- Added SDL, libjpeg and libpng

- Added Android project and Java files
This commit is contained in:
Xawotihs
2011-04-23 19:25:48 +00:00
parent d48176e390
commit 4ed7f10def
571 changed files with 216345 additions and 0 deletions
@@ -0,0 +1,36 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_cocoaclipboard_h
#define _SDL_cocoaclipboard_h
/* Forward declaration */
struct SDL_VideoData;
extern int Cocoa_SetClipboardText(_THIS, const char *text);
extern char *Cocoa_GetClipboardText(_THIS);
extern SDL_bool Cocoa_HasClipboardText(_THIS);
extern void Cocoa_CheckClipboardUpdate(struct SDL_VideoData * data);
#endif /* _SDL_cocoaclipboard_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,139 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_cocoavideo.h"
#include "../../events/SDL_clipboardevents_c.h"
static NSString *
GetTextFormat(_THIS)
{
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (data->osversion >= 0x1060) {
return NSPasteboardTypeString;
} else {
return NSStringPboardType;
}
#else
return NSStringPboardType;
#endif
}
int
Cocoa_SetClipboardText(_THIS, const char *text)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
NSAutoreleasePool *pool;
NSPasteboard *pasteboard;
NSString *format = GetTextFormat(_this);
pool = [[NSAutoreleasePool alloc] init];
pasteboard = [NSPasteboard generalPasteboard];
data->clipboard_count = [pasteboard declareTypes:[NSArray arrayWithObject:format] owner:nil];
[pasteboard setString:[NSString stringWithUTF8String:text] forType:format];
[pool release];
return 0;
}
char *
Cocoa_GetClipboardText(_THIS)
{
NSAutoreleasePool *pool;
NSPasteboard *pasteboard;
NSString *format = GetTextFormat(_this);
NSString *available;
char *text;
pool = [[NSAutoreleasePool alloc] init];
pasteboard = [NSPasteboard generalPasteboard];
available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:format]];
if ([available isEqualToString:format]) {
NSString* string;
const char *utf8;
string = [pasteboard stringForType:format];
if (string == nil) {
utf8 = "";
} else {
utf8 = [string UTF8String];
}
text = SDL_strdup(utf8);
} else {
text = SDL_strdup("");
}
[pool release];
return text;
}
SDL_bool
Cocoa_HasClipboardText(_THIS)
{
NSAutoreleasePool *pool;
NSPasteboard *pasteboard;
NSString *format = GetTextFormat(_this);
NSString *available;
SDL_bool result;
pool = [[NSAutoreleasePool alloc] init];
pasteboard = [NSPasteboard generalPasteboard];
available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:format]];
if ([available isEqualToString:format]) {
result = SDL_TRUE;
} else {
result = SDL_FALSE;
}
[pool release];
return result;
}
void
Cocoa_CheckClipboardUpdate(struct SDL_VideoData * data)
{
NSAutoreleasePool *pool;
NSPasteboard *pasteboard;
NSInteger count;
pool = [[NSAutoreleasePool alloc] init];
pasteboard = [NSPasteboard generalPasteboard];
count = [pasteboard changeCount];
if (count != data->clipboard_count) {
if (data->clipboard_count) {
SDL_SendClipboardUpdate();
}
data->clipboard_count = count;
}
[pool release];
}
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,31 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_cocoaevents_h
#define _SDL_cocoaevents_h
extern void Cocoa_RegisterApp(void);
extern void Cocoa_PumpEvents(_THIS);
#endif /* _SDL_cocoaevents_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,223 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_timer.h"
#include "SDL_cocoavideo.h"
#include "../../events/SDL_events_c.h"
#if !defined(UsrActivity) && defined(__LP64__) && !defined(__POWER__)
/*
* Workaround for a bug in the 10.5 SDK: By accident, OSService.h does
* not include Power.h at all when compiling in 64bit mode. This has
* been fixed in 10.6, but for 10.5, we manually define UsrActivity
* to ensure compilation works.
*/
#define UsrActivity 1
#endif
/* setAppleMenu disappeared from the headers in 10.4 */
@interface NSApplication(NSAppleMenu)
- (void)setAppleMenu:(NSMenu *)menu;
@end
@interface SDLAppDelegate : NSObject
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;
@end
@implementation SDLAppDelegate : NSObject
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
SDL_SendQuit();
return NSTerminateCancel;
}
@end
static NSString *
GetApplicationName(void)
{
NSDictionary *dict;
NSString *appName = 0;
/* Determine the application name */
dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
if (dict)
appName = [dict objectForKey: @"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
static void
CreateApplicationMenus(void)
{
NSString *appName;
NSString *title;
NSMenu *appleMenu;
NSMenu *windowMenu;
NSMenuItem *menuItem;
/* Create the main menu bar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
/* Create the application menu */
appName = GetApplicationName();
appleMenu = [[NSMenu alloc] initWithTitle:@""];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
[appleMenu addItemWithTitle:@"Preferences" action:nil keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@/*"h"*/""];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@/*"h"*/""];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@/*"q"*/""];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
[menuItem release];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
[appleMenu release];
/* Create the window menu */
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@/*"m"*/""];
[windowMenu addItem:menuItem];
[menuItem release];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[menuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:menuItem];
[menuItem release];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
[windowMenu release];
}
void
Cocoa_RegisterApp(void)
{
ProcessSerialNumber psn;
NSAutoreleasePool *pool;
if (!GetCurrentProcess(&psn)) {
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
SetFrontProcess(&psn);
}
pool = [[NSAutoreleasePool alloc] init];
if (NSApp == nil) {
[NSApplication sharedApplication];
if ([NSApp mainMenu] == nil) {
CreateApplicationMenus();
}
[NSApp finishLaunching];
}
if ([NSApp delegate] == nil) {
[NSApp setDelegate:[[SDLAppDelegate alloc] init]];
}
[pool release];
}
void
Cocoa_PumpEvents(_THIS)
{
NSAutoreleasePool *pool;
/* Update activity every 30 seconds to prevent screensaver */
if (_this->suspend_screensaver) {
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
Uint32 now = SDL_GetTicks();
if (!data->screensaver_activity ||
(int)(now-data->screensaver_activity) >= 30000) {
UpdateSystemActivity(UsrActivity);
data->screensaver_activity = now;
}
}
pool = [[NSAutoreleasePool alloc] init];
for ( ; ; ) {
NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ];
if ( event == nil ) {
break;
}
switch ([event type]) {
case NSLeftMouseDown:
case NSOtherMouseDown:
case NSRightMouseDown:
case NSLeftMouseUp:
case NSOtherMouseUp:
case NSRightMouseUp:
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged: /* usually middle mouse dragged */
case NSMouseMoved:
case NSScrollWheel:
Cocoa_HandleMouseEvent(_this, event);
/* Pass through to NSApp to make sure everything stays in sync */
[NSApp sendEvent:event];
break;
case NSKeyDown:
case NSKeyUp:
case NSFlagsChanged:
Cocoa_HandleKeyEvent(_this, event);
/* Fall through to pass event to NSApp; er, nevermind... */
/* Add to support system-wide keyboard shortcuts like CMD+Space */
if (([event modifierFlags] & NSCommandKeyMask) || [event type] == NSFlagsChanged)
[NSApp sendEvent: event];
break;
default:
[NSApp sendEvent:event];
break;
}
}
[pool release];
}
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,36 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_cocoakeyboard_h
#define _SDL_cocoakeyboard_h
extern void Cocoa_InitKeyboard(_THIS);
extern void Cocoa_HandleKeyEvent(_THIS, NSEvent * event);
extern void Cocoa_QuitKeyboard(_THIS);
extern void Cocoa_StartTextInput(_THIS);
extern void Cocoa_StopTextInput(_THIS);
extern void Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect);
#endif /* _SDL_cocoakeyboard_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,736 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_cocoavideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/scancodes_darwin.h"
#include <Carbon/Carbon.h>
//#define DEBUG_IME NSLog
#define DEBUG_IME
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICELCTLKEYMASK 0x00000001
#endif
#ifndef NX_DEVICELSHIFTKEYMASK
#define NX_DEVICELSHIFTKEYMASK 0x00000002
#endif
#ifndef NX_DEVICERSHIFTKEYMASK
#define NX_DEVICERSHIFTKEYMASK 0x00000004
#endif
#ifndef NX_DEVICELCMDKEYMASK
#define NX_DEVICELCMDKEYMASK 0x00000008
#endif
#ifndef NX_DEVICERCMDKEYMASK
#define NX_DEVICERCMDKEYMASK 0x00000010
#endif
#ifndef NX_DEVICELALTKEYMASK
#define NX_DEVICELALTKEYMASK 0x00000020
#endif
#ifndef NX_DEVICERALTKEYMASK
#define NX_DEVICERALTKEYMASK 0x00000040
#endif
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICERCTLKEYMASK 0x00002000
#endif
@interface SDLTranslatorResponder : NSView <NSTextInput>
{
NSString *_markedText;
NSRange _markedRange;
NSRange _selectedRange;
SDL_Rect _inputRect;
}
- (void) doCommandBySelector:(SEL)myselector;
- (void) setInputRect:(SDL_Rect *) rect;
@end
@implementation SDLTranslatorResponder
- (void) setInputRect:(SDL_Rect *) rect
{
_inputRect = *rect;
}
- (void) insertText:(id) aString
{
const char *str;
DEBUG_IME(@"insertText: %@", aString);
/* Could be NSString or NSAttributedString, so we have
* to test and convert it before return as SDL event */
if ([aString isKindOfClass: [NSAttributedString class]])
str = [[aString string] UTF8String];
else
str = [aString UTF8String];
SDL_SendKeyboardText(str);
}
- (void) doCommandBySelector:(SEL) myselector
{
// No need to do anything since we are not using Cocoa
// selectors to handle special keys, instead we use SDL
// key events to do the same job.
