Erwan - fizzle spells that have invalid targets
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@@ -8,6 +8,7 @@
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#include "../include/Damage.h"
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#include "../include/ManaCost.h"
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#include "../include/GameOptions.h"
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#include "../include/TargetChooser.h"
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// WALDORF - added to support drawing big cards during interrupts
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#include "../include/CardGui.h"
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#include "../include/Translate.h"
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@@ -98,15 +99,16 @@ ostream& StackAbility::toString(ostream& out) const
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/* Spell Cast */
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Spell::Spell(MTGCardInstance * _source): Interruptible(0), TargetsList(){
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Spell::Spell(MTGCardInstance * _source): Interruptible(0){
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source = _source;
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mHeight= 40;
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type = ACTION_SPELL;
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cost = NEW ManaCost();
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tc = NULL;
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}
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Spell::Spell(int id, MTGCardInstance * _source, Targetable * _targets[], int nb_targets, ManaCost * _cost): Interruptible(id), TargetsList(_targets, nb_targets),cost(_cost){
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Spell::Spell(int id, MTGCardInstance * _source, TargetChooser * tc, ManaCost * _cost): Interruptible(id), tc(tc),cost(_cost){
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source = _source;
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mHeight = 40;
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type = ACTION_SPELL;
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@@ -119,6 +121,7 @@ const char * Spell::getDisplayName(){
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Spell::~Spell(){
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SAFE_DELETE(cost);
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SAFE_DELETE(tc);
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}
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int Spell::resolve(){
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@@ -145,6 +148,40 @@ int Spell::resolve(){
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return 1;
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}
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MTGCardInstance * Spell::getNextCardTarget(MTGCardInstance * previous){
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if (!tc) return NULL;
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return tc->getNextCardTarget(previous);
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}
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Player * Spell::getNextPlayerTarget(Player * previous){
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if (!tc) return NULL;
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return tc->getNextPlayerTarget(previous);
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}
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Damageable * Spell::getNextDamageableTarget(Damageable * previous){
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if (!tc) return NULL;
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return tc->getNextDamageableTarget(previous);
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}
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Interruptible * Spell::getNextInterruptible(Interruptible * previous, int type){
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if (!tc) return NULL;
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return tc->getNextInterruptible(previous,type);
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}
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Spell * Spell::getNextSpellTarget(Spell * previous){
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if (!tc) return NULL;
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return tc->getNextSpellTarget(previous);
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}
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Damage * Spell::getNextDamageTarget(Damage * previous){
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if (!tc) return NULL;
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return tc->getNextDamageTarget(previous);
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}
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Targetable * Spell::getNextTarget(Targetable * previous, int type ){
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if (!tc) return NULL;
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return tc->getNextTarget(previous,type);
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}
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int Spell::getNbTargets(){
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if (!tc) return 0;
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return tc->cursor;
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}
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void Spell::Render(){
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mFont->SetBase(0);
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@@ -343,13 +380,13 @@ int ActionStack::addAction(Interruptible * action){
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return 1;
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}
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Spell * ActionStack::addSpell(MTGCardInstance * _source, Targetable * _targets[], int _nbtargets, ManaCost * mana){
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Spell * ActionStack::addSpell(MTGCardInstance * _source, TargetChooser * tc, ManaCost * mana){
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#if defined (WIN32) || defined (LINUX)
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char buf[4096], *p = buf;
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sprintf(buf, "Add spell\n");
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OutputDebugString(buf);
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#endif
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Spell * spell = NEW Spell(mCount,_source,_targets,_nbtargets, mana);
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Spell * spell = NEW Spell(mCount,_source,tc, mana);
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addAction(spell);
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if (!game->players[0]->isAI() &&
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_source->controller()==game->players[0] &&
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@@ -478,29 +478,6 @@ Player * GameObserver::currentlyActing(){
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return currentActionPlayer;
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}
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int GameObserver::tryToTapOrUntap(MTGCardInstance * card){
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int reaction = mLayers->actionLayer()->isReactingToClick(card);
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if (reaction){
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if (reaction == 1){
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mLayers->actionLayer()->reactToClick(card);
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}else{
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//TODO, what happens when several abilities react to the click ?
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}
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return reaction;
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}else{
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if (card->isTapped() && card->controller() == currentPlayer){
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int a = ConstraintResolver::untap(this, card);
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return a;
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}else{
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//TODO Check Spells
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//card->tap();
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return 0;
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}
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return 0;
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}
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}
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//TODO CORRECT THIS MESS
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int GameObserver::targetListIsSet(MTGCardInstance * card){
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if (targetChooser == NULL){
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@@ -514,12 +491,3 @@ int GameObserver::targetListIsSet(MTGCardInstance * card){
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return (targetChooser->targetListSet());
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}
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int GameObserver::checkManaCost(MTGCardInstance * card){
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ManaCost * playerMana = currentlyActing()->getManaPool();
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ManaCost * cost = card->getManaCost();
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if (playerMana->canAfford(cost)){
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return 1;
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}
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return 0;
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}
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@@ -838,7 +838,14 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
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MTGCardInstance * card = spell->source;
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if (spell->cursor==1) card->target = spell->getNextCardTarget();
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if (spell->getNbTargets()==1){
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card->target = spell->getNextCardTarget();
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if (card->target && !spell->tc->canTarget(card->target)){
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MTGPlayerCards * zones = card->controller()->game;
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zones->putInGraveyard(card);
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return; //fizzle
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}
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}
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_id = magicText(_id, spell);
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GameObserver * game = GameObserver::GetInstance();
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@@ -1242,7 +1249,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
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}
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case 1192: //BrainGeyser
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{
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Player * player = ((Player * )spell->targets[0]);
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Player * player = spell->getNextPlayerTarget();
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int x = spell->cost->getConvertedCost() - 2;
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for (int i = 0; i < x ; i++){
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player->game->drawFromLibrary();
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@@ -62,10 +62,10 @@ int MTGPutInPlayRule::reactToClick(MTGCardInstance * card){
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}else{
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Spell * spell = NULL;
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if (game->targetChooser){
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spell = game->mLayers->stackLayer()->addSpell(card,game->targetChooser->targets,game->targetChooser->cursor, spellCost);
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SAFE_DELETE(game->targetChooser);
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spell = game->mLayers->stackLayer()->addSpell(card,game->targetChooser, spellCost);
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game->targetChooser = NULL;
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}else{
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spell = game->mLayers->stackLayer()->addSpell(card,NULL,0, spellCost);
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spell = game->mLayers->stackLayer()->addSpell(card,NULL, spellCost);
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}
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MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->stack);
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spell->source = copy;
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