From 512613fd58707048fad1fdd535164f3764374bcf Mon Sep 17 00:00:00 2001 From: leungclj Date: Sat, 28 Mar 2009 09:57:19 +0000 Subject: [PATCH] Dr.Solomat - Cards added --- projects/mtg/bin/Res/sets/INV/_cards.dat | 146 ++++++++++++++++++----- 1 file changed, 117 insertions(+), 29 deletions(-) diff --git a/projects/mtg/bin/Res/sets/INV/_cards.dat b/projects/mtg/bin/Res/sets/INV/_cards.dat index 2ea74d577..92077307f 100644 --- a/projects/mtg/bin/Res/sets/INV/_cards.dat +++ b/projects/mtg/bin/Res/sets/INV/_cards.dat @@ -1,4 +1,3 @@ -#INVASION [card] text=Counter target spell. You gain 3 life. alias=1196 @@ -48,7 +47,7 @@ abilities=flying [/card] [card] text=Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand. -auto=lord(creature|myinplay) 0/1 +auto=lord(creature|myinplay) 0/1 includeself auto={s}:moveTo(ownerhand) target(creature) id=23177 name=Angelic Shield @@ -242,7 +241,7 @@ toughness=3 [card] text=Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. id=22963 -auto=foreach(name:Swamp) +auto=foreach(swamp|opponentinplay) 1/1 name=Crusading Knight colour=White rarity=R @@ -254,21 +253,6 @@ toughness=2 abilities=protection from black [/card] [card] -text=Flying, protection from white When Crypt Angel comes into play, return target blue or red creature card from your graveyard to your hand. -target=creature[blue;red]|myGraveyard -alias=1174 -id=23320 -name=Crypt Angel -colour=Black -rarity=R -mana={4}{B} -type=Creature -subtype=Angel -power=3 -toughness=3 -abilities=flying,protection from white -[/card] -[card] text=Enchant creature Enchanted creature gets -1/-1 and has fear. target=creature auto=:-1/-1 @@ -329,8 +313,7 @@ rarity=U type=Land [/card] text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) -auto=lord(elf) 1/1 other -auto=lord(elf) forestwalk other +alias=129534 id=26445 name=Elvish Champion rarity=R @@ -343,7 +326,7 @@ toughness=2 [/card] [card] text=Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. -auto=lord(creature|myinplay) haste +auto=lord(creature|myinplay) haste includeself auto={s}:2/2 target(creature) id=23180 name=Fires of Yavimaya @@ -570,6 +553,37 @@ power=3 toughness=3 [/card] [card] +text=Kavu Runner has haste as long as no opponent controls a white or blue creature. +id=23079 +name=Kavu +color=Red Runner +rarity=U +mana={3}{R} +type=Creature +subtype=Kavu +auto=aslongas(creature[blue;white]|opponentinplay) -haste +power=3 +toughness=3 +abilities=haste +[/card] +[card] +text=Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control. +id=23323 +name=Kavu Scout +color=Red +rarity=C +mana={2}{R} +type=Creature +subtype=Kavu +auto=aslongas(forest|myinplay) 1/0 +auto=aslongas(island|myinplay) 1/0 +auto=aslongas(plains|myinplay) 1/0 +auto=aslongas(mountain|myinplay) 1/0 +auto=aslongas(swamp|myinplay) 1/0 +power=0 +toughness=2 +[/card] +[card] text=Legendary {T}: Add {1} to your mana pool. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. auto={T}:Add {1} auto={4}{R}{T}{S(creature|myinplay)}:Damage:2 target(creature,player) @@ -639,7 +653,7 @@ abilities=flying [card] text=Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. id=23053 -auto=foreach(name:Plains) +auto=foreach(plains|opponentinplay) 1/1 name=Marauding Knight colour=Black rarity=R @@ -664,6 +678,20 @@ power=1 toughness=1 [/card] [card] +text=Legendary Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. +id=23138 +auto=foreach(land|myinplay) 1/1 +name=Molimo, Maro-Sorcerer +colour=Green +rarity=R +mana={4}{G}{G}{G} +type=Creature +subtype=Elemental +power=* +toughness=* +abilities=legendary,trample +[/card] +[card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=25966 @@ -1023,6 +1051,19 @@ toughness=2 abilities=protection from white [/card] [card] +text=Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. +id=23080 +name=Kavu +color=Skittish Kavu +rarity=U +mana={1}{R} +type=Creature +subtype=Kavu +auto=aslongas(creature[blue;white]|opponentinplay) -1/-1 +power=2 +toughness=2 +[/card] +[card] text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) id=22996 name=Sky Weaver @@ -1076,6 +1117,21 @@ power=1 toughness=1 [/card] [card] +text=Enchant creature Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control. +id=22939 +name=Strength of Unity +color=White +rarity=C +mana={3}{W} +type=Enchantment +subtype=Aura +auto=aslongas(forest|myinplay) 1/1 +auto=aslongas(island|myinplay) 1/1 +auto=aslongas(plains|myinplay) 1/1 +auto=aslongas(mountain|myinplay) 1/1 +auto=aslongas(swamp|myinplay) 1/1 +[/card] +[card] text=Sulfur Vent comes into play tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Geothermal Crevice: Add {U}{R} to your mana pool. auto=tap auto={T}:Add{B} @@ -1127,18 +1183,19 @@ subtype=Swamp [/card] [card] text=Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. -auto=aslongas(plains|myinplay) 0/2 -auto=aslongas(island|myinplay) flying -auto=aslongas(swamp|myinplay) 2/0 -auto=aslongas(mountain|myinplay) first strike -auto=aslongas(forest|myinplay) trample id=23229 name=Tek +color=Arifact rarity=R -type=Artifact Creature mana={5} -power=2 +type=Artifact Creature subtype=Dragon +auto=aslongas(forest|myinplay) trample +auto=aslongas(island|myinplay) flying +auto=aslongas(plains|myinplay) 0/2 +auto=aslongas(mountain|myinplay) first strike +auto=aslongas(swamp|myinplay) 2/0 +power=2 toughness=2 [/card] [card] @@ -1306,6 +1363,23 @@ mana={1}{G} type=Sorcery [/card] [card] +text=Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. +id=23211 +name=Wayfaring Giant +color=White +rarity=U +mana={5}{W} +type=Creature +subtype=Giant +auto=aslongas(forest|myinplay) 1/1 +auto=aslongas(island|myinplay) 1/1 +auto=aslongas(plains|myinplay) 1/1 +auto=aslongas(mountain|myinplay) 1/1 +auto=aslongas(swamp|myinplay) 1/1 +power=1 +toughness=3 +[/card] +[card] text=Enchant creature Enchanted creature gets +1/+3 and has flying. target=creature auto=:1/3 @@ -1333,6 +1407,20 @@ toughness=2 abilities=protection from blue [/card] [card] +text=Yavimaya Kavu's power is equal to the number of red creatures in play. Yavimaya Kavu's toughness is equal to the number of green creatures in play. +id=23174 +auto=foreach(creature[red]|inplay) 1/0 +auto=foreach(creature[green]|inplay) 0/1 +name=Yavimaya Kavu +colour=Green +rarity=U +mana={2}{R}{G} +type=Creature +subtype=Kavu +power=* +toughness=* +[/card] +[card] text=Zap deals 1 damage to target creature or player. Draw a card. target=creature,player auto=damage:1