}
- (BOOL) hasMarkedText
{
return _markedText != nil;
}
- (NSRange) markedRange
{
return _markedRange;
}
- (NSRange) selectedRange
{
return _selectedRange;
}
- (void) setMarkedText:(id) aString
selectedRange:(NSRange) selRange
{
if ([aString isKindOfClass: [NSAttributedString class]])
aString = [aString string];
if ([aString length] == 0)
{
[self unmarkText];
return;
}
if (_markedText != aString)
{
[_markedText release];
_markedText = [aString retain];
}
_selectedRange = selRange;
_markedRange = NSMakeRange(0, [aString length]);
SDL_SendEditingText([aString UTF8String],
selRange.location, selRange.length);
DEBUG_IME(@"setMarkedText: %@, (%d, %d)", _markedText,
selRange.location, selRange.length);
}
- (void) unmarkText
{
[_markedText release];
_markedText = nil;
SDL_SendEditingText("", 0, 0);
}
- (NSRect) firstRectForCharacterRange: (NSRange) theRange
{
NSWindow *window = [self window];
NSRect contentRect = [window contentRectForFrameRect: [window frame]];
float windowHeight = contentRect.size.height;
NSRect rect = NSMakeRect(_inputRect.x, windowHeight - _inputRect.y - _inputRect.h,
_inputRect.w, _inputRect.h);
DEBUG_IME(@"firstRectForCharacterRange: (%d, %d): windowHeight = %g, rect = %@",
theRange.location, theRange.length, windowHeight,
NSStringFromRect(rect));
rect.origin = [[self window] convertBaseToScreen: rect.origin];
return rect;
}
- (NSAttributedString *) attributedSubstringFromRange: (NSRange) theRange
{
DEBUG_IME(@"attributedSubstringFromRange: (%d, %d)", theRange.location, theRange.length);
return nil;
}
/* Needs long instead of NSInteger for compilation on Mac OS X 10.4 */
#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5
- (long) conversationIdentifier
#else
- (NSInteger) conversationIdentifier
#endif
{
return (long) self;
}
// This method returns the index for character that is
// nearest to thePoint. thPoint is in screen coordinate system.
- (NSUInteger) characterIndexForPoint:(NSPoint) thePoint
{
DEBUG_IME(@"characterIndexForPoint: (%g, %g)", thePoint.x, thePoint.y);
return 0;
}
// This method is the key to attribute extension.
// We could add new attributes through this method.
// NSInputServer examines the return value of this
// method & constructs appropriate attributed string.
- (NSArray *) validAttributesForMarkedText
{
return [NSArray array];
}
@end
/* This is the original behavior, before support was added for
* differentiating between left and right versions of the keys.
*/
static void
DoUnsidedModifiers(unsigned short scancode,
unsigned int oldMods, unsigned int newMods)
{
const int mapping[] = {
SDL_SCANCODE_CAPSLOCK,
SDL_SCANCODE_LSHIFT,
SDL_SCANCODE_LCTRL,
SDL_SCANCODE_LALT,
SDL_SCANCODE_LGUI
};
unsigned int i, bit;
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int oldMask, newMask;
oldMask = oldMods & bit;
newMask = newMods & bit;
if (oldMask && oldMask != newMask) { /* modifier up event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask) {
SDL_SendKeyboardKey(SDL_PRESSED, mapping[i]);
}
SDL_SendKeyboardKey(SDL_RELEASED, mapping[i]);
} else if (newMask && oldMask != newMask) { /* modifier down event */
SDL_SendKeyboardKey(SDL_PRESSED, mapping[i]);
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask) {
SDL_SendKeyboardKey(SDL_RELEASED, mapping[i]);
}
}
}
}
/* This is a helper function for HandleModifierSide. This
* function reverts back to behavior before the distinction between
* sides was made.
*/
static void
HandleNonDeviceModifier(unsigned int device_independent_mask,
unsigned int oldMods,
unsigned int newMods,
SDL_Scancode scancode)
{
unsigned int oldMask, newMask;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
oldMask = oldMods & device_independent_mask;
newMask = newMods & device_independent_mask;
if (oldMask && oldMask != newMask) {
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
} else if (newMask && oldMask != newMask) {
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
}
}
/* This is a helper function for HandleModifierSide.
* This function sets the actual SDL_PrivateKeyboard event.
*/
static void
HandleModifierOneSide(unsigned int oldMods, unsigned int newMods,
SDL_Scancode scancode,
unsigned int sided_device_dependent_mask)
{
unsigned int old_dep_mask, new_dep_mask;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
old_dep_mask = oldMods & sided_device_dependent_mask;
new_dep_mask = newMods & sided_device_dependent_mask;
/* We now know that this side bit flipped. But we don't know if
* it went pressed to released or released to pressed, so we must
* find out which it is.
*/
if (new_dep_mask && old_dep_mask != new_dep_mask) {
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
} else {
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
}
}
/* This is a helper function for DoSidedModifiers.
* This function will figure out if the modifier key is the left or right side,
* e.g. left-shift vs right-shift.
*/
static void
HandleModifierSide(int device_independent_mask,
unsigned int oldMods, unsigned int newMods,
SDL_Scancode left_scancode,
SDL_Scancode right_scancode,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask)
{
unsigned int device_dependent_mask = (left_device_dependent_mask |
right_device_dependent_mask);
unsigned int diff_mod;
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ((device_dependent_mask & newMods) == 0) {
/* Revert to the old behavior */
HandleNonDeviceModifier(device_independent_mask, oldMods, newMods, left_scancode);
return;
}
/* XOR the previous state against the new state to see if there's a change */
diff_mod = (device_dependent_mask & oldMods) ^
(device_dependent_mask & newMods);
if (diff_mod) {
/* A change in state was found. Isolate the left and right bits
* to handle them separately just in case the values can simulataneously
* change or if the bits don't both exist.
*/
if (left_device_dependent_mask & diff_mod) {
HandleModifierOneSide(oldMods, newMods, left_scancode, left_device_dependent_mask);
}
if (right_device_dependent_mask & diff_mod) {
HandleModifierOneSide(oldMods, newMods, right_scancode, right_device_dependent_mask);
}
}
}
/* This is a helper function for DoSidedModifiers.
* This function will release a key press in the case that
* it is clear that the modifier has been released (i.e. one side
* can't still be down).
*/
static void
ReleaseModifierSide(unsigned int device_independent_mask,
unsigned int oldMods, unsigned int newMods,
SDL_Scancode left_scancode,
SDL_Scancode right_scancode,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask)
{
unsigned int device_dependent_mask = (left_device_dependent_mask |
right_device_dependent_mask);
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ((device_dependent_mask & oldMods) == 0) {
/* In this case, we can't detect the keyboard, so use the left side
* to represent both, and release it.
*/
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
return;
}
/*
* This could have been done in an if-else case because at this point,
* we know that all keys have been released when calling this function.
