- Adding cycling. Check Akroma's vengeance in ONS for an example. Note that this uses autohand instead of auto, this is important! You can also use autograveyard. 
- All "auto" activated abilities should work with autohand, so this is not only for cycling, but could be used for other abilities as well. For example autohand={3}:cycling can also be written autohand={3}{S}:Draw:1
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-12-12 11:09:13 +00:00
parent 3d23a4f3c8
commit 512f649147
15 changed files with 164 additions and 30 deletions

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@@ -2,15 +2,13 @@
#Generic engine features
########################
generic/attacks_each_turn.txt
generic/cycling.txt
generic/deathtouch.txt
generic/doesnotuntap.txt
generic/doesnotuntap2.txt
generic/double_strike.txt
generic/equip_landfall_buff.txt
generic/equip_reach.txt
generic/equip_shroud.txt
generic/equip_shroud2.txt
generic/equip_wither.txt
generic/fear.txt
generic/fear_i147.txt
generic/first_and_double_strike1_i187.txt

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@@ -0,0 +1,17 @@
#Testing Cycling
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Akroma's Vengeance
library:forest
manapool:{3}
[PLAYER2]
[DO]
Akroma's Vengeance
[ASSERT]
FIRSTMAIN
[PLAYER1]
graveyard:Akroma's Vengeance
hand:forest
[PLAYER2]
[END]