Erwan
-fix issue 221 (legendaries+animate dead)
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@@ -1,37 +0,0 @@
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#NAME: Animated Legendaries 1
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#DESC: Legendary creatures with "Animate Dead" cast
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#DESC: on them don't get buried ny the Legendary rule.
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#DESC: The script animates a legend, afterwards the
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#DESC: opponent plays the same legend.
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#DESC: See http://code.google.com/p/wagic/issues/detail?id=221
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[INIT]
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secondmain
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[PLAYER1]
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hand:Animate Dead
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manapool:{B}{B}
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[PLAYER2]
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inplay:2743,2744,2745,1392,1393,1394
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graveyard:106426
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hand:39932
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[DO]
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Animate Dead
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106426
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eot
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next
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next
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next
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2743
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2744
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2745
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1392
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1393
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1394
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39932
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[ASSERT]
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firstmain
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[PLAYER1]
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graveyard:Animate Dead
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[PLAYER2]
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inplay:2743,2744,2745,1392,1393,1394
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graveyard:39932,106426
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[END]
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@@ -1,23 +0,0 @@
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#NAME: Animated Legendaries 2
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#DESC: Legendary creatures with "Animate Dead" cast
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#DESC: on them don't get buried ny the Legendary rule.
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#DESC: The script animates a legend, afterwards the
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#DESC: *same* player plays the same legend.
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#DESC: See http://code.google.com/p/wagic/issues/detail?id=221
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[INIT]
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firstmain
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[PLAYER1]
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graveyard:106426
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hand:39932,Animate Dead
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manapool:{B}{B}{U}{U}{U}{U}{U}{U}
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[PLAYER2]
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[DO]
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Animate Dead
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106426
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39932
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[ASSERT]
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firstmain
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[PLAYER1]
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graveyard:Animate Dead,39932,106426
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[PLAYER2]
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[END]
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@@ -1,22 +0,0 @@
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#NAME: Animated Legendaries 3
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#DESC: Legendary creatures with "Animate Dead" cast
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#DESC: on them don't get buried ny the Legendary rule.
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#DESC: This script just tests whether the same legendary
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#DESC: (with different IDs) is correctly affected by
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#DESC: the Legendary rule if no Animate Dead is involved.
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#DESC: See http://code.google.com/p/wagic/issues/detail?id=221
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[INIT]
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firstmain
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[PLAYER1]
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inplay:106426
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hand:39932
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manapool:{U}{U}{U}{U}{U}{U}
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[PLAYER2]
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[DO]
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39932
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[ASSERT]
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firstmain
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[PLAYER1]
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graveyard:39932,106426
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[PLAYER2]
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[END]
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