* But I'm being paranoid so I want to handle each separately,
* so I hope this doesn't cause other problems.
*/
if ( left_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
}
if ( right_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(SDL_RELEASED, right_scancode);
}
}
/* This is a helper function for DoSidedModifiers.
* This function handles the CapsLock case.
*/
static void
HandleCapsLock(unsigned short scancode,
unsigned int oldMods, unsigned int newMods)
{
unsigned int oldMask, newMask;
oldMask = oldMods & NSAlphaShiftKeyMask;
newMask = newMods & NSAlphaShiftKeyMask;
if (oldMask != newMask) {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
}
oldMask = oldMods & NSNumericPadKeyMask;
newMask = newMods & NSNumericPadKeyMask;
if (oldMask != newMask) {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR);
}
}
/* This function will handle the modifier keys and also determine the
* correct side of the key.
*/
static void
DoSidedModifiers(unsigned short scancode,
unsigned int oldMods, unsigned int newMods)
{
/* Set up arrays for the key syms for the left and right side. */
const SDL_Scancode left_mapping[] = {
SDL_SCANCODE_LSHIFT,
SDL_SCANCODE_LCTRL,
SDL_SCANCODE_LALT,
SDL_SCANCODE_LGUI
};
const SDL_Scancode right_mapping[] = {
SDL_SCANCODE_RSHIFT,
SDL_SCANCODE_RCTRL,
SDL_SCANCODE_RALT,
SDL_SCANCODE_RGUI
};
/* Set up arrays for the device dependent masks with indices that
* correspond to the _mapping arrays
*/
const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK };
const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK };
unsigned int i, bit;
/* Handle CAPSLOCK separately because it doesn't have a left/right side */
HandleCapsLock(scancode, oldMods, newMods);
/* Iterate through the bits, testing each against the old modifiers */
for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int oldMask, newMask;
oldMask = oldMods & bit;
newMask = newMods & bit;
/* If the bit is set, we must always examine it because the left
* and right side keys may alternate or both may be pressed.
*/
if (newMask) {
HandleModifierSide(bit, oldMods, newMods,
left_mapping[i], right_mapping[i],
left_device_mapping[i], right_device_mapping[i]);
}
/* If the state changed from pressed to unpressed, we must examine
* the device dependent bits to release the correct keys.
*/
else if (oldMask && oldMask != newMask) {
ReleaseModifierSide(bit, oldMods, newMods,
left_mapping[i], right_mapping[i],
left_device_mapping[i], right_device_mapping[i]);
}
}
}
static void
HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (modifierFlags == data->modifierFlags) {
return;
}
/*
* Starting with Panther (10.3.0), the ability to distinguish between
* left side and right side modifiers is available.
*/
if (data->osversion >= 0x1030) {
DoSidedModifiers(scancode, data->modifierFlags, modifierFlags);
} else {
DoUnsidedModifiers(scancode, data->modifierFlags, modifierFlags);
}
data->modifierFlags = modifierFlags;
}
static void
UpdateKeymap(SDL_VideoData *data)
{
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
TISInputSourceRef key_layout;
#else
KeyboardLayoutRef key_layout;
#endif
const void *chr_data;
int i;
SDL_Scancode scancode;
SDL_Keycode keymap[SDL_NUM_SCANCODES];
/* See if the keymap needs to be updated */
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
key_layout = TISCopyCurrentKeyboardLayoutInputSource();
#else
KLGetCurrentKeyboardLayout(&key_layout);
#endif
if (key_layout == data->key_layout) {
return;
}
data->key_layout = key_layout;
SDL_GetDefaultKeymap(keymap);
/* Try Unicode data first (preferred as of Mac OS X 10.5) */
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
CFDataRef uchrDataRef = TISGetInputSourceProperty(key_layout, kTISPropertyUnicodeKeyLayoutData);
if (uchrDataRef)
chr_data = CFDataGetBytePtr(uchrDataRef);
else
goto cleanup;
#else
KLGetKeyboardLayoutProperty(key_layout, kKLuchrData, &chr_data);
#endif
if (chr_data) {
UInt32 keyboard_type = LMGetKbdType();
OSStatus err;
for (i = 0; i < SDL_arraysize(darwin_scancode_table); i++) {
UniChar s[8];
UniCharCount len;
UInt32 dead_key_state;
/* Make sure this scancode is a valid character scancode */
scancode = darwin_scancode_table[i];
if (scancode == SDL_SCANCODE_UNKNOWN ||
(keymap[scancode] & SDLK_SCANCODE_MASK)) {
continue;
}
dead_key_state = 0;
err = UCKeyTranslate ((UCKeyboardLayout *) chr_data,
i, kUCKeyActionDown,
0, keyboard_type,
kUCKeyTranslateNoDeadKeysMask,
&dead_key_state, 8, &len, s);
if (err != noErr)
continue;
if (len > 0 && s[0] != 0x10) {
keymap[scancode] = s[0];
}
}
SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES);
return;
}
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
cleanup:
CFRelease(key_layout);
#else
/* Fall back to older style key map data */
KLGetKeyboardLayoutProperty(key_layout, kKLKCHRData, &chr_data);
if (chr_data) {
for (i = 0; i < 128; i++) {
UInt32 c, state = 0;
/* Make sure this scancode is a valid character scancode */
scancode = darwin_scancode_table[i];
if (scancode == SDL_SCANCODE_UNKNOWN ||
(keymap[scancode] & SDLK_SCANCODE_MASK)) {
continue;
}
c = KeyTranslate (chr_data, i, &state) & 255;
if (state) {
/* Dead key, process key up */
c = KeyTranslate (chr_data, i | 128, &state) & 255;
}
if (c != 0 && c != 0x10) {
/* MacRoman to Unicode table, taken from X.org sources */
static const unsigned short macroman_table[128] = {
0xc4, 0xc5, 0xc7, 0xc9, 0xd1, 0xd6, 0xdc, 0xe1,
0xe0, 0xe2, 0xe4, 0xe3, 0xe5, 0xe7, 0xe9, 0xe8,
0xea, 0xeb, 0xed, 0xec, 0xee, 0xef, 0xf1, 0xf3,
0xf2, 0xf4, 0xf6, 0xf5, 0xfa, 0xf9, 0xfb, 0xfc,
0x2020, 0xb0, 0xa2, 0xa3, 0xa7, 0x2022, 0xb6, 0xdf,
0xae, 0xa9, 0x2122, 0xb4, 0xa8, 0x2260, 0xc6, 0xd8,
0x221e, 0xb1, 0x2264, 0x2265, 0xa5, 0xb5, 0x2202, 0x2211,
0x220f, 0x3c0, 0x222b, 0xaa, 0xba, 0x3a9, 0xe6, 0xf8,
0xbf, 0xa1, 0xac, 0x221a, 0x192, 0x2248, 0x2206, 0xab,
0xbb, 0x2026, 0xa0, 0xc0, 0xc3, 0xd5, 0x152, 0x153,
0x2013, 0x2014, 0x201c, 0x201d, 0x2018, 0x2019, 0xf7, 0x25ca,
0xff, 0x178, 0x2044, 0x20ac, 0x2039, 0x203a, 0xfb01, 0xfb02,
0x2021, 0xb7, 0x201a, 0x201e, 0x2030, 0xc2, 0xca, 0xc1,
0xcb, 0xc8, 0xcd, 0xce, 0xcf, 0xcc, 0xd3, 0xd4,
0xf8ff, 0xd2, 0xda, 0xdb, 0xd9, 0x131, 0x2c6, 0x2dc,
0xaf, 0x2d8, 0x2d9, 0x2da, 0xb8, 0x2dd, 0x2db, 0x2c7,
};
if (c >= 128) {
c = macroman_table[c - 128];
}
keymap[scancode] = c;
}
}
SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES);
return;
}
#endif
}
void
Cocoa_InitKeyboard(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
UpdateKeymap(data);
/* Set our own names for the platform-dependent but layout-independent keys */
/* This key is NumLock on the MacBook keyboard. :) */
/*SDL_SetScancodeName(SDL_SCANCODE_NUMLOCKCLEAR, "Clear");*/
SDL_SetScancodeName(SDL_SCANCODE_LALT, "Left Option");
SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Command");
SDL_SetScancodeName(SDL_SCANCODE_RALT, "Right Option");
SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Command");
}
void
Cocoa_StartTextInput(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSView *parentView = [[NSApp keyWindow] contentView];
/* We only keep one field editor per process, since only the front most
* window can receive text input events, so it make no sense to keep more
* than one copy. When we switched to another window and requesting for
* text input, simply remove the field editor from its superview then add
* it to the front most window's content view */
if (!data->fieldEdit) {
data->fieldEdit =
[[SDLTranslatorResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)];
}
if (![[data->fieldEdit superview] isEqual: parentView])
{
// DEBUG_IME(@"add fieldEdit to window contentView");
[data->fieldEdit removeFromSuperview];
[parentView addSubview: data->fieldEdit];
[[NSApp keyWindow] makeFirstResponder: data->fieldEdit];
}
[pool release];
}
void
Cocoa_StopTextInput(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (data && data->fieldEdit) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[data->fieldEdit removeFromSuperview];
[data->fieldEdit release];
data->fieldEdit = nil;
[pool release];
}
}
void
Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
[data->fieldEdit setInputRect: rect];
}
void
Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
unsigned short scancode = [event keyCode];
SDL_Scancode code;
#if 0
