added current AI deck name to "start" menu while dueling
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@@ -30,7 +30,7 @@ int AIAction::Act(){
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return 0;
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}
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AIPlayer::AIPlayer(MTGPlayerCards * deck, string file, string fileSmall) : Player(deck, file, fileSmall) {
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AIPlayer::AIPlayer(MTGDeck * deck, string file, string fileSmall) : Player(deck, file, fileSmall) {
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nextCardToPlay = NULL;
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stats = NULL;
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agressivity = 50;
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@@ -605,10 +605,11 @@ AIPlayer * AIPlayerFactory::createAIPlayer(MTGAllCards * collection, Player * op
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}
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MTGDeck * tempDeck = NEW MTGDeck(deckFile, collection);
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MTGPlayerCards * deck = NEW MTGPlayerCards(tempDeck);
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//MTGPlayerCards * deck = NEW MTGPlayerCards(tempDeck);
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AIPlayerBaka * baka = NEW AIPlayerBaka(tempDeck,deckFile, deckFileSmall, avatarFile);
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baka->deckId = deckid;
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delete tempDeck;
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AIPlayerBaka * baka = NEW AIPlayerBaka(deck,deckFile, deckFileSmall, avatarFile);
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baka->deckId = deckid;
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return baka;
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}
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@@ -664,7 +665,7 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
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return nextCardToPlay;
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}
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AIPlayerBaka::AIPlayerBaka(MTGPlayerCards * deck, string file, string fileSmall, string avatarFile) : AIPlayer(deck, file, fileSmall) {
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AIPlayerBaka::AIPlayerBaka(MTGDeck * deck, string file, string fileSmall, string avatarFile) : AIPlayer(deck, file, fileSmall) {
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mAvatarTex = resources.RetrieveTexture(avatarFile,RETRIEVE_LOCK,TEXTURE_SUB_AVATAR);
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if(!mAvatarTex){
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@@ -680,6 +681,7 @@ AIPlayerBaka::AIPlayerBaka(MTGPlayerCards * deck, string file, string fileSmall,
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initTimer();
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}
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void AIPlayerBaka::initTimer(){
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timer = 0.1f;
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}
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