Erwan
- Adding cycling. Check Akroma's vengeance in ONS for an example. Note that this uses autohand instead of auto, this is important! You can also use autograveyard.
- All "auto" activated abilities should work with autohand, so this is not only for cycling, but could be used for other abilities as well. For example autohand={3}:cycling can also be written autohand={3}{S}:Draw:1
This commit is contained in:
@@ -8,6 +8,16 @@ type=Sorcery
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auto=foreach(bird|myBattlefield) draw:1
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[/card]
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[card]
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id=41168
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name=Akroma's Vengeance
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mana={4}{W}{W}
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type=Sorcery
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autohand={3}:cycling
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auto=destroy all(artifact,creature,enchantment)
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text=Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
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rarity=R
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[/card]
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[card]
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text=Enchant land (Target a land as you play this. This card enters the battlefield attached to that land.) You control enchanted land.
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id=41463
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alias=1194
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@@ -47,14 +47,6 @@ text=Creatures you control gain protection from the color of your choice until e
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rarity=U
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[/card]
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[card]
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id=41168
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name=Akroma's Vengeance
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mana={4}{W}{W}
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type=Sorcery
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text=Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
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rarity=R
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[/card]
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[card]
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id=39882
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name=Ancestor's Prophet
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mana={4}{W}
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@@ -2,15 +2,13 @@
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#Generic engine features
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########################
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generic/attacks_each_turn.txt
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generic/cycling.txt
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generic/deathtouch.txt
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generic/doesnotuntap.txt
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generic/doesnotuntap2.txt
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generic/double_strike.txt
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generic/equip_landfall_buff.txt
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generic/equip_reach.txt
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generic/equip_shroud.txt
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generic/equip_shroud2.txt
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generic/equip_wither.txt
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generic/fear.txt
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generic/fear_i147.txt
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generic/first_and_double_strike1_i187.txt
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@@ -0,0 +1,17 @@
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#Testing Cycling
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[INIT]
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FIRSTMAIN
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[PLAYER1]
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hand:Akroma's Vengeance
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library:forest
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manapool:{3}
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[PLAYER2]
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[DO]
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Akroma's Vengeance
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[ASSERT]
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FIRSTMAIN
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[PLAYER1]
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graveyard:Akroma's Vengeance
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hand:forest
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[PLAYER2]
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[END]
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