const char *text;
#endif
if ((scancode == 10 || scancode == 50) && KBGetLayoutType(LMGetKbdType()) == kKeyboardISO) {
/* see comments in SDL_cocoakeys.h */
scancode = 60 - scancode;
}
if (scancode < SDL_arraysize(darwin_scancode_table)) {
code = darwin_scancode_table[scancode];
}
else {
/* Hmm, does this ever happen? If so, need to extend the keymap... */
code = SDL_SCANCODE_UNKNOWN;
}
switch ([event type]) {
case NSKeyDown:
if (![event isARepeat]) {
/* See if we need to rebuild the keyboard layout */
UpdateKeymap(data);
}
SDL_SendKeyboardKey(SDL_PRESSED, code);
#if 1
if (code == SDL_SCANCODE_UNKNOWN) {
fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
}
#endif
if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
/* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */
[data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
#if 0
text = [[event characters] UTF8String];
if(text && *text) {
SDL_SendKeyboardText(text);
[data->fieldEdit setString:@""];
}
#endif
}
break;
case NSKeyUp:
SDL_SendKeyboardKey(SDL_RELEASED, code);
break;
case NSFlagsChanged:
/* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */
HandleModifiers(_this, scancode, [event modifierFlags]);
break;
default: /* just to avoid compiler warnings */
break;
}
}
void
Cocoa_QuitKeyboard(_THIS)
{
}
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,44 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_cocoamodes_h
#define _SDL_cocoamodes_h
typedef struct
{
CGDirectDisplayID display;
} SDL_DisplayData;
typedef struct
{
CFDictionaryRef moderef;
} SDL_DisplayModeData;
extern void Cocoa_InitModes(_THIS);
extern int Cocoa_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
extern void Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
extern int Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
extern void Cocoa_QuitModes(_THIS);
#endif /* _SDL_cocoamodes_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,329 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_cocoavideo.h"
#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5
/*
Add methods to get at private members of NSScreen.
Since there is a bug in Apple's screen switching code
that does not update this variable when switching
to fullscreen, we'll set it manually (but only for the
main screen).
*/
@interface NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
@end
@implementation NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
{
_frame = frame;
}
@end
#endif
static void
CG_SetError(const char *prefix, CGDisplayErr result)
{
const char *error;
switch (result) {
case kCGErrorFailure:
error = "kCGErrorFailure";
break;
case kCGErrorIllegalArgument:
error = "kCGErrorIllegalArgument";
break;
case kCGErrorInvalidConnection:
error = "kCGErrorInvalidConnection";
break;
case kCGErrorInvalidContext:
error = "kCGErrorInvalidContext";
break;
case kCGErrorCannotComplete:
error = "kCGErrorCannotComplete";
break;
case kCGErrorNameTooLong:
error = "kCGErrorNameTooLong";
break;
case kCGErrorNotImplemented:
error = "kCGErrorNotImplemented";
break;
case kCGErrorRangeCheck:
error = "kCGErrorRangeCheck";
break;
case kCGErrorTypeCheck:
error = "kCGErrorTypeCheck";
break;
case kCGErrorNoCurrentPoint:
error = "kCGErrorNoCurrentPoint";
break;
case kCGErrorInvalidOperation:
error = "kCGErrorInvalidOperation";
break;
case kCGErrorNoneAvailable:
error = "kCGErrorNoneAvailable";
break;
default:
error = "Unknown Error";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
static SDL_bool
GetDisplayMode(CFDictionaryRef moderef, SDL_DisplayMode *mode)
{
SDL_DisplayModeData *data;
CFNumberRef number;
long width, height, bpp, refreshRate;
data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data));
if (!data) {
return SDL_FALSE;
}
data->moderef = moderef;
number = CFDictionaryGetValue(moderef, kCGDisplayWidth);
CFNumberGetValue(number, kCFNumberLongType, &width);
number = CFDictionaryGetValue(moderef, kCGDisplayHeight);
CFNumberGetValue(number, kCFNumberLongType, &height);
number = CFDictionaryGetValue(moderef, kCGDisplayBitsPerPixel);
CFNumberGetValue(number, kCFNumberLongType, &bpp);
number = CFDictionaryGetValue(moderef, kCGDisplayRefreshRate);
CFNumberGetValue(number, kCFNumberLongType, &refreshRate);
mode->format = SDL_PIXELFORMAT_UNKNOWN;
switch (bpp) {
case 8:
/* We don't support palettized modes now */
return SDL_FALSE;
case 16:
mode->format = SDL_PIXELFORMAT_ARGB1555;
break;
case 32:
mode->format = SDL_PIXELFORMAT_ARGB8888;
break;
}
mode->w = width;
mode->h = height;
mode->refresh_rate = refreshRate;
mode->driverdata = data;
return SDL_TRUE;
}
void
Cocoa_InitModes(_THIS)
{
CGDisplayErr result;
CGDirectDisplayID *displays;
CGDisplayCount numDisplays;
int pass, i;
result = CGGetOnlineDisplayList(0, NULL, &numDisplays);
if (result != kCGErrorSuccess) {
CG_SetError("CGGetOnlineDisplayList()", result);
return;
}
displays = SDL_stack_alloc(CGDirectDisplayID, numDisplays);
result = CGGetOnlineDisplayList(numDisplays, displays, &numDisplays);
if (result != kCGErrorSuccess) {
CG_SetError("CGGetOnlineDisplayList()", result);
SDL_stack_free(displays);
return;
}
/* Pick up the primary display in the first pass, then get the rest */
for (pass = 0; pass < 2; ++pass) {
for (i = 0; i < numDisplays; ++i) {
SDL_VideoDisplay display;
SDL_DisplayData *displaydata;
SDL_DisplayMode mode;
CFDictionaryRef moderef;
if (pass == 0) {
if (!CGDisplayIsMain(displays[i])) {
continue;
}
} else {
if (CGDisplayIsMain(displays[i])) {
continue;
}
}
if (CGDisplayMirrorsDisplay(displays[i]) != kCGNullDirectDisplay) {
continue;
}
moderef = CGDisplayCurrentMode(displays[i]);
if (!moderef) {
continue;
}
displaydata = (SDL_DisplayData *) SDL_malloc(sizeof(*displaydata));
if (!displaydata) {
continue;
}
displaydata->display = displays[i];
SDL_zero(display);
if (!GetDisplayMode (moderef, &mode)) {
SDL_free(displaydata);
continue;
}
display.desktop_mode = mode;
display.current_mode = mode;
display.driverdata = displaydata;
SDL_AddVideoDisplay(&display);
}
}
SDL_stack_free(displays);
}
int
Cocoa_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
{
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
CGRect cgrect;
cgrect = CGDisplayBounds(displaydata->display);
rect->x = (int)cgrect.origin.x;
rect->y = (int)cgrect.origin.y;
rect->w = (int)cgrect.size.width;
rect->h = (int)cgrect.size.height;
return 0;
}
static void
AddDisplayMode(const void *moderef, void *context)
{
SDL_VideoDisplay *display = (SDL_VideoDisplay *) context;
SDL_DisplayMode mode;
if (GetDisplayMode(moderef, &mode)) {
SDL_AddDisplayMode(display, &mode);
}
}
void
Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
{
SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
CFArrayRef modes;
CFRange range;
modes = CGDisplayAvailableModes(data->display);
if (!modes) {
return;
}
range.location = 0;
range.length = CFArrayGetCount(modes);
CFArrayApplyFunction(modes, range, AddDisplayMode, display);
}
int
Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata;
CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
CGError result;
/* Fade to black to hide resolution-switching flicker */
if (CGAcquireDisplayFadeReservation(5, &fade_token) == kCGErrorSuccess) {
CGDisplayFade(fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
}
if (data == display->desktop_mode.driverdata) {
/* Restoring desktop mode */
CGDisplaySwitchToMode(displaydata->display, data->moderef);
if (CGDisplayIsMain(displaydata->display)) {
CGReleaseAllDisplays();
} else {
CGDisplayRelease(displaydata->display);
}
if (CGDisplayIsMain(displaydata->display)) {
ShowMenuBar();
}
} else {
/* Put up the blanking window (a window above all other windows) */
if (CGDisplayIsMain(displaydata->display)) {
/* If we don't capture all displays, Cocoa tries to rearrange windows... *sigh* */
result = CGCaptureAllDisplays();
} else {
result = CGDisplayCapture(displaydata->display);
}
if (result != kCGErrorSuccess) {
CG_SetError("CGDisplayCapture()", result);
goto ERR_NO_CAPTURE;
}
/* Do the physical switch */
result = CGDisplaySwitchToMode(displaydata->display, data->moderef);
if (result != kCGErrorSuccess) {
CG_SetError("CGDisplaySwitchToMode()", result);
goto ERR_NO_SWITCH;
}
/* Hide the menu bar so it doesn't intercept events */
if (CGDisplayIsMain(displaydata->display)) {
HideMenuBar();
