Bug fixes in primitives, planeswalkers minus character

Replaced unusual characters in the planeswalkers file.
This commit is contained in:
Eduardo MG
2024-08-12 08:35:44 -06:00
parent 2588bcd050
commit 4f24b94faa
2 changed files with 100 additions and 100 deletions
@@ -1,6 +1,6 @@
#Primitives Pack for Wagic the Homebrew.
#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
#I sorted this programmatically - Thanks to Vitty85 02-08-2024
#Sorted this programmatically - Thanks to Vitty85 02-08-2024
[card]
name=+2 Mace
auto={3}:equip
@@ -59719,7 +59719,7 @@ toughness=4
name=Lavaspur Boots
auto=teach(creature) 1/0
auto=teach(creature) haste
auto=teach(creature) _WARD1_
auto=teach(creature) transforms((,newability[_WARD1_]))
auto={1}:equip
text=Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- Equip {1}
mana={1}
@@ -63962,7 +63962,7 @@ toughness=4
[card]
name=Mangara, the Diplomat
abilities=lifelink
auto=@combat(attacking) source(creature|opponentBattlefield) if type(creature[attacking]|opponentBattlefield)~morethan~1 then turnlimited:draw:1 controller
auto=@combat(attacking) source(creature|opponentBattlefield) turnlimited:if type(creature[attacking]|opponentBattlefield)~morethan~1 then draw:1 controller
auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:draw:1 controller
text=Lifelink -- Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. -- Whenever an opponent casts their second spell each turn, draw a card.
mana={3}{W}
@@ -80225,14 +80225,14 @@ type=Sorcery
[card]
name=Pteramander
abilities=flying
auto={7}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~0} name(Adapt 4) this(counter{1/1}<1) transforms((,newability[counter(1/1.4)])) forever
auto={6}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~1} name(Adapt 4) this(counter{1/1}<1) transforms((,newability[counter(1/1.4)])) forever
auto={5}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~2} name(Adapt 4) this(counter{1/1}<1) transforms((,newability[counter(1/1.4)])) forever
auto={4}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~3} name(Adapt 4) this(counter{1/1}<1) transforms((,newability[counter(1/1.4)])) forever
auto={3}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~4} name(Adapt 4) this(counter{1/1}<1) transforms((,newability[counter(1/1.4)])) forever
auto={2}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~5} name(Adapt 4) this(counter{1/1}<1) transforms((,newability[counter(1/1.4)])) forever
auto={1}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~6} name(Adapt 4) this(counter{1/1}<1) transforms((,newability[counter(1/1.4)])) forever
auto={U}:restriction{type(*[instant;sorcery]|myGraveyard)~morethan~6} name(Adapt 4) this(counter{1/1}<1) transforms((,newability[counter(1/1.4)])) forever
auto=this(cantargetcard(*[-Adapted]) {7}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~0} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever
auto=this(cantargetcard(*[-Adapted]) {6}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~1} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever
auto=this(cantargetcard(*[-Adapted]) {5}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~2} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever
auto=this(cantargetcard(*[-Adapted]) {4}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~3} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever
auto=this(cantargetcard(*[-Adapted]) {3}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~4} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever
auto=this(cantargetcard(*[-Adapted]) {2}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~5} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever
auto=this(cantargetcard(*[-Adapted]) {1}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~6} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever
auto=this(cantargetcard(*[-Adapted]) {U}:restriction{type(*[instant;sorcery]|myGraveyard)~morethan~6} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever
text=Flying -- {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
mana={U}
type=Creature
@@ -81824,7 +81824,7 @@ type=Instant
[card]
name=Rakish Crew
auto=_MERCENARYTOKEN_
auto=@movedTo(Assassin,Mercenary,Pirate,Rogue,Warlock|graveyard) from(battlefield):life:-1 all(opponent) && life:1
auto=@movedTo(Assassin,Mercenary,Pirate,Rogue,Warlock|graveyard) from(myBattlefield):life:-1 all(opponent) && life:1
text=When Rakish Crew enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." -- Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
mana={2}{B}
type=Enchantment
@@ -83270,7 +83270,7 @@ toughness=2
[card]
name=Reckless Pyrosurfer
abilities=haste
auto=_LANDFALL_transforms((,newability[_ATTACKING_all(other creature[attacking]) 1/0 ueot])) ueot
auto=_LANDFALL_transforms((,newability[_ATTACKING_all(other creature[attacking]) 1/0])) ueot
text=Haste -- Landfall - Whenever a land enters under your control, Reckless Pyrosurfer gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)
mana={1}{R}
type=Creature
@@ -89213,7 +89213,7 @@ auto=fading:7
auto={C(0/0,-1,Fade)}:name(Create Saproling) token(Saproling,Creature Saproling Fade,0/0,green)
auto=thisforeach(variable{hascntfade}>=1) lord(saproling[fade]|mybattlefield) 1/1
auto=@counterremoved(0/0,1,Fade) from(this) restriction{compare(hascntfade)~equalto~0}:all(saproling[fade]|mybattlefield) -1/-1
auto=@movedto(this|nonbattlezone) from(mybattlefield) bury all(saproling[fade]|mybattlefield)
auto=@movedto(this|nonbattlezone) from(mybattlefield):bury all(saproling[fade]|mybattlefield)
text=Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." -- When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.
