Bug fixes to primitives
Pilot Haunted One Bane, Lord of Darkness Bhaal, Lord of Murder Humility Redcap Melee
This commit is contained in:
@@ -6088,7 +6088,7 @@ toughness=2
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Bane, Lord of Darkness
|
name=Bane, Lord of Darkness
|
||||||
auto=this(controllerlife <= halfsuptartinglife) indestructible
|
auto=this(controllerlife <= halfupstartinglife) indestructible
|
||||||
auto=@movedTo(other creature[-token;toughness=0]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=0]|myhand) moveto(mybattlefield)]))oneshot !$ opponent
|
auto=@movedTo(other creature[-token;toughness=0]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=0]|myhand) moveto(mybattlefield)]))oneshot !$ opponent
|
||||||
auto=@movedTo(other creature[-token;toughness=1]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=1]|myhand) moveto(mybattlefield)]))oneshot !$ opponent
|
auto=@movedTo(other creature[-token;toughness=1]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=1]|myhand) moveto(mybattlefield)]))oneshot !$ opponent
|
||||||
auto=@movedTo(other creature[-token;toughness=2]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=2]|myhand) moveto(mybattlefield)]))oneshot !$ opponent
|
auto=@movedTo(other creature[-token;toughness=2]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=2]|myhand) moveto(mybattlefield)]))oneshot !$ opponent
|
||||||
@@ -7572,7 +7572,7 @@ toughness=2
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Bhaal, Lord of Murder
|
name=Bhaal, Lord of Murder
|
||||||
auto=this(controllerlife <= halfsuptartinglife) indestructible
|
auto=this(controllerlife <= halfupstartinglife) indestructible
|
||||||
auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):name(Put 1/1 counter and goad) target(creature|battlefield) transforms((,newability[counter(1/1)],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[endofturn next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever
|
auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):name(Put 1/1 counter and goad) target(creature|battlefield) transforms((,newability[counter(1/1)],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[endofturn next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever
|
||||||
text=As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible. -- Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
|
text=As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible. -- Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
|
||||||
mana={2}{B}{R}{G}
|
mana={2}{B}{R}{G}
|
||||||
@@ -40048,7 +40048,7 @@ subtype=Swamp Forest
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Haunted One
|
name=Haunted One
|
||||||
auto=@tapped(*[iscommander]|myBattlefield):name(Gains 2/0 and undying) all(trigger) transforms((,newability[undying],newability[2/0],newability[name(Other creature gains 2/0 and undying) target(other creature[share!subtype!]|myBattlefield) transforms((,newability[2/0],newability[undying])) ueot ])) ueot
|
auto=@tapped(*[iscommander]|myBattlefield):name(Gains 2/0 and undying) all(trigger) transforms((,newability[undying],newability[2/0],newability[name(Other creature gains 2/0 and undying) target(other *[share!subtype!]|myBattlefield) transforms((,newability[2/0],newability[undying])) ueot ])) ueot
|
||||||
text=Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
text=Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
||||||
mana={2}{B}
|
mana={2}{B}
|
||||||
type=Legendary Enchantment
|
type=Legendary Enchantment
|
||||||
@@ -42518,8 +42518,8 @@ type=Sorcery
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Humility
|
name=Humility
|
||||||
auto=lord(creature|battlefield) loseabilities forever
|
auto=lord(creature|battlefield) loseabilities
|
||||||
auto=lord(creature|battlefield) transforms((,setpower=0,settoughness=1)) forever
|
auto=lord(creature|battlefield) transforms((,setpower=1,settoughness=1))
|
||||||
text=All creatures loses all abilities and have base power and toughness 1/1.
|
text=All creatures loses all abilities and have base power and toughness 1/1.
|
||||||
mana={2}{W}{W}
|
mana={2}{W}{W}
|
||||||
type=Enchantment
|
type=Enchantment
|
||||||
@@ -65841,7 +65841,7 @@ type=Land
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Pilot
|
name=Pilot
|
||||||
auto={0}:name(Can crew as 2 greater) transforms((,newability[2/0 ,newability[cantattack],newability[cantblock],newability[cantpwattack])) ueot limit:1
|
auto={0}:name(Can crew as 2 greater) transforms((,newability[2/0] ,newability[cantattack],newability[cantblock],newability[cantpwattack])) ueot limit:1
|
||||||
type=Artifact Creature
|
type=Artifact Creature
|
||||||
subtype=Pilot
|
subtype=Pilot
|
||||||
power=1
|
power=1
|
||||||
@@ -71117,8 +71117,9 @@ toughness=3
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Redcap Melee
|
name=Redcap Melee
|
||||||
auto=choice name(damage non-red target) damage:4 target(creature[-red],planeswalker[-red]) && ability$!destroy target(land)!$ controller
|
target=creature,planeswalker
|
||||||
auto=choice name(damage red target) damage:4 target(creature[red],planeswalker[red])
|
auto=damage:4
|
||||||
|
auto=if cantargetcard(*[-red]|*) then ability$!sacrifice notatarget(land|myBattlefield)!$ controller
|
||||||
text=Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
|
text=Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
|
||||||
mana={R}
|
mana={R}
|
||||||
type=Instant
|
type=Instant
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#Primitives Pack for Wagic the Homebrew.
|
#Primitives Pack for Wagic the Homebrew.
|
||||||
#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
|
#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
|
||||||
#I sorted this programatically so the other comments are removed except for AUTO_DEFINE - Vitty85 23-05-2023
|
#I sorted this programmatically so the other comments are removed except for AUTO_DEFINE - Vitty85 23-05-2023
|
||||||
[card]
|
[card]
|
||||||
name=Abandon Reason
|
name=Abandon Reason
|
||||||
target=<upto:2>creature
|
target=<upto:2>creature
|
||||||
|
|||||||
Reference in New Issue
Block a user