}
}
/* Fade in again (asynchronously) */
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
CGDisplayFade(fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation(fade_token);
}
return 0;
/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
ERR_NO_SWITCH:
CGDisplayRelease(displaydata->display);
ERR_NO_CAPTURE:
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation(fade_token);
}
return -1;
}
void
Cocoa_QuitModes(_THIS)
{
int i;
for (i = 0; i < _this->num_displays; ++i) {
SDL_VideoDisplay *display = &_this->displays[i];
if (display->current_mode.driverdata != display->desktop_mode.driverdata) {
Cocoa_SetDisplayMode(_this, display, &display->desktop_mode);
}
}
ShowMenuBar();
}
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,33 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_cocoamouse_h
#define _SDL_cocoamouse_h
extern void Cocoa_InitMouse(_THIS);
extern void Cocoa_HandleMouseEvent(_THIS, NSEvent * event);
extern void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent * event);
extern void Cocoa_QuitMouse(_THIS);
#endif /* _SDL_cocoamouse_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,205 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_events.h"
#include "SDL_cocoavideo.h"
#include "../../events/SDL_mouse_c.h"
static SDL_Cursor *
Cocoa_CreateDefaultCursor()
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSCursor *nscursor;
SDL_Cursor *cursor = NULL;
nscursor = [NSCursor arrowCursor];
if (nscursor) {
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
cursor->driverdata = nscursor;
[nscursor retain];
}
}
[pool release];
return cursor;
}
static SDL_Cursor *
Cocoa_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSImage *nsimage;
NSCursor *nscursor = NULL;
SDL_Cursor *cursor = NULL;
nsimage = Cocoa_CreateImage(surface);
if (nsimage) {
nscursor = [[NSCursor alloc] initWithImage: nsimage hotSpot: NSMakePoint(hot_x, hot_y)];
}
if (nscursor) {
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
cursor->driverdata = nscursor;
}
}
[pool release];
return cursor;
}
static void
Cocoa_FreeCursor(SDL_Cursor * cursor)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSCursor *nscursor = (NSCursor *)cursor->driverdata;
[nscursor release];
SDL_free(cursor);
[pool release];
}
static int
Cocoa_ShowCursor(SDL_Cursor * cursor)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if (SDL_GetMouseFocus()) {
if (cursor) {
NSCursor *nscursor = (NSCursor *)cursor->driverdata;
[nscursor set];
[NSCursor unhide];
} else {
[NSCursor hide];
}
}
[pool release];
return 0;
}
static void
Cocoa_WarpMouse(SDL_Window * window, int x, int y)
{
CGPoint point;
point.x = (float)window->x + x;
point.y = (float)window->y + y;
CGWarpMouseCursorPosition(point);
}
static int
Cocoa_SetRelativeMouseMode(SDL_bool enabled)
{
CGError result;
if (enabled) {
result = CGAssociateMouseAndMouseCursorPosition(NO);
} else {
result = CGAssociateMouseAndMouseCursorPosition(YES);
}
if (result != kCGErrorSuccess) {
SDL_SetError("CGAssociateMouseAndMouseCursorPosition() failed");
return -1;
}
return 0;
}
void
Cocoa_InitMouse(_THIS)
{
SDL_Mouse *mouse = SDL_GetMouse();
mouse->CreateCursor = Cocoa_CreateCursor;
mouse->ShowCursor = Cocoa_ShowCursor;
mouse->FreeCursor = Cocoa_FreeCursor;
mouse->WarpMouse = Cocoa_WarpMouse;
mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode;
SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());
}
static int
ConvertMouseButtonToSDL(int button)
{
switch (button)
{
case 0:
return(SDL_BUTTON_LEFT); /* 1 */
case 1:
return(SDL_BUTTON_RIGHT); /* 3 */
case 2:
return(SDL_BUTTON_MIDDLE); /* 2 */
}
return button+1;
}
void
Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->relative_mode &&
([event type] == NSMouseMoved ||
[event type] == NSLeftMouseDragged ||
[event type] == NSRightMouseDragged ||
[event type] == NSOtherMouseDragged)) {
float x = [event deltaX];
float y = [event deltaY];
SDL_SendMouseMotion(mouse->focus, 1, (int)x, (int)y);
}
}
void
Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
{
float x = [event deltaX];
float y = [event deltaY];
if (x > 0) {
x += 0.9f;
} else if (x < 0) {
x -= 0.9f;
}
if (y > 0) {
y += 0.9f;
} else if (y < 0) {
y -= 0.9f;
}
SDL_SendMouseWheel(window, (int)x, (int)y);
}
void
Cocoa_QuitMouse(_THIS)
{
}
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,52 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_cocoaopengl_h
#define _SDL_cocoaopengl_h
#if SDL_VIDEO_OPENGL_CGL
/* Define this if you want to be able to toggle fullscreen mode seamlessly */
#define FULLSCREEN_TOGGLEABLE
struct SDL_GLDriverData
{
int initialized;
};
/* OpenGL functions */
extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
extern void Cocoa_GL_UnloadLibrary(_THIS);
extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
extern int Cocoa_GL_GetSwapInterval(_THIS);
extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
#endif /* SDL_VIDEO_OPENGL_CGL */
#endif /* _SDL_cocoaopengl_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,301 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_cocoavideo.h"
/* NSOpenGL implementation of SDL OpenGL support */
#if SDL_VIDEO_OPENGL_CGL
#include <OpenGL/CGLTypes.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLRenderers.h>
#include "SDL_loadso.h"
#include "SDL_opengl.h"
#define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
int
Cocoa_GL_LoadLibrary(_THIS, const char *path)
{
/* Load the OpenGL library */
if (path == NULL) {
path = SDL_getenv("SDL_OPENGL_LIBRARY");
}
if (path == NULL) {
path = DEFAULT_OPENGL;
}
_this->gl_config.dll_handle = SDL_LoadObject(path);
if (!_this->gl_config.dll_handle) {
return -1;
}
SDL_strlcpy(_this->gl_config.driver_path, path,
SDL_arraysize(_this->gl_config.driver_path));
return 0;
}
void *
Cocoa_GL_GetProcAddress(_THIS, const char *proc)
{
return SDL_LoadFunction(_this->gl_config.dll_handle, proc);
}
void
Cocoa_GL_UnloadLibrary(_THIS)
{
SDL_UnloadObject(_this->gl_config.dll_handle);
_this->gl_config.dll_handle = NULL;
}
SDL_GLContext
Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata;
NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLPixelFormat *fmt;
NSOpenGLContext *context;
int i = 0;
pool = [[NSAutoreleasePool alloc] init];
#ifndef FULLSCREEN_TOGGLEABLE
if (window->flags & SDL_WINDOW_FULLSCREEN) {
attr[i++] = NSOpenGLPFAFullScreen;
}
#endif
attr[i++] = NSOpenGLPFAColorSize;
attr[i++] = SDL_BYTESPERPIXEL(display->current_mode.format)*8;
attr[i++] = NSOpenGLPFADepthSize;
attr[i++] = _this->gl_config.depth_size;
if (_this->gl_config.double_buffer) {
attr[i++] = NSOpenGLPFADoubleBuffer;
}
if (_this->gl_config.stereo) {
attr[i++] = NSOpenGLPFAStereo;
}
if (_this->gl_config.stencil_size) {
attr[i++] = NSOpenGLPFAStencilSize;
attr[i++] = _this->gl_config.stencil_size;
}
if ((_this->gl_config.accum_red_size +
_this->gl_config.accum_green_size +
_this->gl_config.accum_blue_size +
_this->gl_config.accum_alpha_size) > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size;
}
if (_this->gl_config.multisamplebuffers) {
attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = _this->gl_config.multisamplebuffers;
}
if (_this->gl_config.multisamplesamples) {
attr[i++] = NSOpenGLPFASamples;
attr[i++] = _this->gl_config.multisamplesamples;
attr[i++] = NSOpenGLPFANoRecovery;
}
if (_this->gl_config.accelerated >= 0) {
if (_this->gl_config.accelerated) {
attr[i++] = NSOpenGLPFAAccelerated;
} else {
attr[i++] = NSOpenGLPFARendererID;
attr[i++] = kCGLRendererGenericFloatID;
}
}
attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask(displaydata->display);
attr[i] = 0;
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
if (fmt == nil) {
SDL_SetError ("Failed creating OpenGL pixel format");
[pool release];
return NULL;
}
context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
[fmt release];
if (context == nil) {
SDL_SetError ("Failed creating OpenGL context");
[pool release];
return NULL;
}
/*
* Wisdom from Apple engineer in reference to UT2003's OpenGL performance:
* "You are blowing a couple of the internal OpenGL function caches. This
* appears to be happening in the VAO case. You can tell OpenGL to up
* the cache size by issuing the following calls right after you create
* the OpenGL context. The default cache size is 16." --ryan.