mana={4}{G}
type=Enchantment
@@ -91357,7 +91357,7 @@ type=Land
[card]
name=Secret Rendezvous
auto=draw:3 controller
auto=draw:3 opponent
auto=target(opponent) draw:3 targetedPlayer
text=You and target opponent each draw three cards.
mana={1}{W}{W}
type=Sorcery
@@ -92572,9 +92572,9 @@ type=Instant
[card]
name=Shadow of the Second Sun
target=player
auto=@each targetedplayer secondmain:nextphasealter(add,untap,controller,after<this>)
auto=@each targetedplayer secondmain:nextphasealter(add,upkeep,controller,after<this>)
auto=@each targetedplayer secondmain:nextphasealter(add,draw,controller,after<this>)
auto=@each targetedplayer combatends:nextphasealter(add,untap,controller,after<this>)
auto=@each targetedplayer combatends:nextphasealter(add,upkeep,controller,after<this>)
auto=@each targetedplayer combatends:nextphasealter(add,draw,controller,after<this>)
text=Enchant player -- At the beginning of enchanted player's postcombat main phase, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
mana={4}{U}{U}
type=Enchantment
@@ -99094,9 +99094,9 @@ toughness=5
[card]
name=Sphinx of the Second Sun
abilities=flying
auto=@each my secondmain:nextphasealter(add,untap,controller,after<this>)
auto=@each my secondmain:nextphasealter(add,upkeep,controller,after<this>)
auto=@each my secondmain:nextphasealter(add,draw,controller,after<this>)
auto=@each my combatends:nextphasealter(add,untap,controller,after<this>)
auto=@each my combatends:nextphasealter(add,upkeep,controller,after<this>)
auto=@each my combatends:nextphasealter(add,draw,controller,after<this>)
text=Flying -- At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
mana={6}{U}{U}
type=Creature
@@ -111893,8 +111893,8 @@ name=Ukkima, Stalking Shadow
abilities=hiddenface,unblockable,partner
partner=Cazur, Ruthless Stalker
auto=_PARTNER_
auto=@movedto(this|nonbattlezone):life:power controller
auto=@movedto(this|nonbattlezone):damage:power target(player)
auto=@movedto(this|nonbattlezone) from(battlefield):life:power controller
auto=@movedto(this|nonbattlezone) from(battlefield):damage:power target(player)
text=Partner with Cazur, Ruthless Stalker (When this creature enters, target player may put Cazur into their hand from their library, then shuffle.) -- Ukkima, Stalking Shadow can't be blocked. -- When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
mana={1}{U}{B}
type=Legendary Creature
@@ -115039,7 +115039,7 @@ toughness=1
[card]
name=Viashino Sandsprinter
abilities=trample,haste
auto=@each endofturn moveTo(ownerHand)
auto=@each endofturn:moveTo(ownerHand)
autohand={R}{cycle}:name(cycling) draw:1
text=Trample, haste -- At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.) -- Cycling {R} ({R}, Discard this card: Draw a card.)
mana={1}{R}{R}