveyard.
- All "auto" activated abilities should work with autohand, so this is not only for cycling, but could be used for other abilities as well. For example autohand={3}:cycling can also be written autohand={3}{S}:Draw:1
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@@ -2,15 +2,13 @@
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#Generic engine features
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########################
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generic/attacks_each_turn.txt
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generic/cycling.txt
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generic/deathtouch.txt
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generic/doesnotuntap.txt
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generic/doesnotuntap2.txt
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generic/double_strike.txt
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generic/equip_landfall_buff.txt
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generic/equip_reach.txt
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generic/equip_shroud.txt
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generic/equip_shroud2.txt
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generic/equip_wither.txt
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generic/fear.txt
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generic/fear_i147.txt
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generic/first_and_double_strike1_i187.txt
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17
projects/mtg/bin/Res/test/generic/cycling.txt
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17
projects/mtg/bin/Res/test/generic/cycling.txt
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@@ -0,0 +1,17 @@
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#Testing Cycling
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[INIT]
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FIRSTMAIN
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[PLAYER1]
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hand:Akroma's Vengeance
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library:forest
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manapool:{3}
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[PLAYER2]
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[DO]
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Akroma's Vengeance
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[ASSERT]
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FIRSTMAIN
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[PLAYER1]
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graveyard:Akroma's Vengeance
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hand:forest
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[PLAYER2]
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[END]
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