*/
#ifndef GLI_ARRAY_FUNC_CACHE_MAX
#define GLI_ARRAY_FUNC_CACHE_MAX 284
#endif
#ifndef GLI_SUBMIT_FUNC_CACHE_MAX
#define GLI_SUBMIT_FUNC_CACHE_MAX 280
#endif
{
GLint cache_max = 64;
CGLContextObj ctx = [context CGLContextObj];
CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max);
CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max);
}
/* End Wisdom from Apple Engineer section. --ryan. */
[pool release];
if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) {
Cocoa_GL_DeleteContext(_this, context);
return NULL;
}
return context;
}
int
Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
if (context) {
SDL_WindowData *windowdata = (SDL_WindowData *)window->driverdata;
NSOpenGLContext *nscontext = (NSOpenGLContext *)context;
#ifndef FULLSCREEN_TOGGLEABLE
if (window->flags & SDL_WINDOW_FULLSCREEN) {
[nscontext setFullScreen];
} else
#endif
{
[nscontext setView:[windowdata->nswindow contentView]];
[nscontext update];
}
[nscontext makeCurrentContext];
} else {
[NSOpenGLContext clearCurrentContext];
}
[pool release];
return 0;
}
int
Cocoa_GL_SetSwapInterval(_THIS, int interval)
{
NSAutoreleasePool *pool;
NSOpenGLContext *nscontext;
GLint value;
int status;
pool = [[NSAutoreleasePool alloc] init];
nscontext = [NSOpenGLContext currentContext];
if (nscontext != nil) {
value = interval;
[nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval];
status = 0;
} else {
SDL_SetError("No current OpenGL context");
status = -1;
}
[pool release];
return status;
}
int
Cocoa_GL_GetSwapInterval(_THIS)
{
NSAutoreleasePool *pool;
NSOpenGLContext *nscontext;
GLint value;
int status;
pool = [[NSAutoreleasePool alloc] init];
nscontext = [NSOpenGLContext currentContext];
if (nscontext != nil) {
[nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval];
status = (int)value;
} else {
SDL_SetError("No current OpenGL context");
status = -1;
}
[pool release];
return status;
}
void
Cocoa_GL_SwapWindow(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool;
NSOpenGLContext *nscontext;
pool = [[NSAutoreleasePool alloc] init];
/* FIXME: Do we need to get the context for the window? */
nscontext = [NSOpenGLContext currentContext];
if (nscontext != nil) {
[nscontext flushBuffer];
}
[pool release];
}
void
Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context)
{
NSAutoreleasePool *pool;
NSOpenGLContext *nscontext = (NSOpenGLContext *)context;
pool = [[NSAutoreleasePool alloc] init];
[nscontext clearDrawable];
[nscontext release];
[pool release];
}
#endif /* SDL_VIDEO_OPENGL_CGL */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,43 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_cocoashape_h
#define _SDL_cocoashape_h
#include "SDL_stdinc.h"
#include "SDL_video.h"
#include "SDL_shape.h"
#include "../SDL_shape_internals.h"
typedef struct {
NSGraphicsContext* context;
SDL_bool saved;
SDL_ShapeTree* shape;
} SDL_ShapeData;
extern SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window);
extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
extern int Cocoa_ResizeWindowShape(SDL_Window *window);
#endif
@@ -0,0 +1,99 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_cocoavideo.h"
#include "SDL_shape.h"
#include "SDL_cocoashape.h"
#include "../SDL_sysvideo.h"
SDL_WindowShaper*
Cocoa_CreateShaper(SDL_Window* window) {
SDL_WindowData* windata = (SDL_WindowData*)window->driverdata;
[windata->nswindow setOpaque:NO];
#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_6
[windata->nswindow setStyleMask:NSBorderlessWindowMask];
#endif
SDL_WindowShaper* result = result = malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->userx = result->usery = 0;
window->shaper = result;
SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
result->driverdata = data;
data->context = [windata->nswindow graphicsContext];
data->saved = SDL_FALSE;
data->shape = NULL;
int resized_properly = Cocoa_ResizeWindowShape(window);
assert(resized_properly == 0);
return result;
}
typedef struct {
NSView* view;
NSBezierPath* path;
SDL_Window* window;
} SDL_CocoaClosure;
void
ConvertRects(SDL_ShapeTree* tree,void* closure) {
SDL_CocoaClosure* data = (SDL_CocoaClosure*)closure;
if(tree->kind == OpaqueShape) {
NSRect rect = NSMakeRect(tree->data.shape.x,data->window->h - tree->data.shape.y,tree->data.shape.w,tree->data.shape.h);
[data->path appendBezierPathWithRect:[data->view convertRect:rect toView:nil]];
}
}
int
Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) {
SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata;
SDL_WindowData* windata = (SDL_WindowData*)shaper->window->driverdata;
SDL_CocoaClosure closure;
NSAutoreleasePool *pool = NULL;
if(data->saved == SDL_TRUE) {
[data->context restoreGraphicsState];
data->saved = SDL_FALSE;
}
//[data->context saveGraphicsState];
//data->saved = SDL_TRUE;
[NSGraphicsContext setCurrentContext:data->context];
[[NSColor clearColor] set];
NSRectFill([[windata->nswindow contentView] frame]);
data->shape = SDL_CalculateShapeTree(*shape_mode,shape);
pool = [[NSAutoreleasePool alloc] init];
closure.view = [windata->nswindow contentView];
closure.path = [[NSBezierPath bezierPath] autorelease];
closure.window = shaper->window;
SDL_TraverseShapeTree(data->shape,&ConvertRects,&closure);
[closure.path addClip];
}
int
Cocoa_ResizeWindowShape(SDL_Window *window) {
SDL_ShapeData* data = window->shaper->driverdata;
assert(data != NULL);
return 0;
}
@@ -0,0 +1,71 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_cocoavideo_h
#define _SDL_cocoavideo_h
#include "SDL_opengl.h"
#include <ApplicationServices/ApplicationServices.h>
#include <Cocoa/Cocoa.h>
#include "SDL_keycode.h"
#include "../SDL_sysvideo.h"
#include "SDL_cocoaclipboard.h"
#include "SDL_cocoaevents.h"
#include "SDL_cocoakeyboard.h"
#include "SDL_cocoamodes.h"
#include "SDL_cocoamouse.h"
#include "SDL_cocoaopengl.h"
#include "SDL_cocoawindow.h"
#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5
#if __LP64__
typedef long NSInteger;
typedef unsigned long NSUInteger;
#else
typedef int NSInteger;
typedef unsigned int NSUInteger;
#endif
#endif
/* Private display data */
@class SDLTranslatorResponder;
typedef struct SDL_VideoData
{
SInt32 osversion;
unsigned int modifierFlags;
void *key_layout;
SDLTranslatorResponder *fieldEdit;
NSInteger clipboard_count;
Uint32 screensaver_activity;
} SDL_VideoData;
/* Utility functions */
extern NSImage * Cocoa_CreateImage(SDL_Surface * surface);
#endif /* _SDL_cocoavideo_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,248 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_endian.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
#include "SDL_assert.h"
/* Initialization/Query functions */
static int Cocoa_VideoInit(_THIS);
static void Cocoa_VideoQuit(_THIS);
/* Cocoa driver bootstrap functions */
static int
Cocoa_Available(void)
{
return (1);
}
static void
Cocoa_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_VideoDevice *
Cocoa_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
SDL_VideoData *data;
Cocoa_RegisterApp();
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device) {
data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
} else {
data = NULL;
}
if (!data) {
SDL_OutOfMemory();
if (device) {
SDL_free(device);
}
return NULL;
}
device->driverdata = data;
/* Find out what version of Mac OS X we're running */
Gestalt(gestaltSystemVersion, &data->osversion);
/* Set the function pointers */
device->VideoInit = Cocoa_VideoInit;
device->VideoQuit = Cocoa_VideoQuit;
device->GetDisplayBounds = Cocoa_GetDisplayBounds;
device->GetDisplayModes = Cocoa_GetDisplayModes;
device->SetDisplayMode = Cocoa_SetDisplayMode;
device->PumpEvents = Cocoa_PumpEvents;
device->CreateWindow = Cocoa_CreateWindow;
device->CreateWindowFrom = Cocoa_CreateWindowFrom;
device->SetWindowTitle = Cocoa_SetWindowTitle;
device->SetWindowIcon = Cocoa_SetWindowIcon;
device->SetWindowPosition = Cocoa_SetWindowPosition;
device->SetWindowSize = Cocoa_SetWindowSize;
device->ShowWindow = Cocoa_ShowWindow;
device->HideWindow = Cocoa_HideWindow;
device->RaiseWindow = Cocoa_RaiseWindow;
device->MaximizeWindow = Cocoa_MaximizeWindow;
device->MinimizeWindow = Cocoa_MinimizeWindow;
device->RestoreWindow = Cocoa_RestoreWindow;
device->SetWindowFullscreen = Cocoa_SetWindowFullscreen;
device->SetWindowGammaRamp = Cocoa_SetWindowGammaRamp;
device->GetWindowGammaRamp = Cocoa_GetWindowGammaRamp;
device->SetWindowGrab = Cocoa_SetWindowGrab;
device->DestroyWindow = Cocoa_DestroyWindow;
device->GetWindowWMInfo = Cocoa_GetWindowWMInfo;
device->shape_driver.CreateShaper = Cocoa_CreateShaper;
device->shape_driver.SetWindowShape = Cocoa_SetWindowShape;
device->shape_driver.ResizeWindowShape = Cocoa_ResizeWindowShape;
#if SDL_VIDEO_OPENGL_CGL
device->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
device->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
device->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
device->GL_CreateContext = Cocoa_GL_CreateContext;
device->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
device->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
device->GL_SwapWindow = Cocoa_GL_SwapWindow;
device->GL_DeleteContext = Cocoa_GL_DeleteContext;
#endif
device->StartTextInput = Cocoa_StartTextInput;
device->StopTextInput = Cocoa_StopTextInput;
device->SetTextInputRect = Cocoa_SetTextInputRect;
device->SetClipboardText = Cocoa_SetClipboardText;
device->GetClipboardText = Cocoa_GetClipboardText;
device->HasClipboardText = Cocoa_HasClipboardText;
device->free = Cocoa_DeleteDevice;
return device;
}
VideoBootStrap COCOA_bootstrap = {
"cocoa", "SDL Cocoa video driver",
Cocoa_Available, Cocoa_CreateDevice
};
int
Cocoa_VideoInit(_THIS)
{
Cocoa_InitModes(_this);
Cocoa_InitKeyboard(_this);
Cocoa_InitMouse(_this);
return 0;
}
void
Cocoa_VideoQuit(_THIS)
{
Cocoa_QuitModes(_this);
Cocoa_QuitKeyboard(_this);
Cocoa_QuitMouse(_this);
}
/* This function assumes that it's called from within an autorelease pool */
NSImage *
Cocoa_CreateImage(SDL_Surface * surface)
{
SDL_Surface *converted;
NSBitmapImageRep *imgrep;
Uint8 *pixels;
int i;
NSImage *img;
converted = SDL_ConvertSurfaceFormat(surface,
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_PIXELFORMAT_RGBA8888,
#else
SDL_PIXELFORMAT_ABGR8888,
#endif
0);
if (!converted) {
return nil;
}
imgrep = [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL
pixelsWide: converted->w
pixelsHigh: converted->h
bitsPerSample: 8
samplesPerPixel: 4
hasAlpha: YES
isPlanar: NO
colorSpaceName: NSDeviceRGBColorSpace
bytesPerRow: converted->pitch
bitsPerPixel: converted->format->BitsPerPixel] autorelease];
if (imgrep == nil) {
SDL_FreeSurface(converted);
return nil;
}
/* Copy the pixels */
pixels = [imgrep bitmapData];
SDL_memcpy(pixels, converted->pixels, converted->h * converted->pitch);
SDL_FreeSurface(converted);
/* Premultiply the alpha channel */
for (i = (converted->h * converted->w); i--; ) {
Uint8 alpha = pixels[3];
pixels[0] = (Uint8)(((Uint16)pixels[0] * alpha) / 255);
pixels[1] = (Uint8)(((Uint16)pixels[1] * alpha) / 255);
pixels[2] = (Uint8)(((Uint16)pixels[2] * alpha) / 255);
pixels += 4;
}
img = [[[NSImage alloc] initWithSize: NSMakeSize(surface->w, surface->h)] autorelease];
if (img != nil) {
[img addRepresentation: imgrep];
}
return img;
}
/*
* Mac OS X assertion support.
*
* This doesn't really have aything to do with the interfaces of the SDL video
* subsystem, but we need to stuff this into an Objective-C source code file.
*/
SDL_assert_state
SDL_PromptAssertion_cocoa(const SDL_assert_data *data)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *msg = [NSString stringWithFormat:
@"Assertion failure at %s (%s:%d), triggered %u time%s:\n '%s'",
data->function, data->filename, data->linenum,
data->trigger_count, (data->trigger_count == 1) ? "" : "s",
data->condition];
NSLog(@"%s", msg);
/*
* !!! FIXME: this code needs to deal with fullscreen modes:
* !!! FIXME: reset to default desktop, runModal, reset to current?
*/
NSAlert* alert = [[NSAlert alloc] init];
[alert setAlertStyle:NSCriticalAlertStyle];
[alert setMessageText:msg];
[alert addButtonWithTitle:@"Retry"];
[alert addButtonWithTitle:@"Break"];
[alert addButtonWithTitle:@"Abort"];
[alert addButtonWithTitle:@"Ignore"];
[alert addButtonWithTitle:@"Always Ignore"];
const NSInteger clicked = [alert runModal];
[pool release];
return (SDL_assert_state) (clicked - NSAlertFirstButtonReturn);
}
/* vim: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,115 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_cocoawindow_h
#define _SDL_cocoawindow_h
#import <Cocoa/Cocoa.h>
typedef struct SDL_WindowData SDL_WindowData;
/* *INDENT-OFF* */
#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_6
@interface Cocoa_WindowListener : NSResponder <NSWindowDelegate> {
#else
@interface Cocoa_WindowListener : NSResponder {
#endif
SDL_WindowData *_data;
}
-(void) listen:(SDL_WindowData *) data;
-(void) close;
/* Window delegate functionality */
-(BOOL) windowShouldClose:(id) sender;
-(void) windowDidExpose:(NSNotification *) aNotification;
-(void) windowDidMove:(NSNotification *) aNotification;
-(void) windowDidResize:(NSNotification *) aNotification;
-(void) windowDidMiniaturize:(NSNotification *) aNotification;
-(void) windowDidDeminiaturize:(NSNotification *) aNotification;
-(void) windowDidBecomeKey:(NSNotification *) aNotification;
-(void) windowDidResignKey:(NSNotification *) aNotification;
/* Window event handling */
-(void) mouseDown:(NSEvent *) theEvent;
-(void) rightMouseDown:(NSEvent *) theEvent;
-(void) otherMouseDown:(NSEvent *) theEvent;
-(void) mouseUp:(NSEvent *) theEvent;
-(void) rightMouseUp:(NSEvent *) theEvent;
-(void) otherMouseUp:(NSEvent *) theEvent;
-(void) mouseEntered:(NSEvent *)theEvent;
-(void) mouseExited:(NSEvent *)theEvent;
-(void) mouseMoved:(NSEvent *) theEvent;
-(void) mouseDragged:(NSEvent *) theEvent;
-(void) rightMouseDragged:(NSEvent *) theEvent;
-(void) otherMouseDragged:(NSEvent *) theEvent;
-(void) scrollWheel:(NSEvent *) theEvent;
-(void) touchesBeganWithEvent:(NSEvent *) theEvent;
-(void) touchesMovedWithEvent:(NSEvent *) theEvent;
-(void) touchesEndedWithEvent:(NSEvent *) theEvent;
-(void) touchesCancelledWithEvent:(NSEvent *) theEvent;
/* Touch event handling */
typedef enum {
COCOA_TOUCH_DOWN,
COCOA_TOUCH_UP,
COCOA_TOUCH_MOVE,
COCOA_TOUCH_CANCELLED
} cocoaTouchType;
-(void) handleTouches:(cocoaTouchType)type withEvent:(NSEvent*) event;
@end
/* *INDENT-ON* */
struct SDL_WindowData
{
SDL_Window *window;
NSWindow *nswindow;
SDL_bool created;
Cocoa_WindowListener *listener;
struct SDL_VideoData *videodata;
};
extern int Cocoa_CreateWindow(_THIS, SDL_Window * window);
extern int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window,
const void *data);
extern void Cocoa_SetWindowTitle(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
extern void Cocoa_SetWindowPosition(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window);
extern void Cocoa_ShowWindow(_THIS, SDL_Window * window);
extern void Cocoa_HideWindow(_THIS, SDL_Window * window);
extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window);
extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window);
extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window);
extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
extern int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
extern int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window);
extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
#endif /* _SDL_cocoawindow_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,963 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_syswm.h"
#include "SDL_timer.h" /* For SDL_GetTicks() */
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
#include "SDL_cocoamouse.h"
static Uint32 s_moveHack;
static __inline__ void ConvertNSRect(NSRect *r)
{
r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
}
@implementation Cocoa_WindowListener
- (void)listen:(SDL_WindowData *)data
{
NSNotificationCenter *center;
NSWindow *window = data->nswindow;
NSView *view = [window contentView];
_data = data;
center = [NSNotificationCenter defaultCenter];
if ([window delegate] != nil) {
[center addObserver:self selector:@selector(windowDidExpose:) name:NSWindowDidExposeNotification object:window];
[center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:window];
[center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:window];
[center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:window];
[center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:window];
[center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:window];
[center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:window];
} else {
[window setDelegate:self];
}
[window setNextResponder:self];
[window setAcceptsMouseMovedEvents:YES];
[view setNextResponder:self];
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
[view setAcceptsTouchEvents:YES];
#endif
}
- (void)close
{
NSNotificationCenter *center;
NSWindow *window = _data->nswindow;
NSView *view = [window contentView];
center = [NSNotificationCenter defaultCenter];
if ([window delegate] != self) {
[center removeObserver:self name:NSWindowDidExposeNotification object:window];
[center removeObserver:self name:NSWindowDidMoveNotification object:window];
[center removeObserver:self name:NSWindowDidResizeNotification object:window];
[center removeObserver:self name:NSWindowDidMiniaturizeNotification object:window];
[center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:window];
[center removeObserver:self name:NSWindowDidBecomeKeyNotification object:window];
[center removeObserver:self name:NSWindowDidResignKeyNotification object:window];
} else {
[window setDelegate:nil];
}
if ([window nextResponder] == self) {
[window setNextResponder:nil];
}
if ([view nextResponder] == self) {
[view setNextResponder:nil];
}
}
- (BOOL)windowShouldClose:(id)sender
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
return NO;
}
- (void)windowDidExpose:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}
- (void)windowDidMove:(NSNotification *)aNotification
{
int x, y;
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect(&rect);
if (s_moveHack) {
SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500);
s_moveHack = 0;
if (blockMove) {
/* Cocoa is adjusting the window in response to a mode change */
rect.origin.x = window->x;
rect.origin.y = window->y;
ConvertNSRect(&rect);
[nswindow setFrameOrigin:rect.origin];
return;
}
}
x = (int)rect.origin.x;
y = (int)rect.origin.y;
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
}
- (void)windowDidResize:(NSNotification *)aNotification
{
int w, h;
NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
w = (int)rect.size.width;
h = (int)rect.size.height;
if (SDL_IsShapedWindow(_data->window))
Cocoa_ResizeWindowShape(_data->window);
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
}
- (void)windowDidMiniaturize:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
- (void)windowDidDeminiaturize:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
- (void)windowDidBecomeKey:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
/* We're going to get keyboard events, since we're key. */
SDL_SetKeyboardFocus(window);
/* If we just gained focus we need the updated mouse position */
{
NSPoint point;
int x, y;
point = [_data->nswindow mouseLocationOutsideOfEventStream];
x = (int)point.x;
y = (int)(window->h - point.y);
if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
if (SDL_GetMouseFocus() != window) {
[self mouseEntered:nil];
}
SDL_SendMouseMotion(window, 0, x, y);
}
}
/* Check to see if someone updated the clipboard */
Cocoa_CheckClipboardUpdate(_data->videodata);
}
- (void)windowDidResignKey:(NSNotification *)aNotification
{
/* Some other window will get mouse events, since we're not key. */
if (SDL_GetMouseFocus() == _data->window) {
SDL_SetMouseFocus(NULL);
}
/* Some other window will get keyboard events, since we're not key. */
if (SDL_GetKeyboardFocus() == _data->window) {
SDL_SetKeyboardFocus(NULL);
}
}
- (void)mouseDown:(NSEvent *)theEvent
{
int button;
switch ([theEvent buttonNumber]) {
case 0:
button = SDL_BUTTON_LEFT;
break;
case 1:
button = SDL_BUTTON_RIGHT;
break;
case 2:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = [theEvent buttonNumber] + 1;
break;
}
SDL_SendMouseButton(_data->window, SDL_PRESSED, button);
}
- (void)rightMouseDown:(NSEvent *)theEvent
{
[self mouseDown:theEvent];
}
- (void)otherMouseDown:(NSEvent *)theEvent
{
[self mouseDown:theEvent];
}
- (void)mouseUp:(NSEvent *)theEvent
{
int button;
switch ([theEvent buttonNumber]) {
case 0:
button = SDL_BUTTON_LEFT;
break;
case 1:
button = SDL_BUTTON_RIGHT;
break;
case 2:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = [theEvent buttonNumber] + 1;
break;
}
SDL_SendMouseButton(_data->window, SDL_RELEASED, button);
}
- (void)rightMouseUp:(NSEvent *)theEvent
{
[self mouseUp:theEvent];
}
- (void)otherMouseUp:(NSEvent *)theEvent
{
[self mouseUp:theEvent];
}
- (void)mouseEntered:(NSEvent *)theEvent
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_SetMouseFocus(_data->window);
SDL_SetCursor(NULL);
}
- (void)mouseExited:(NSEvent *)theEvent
{
SDL_Window *window = _data->window;
if (SDL_GetMouseFocus() == window) {
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
int x, y;
NSPoint point;
CGPoint cgpoint;
point = [theEvent locationInWindow];
point.y = window->h - point.y;
SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y);
SDL_GetMouseState(&x, &y);
cgpoint.x = window->x + x;
cgpoint.y = window->y + y;
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
} else {
SDL_SetMouseFocus(NULL);
[[NSCursor arrowCursor] set];
[NSCursor unhide];
}
}
}
- (void)mouseMoved:(NSEvent *)theEvent
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *window = _data->window;
NSPoint point;
int x, y;
if (mouse->relative_mode) {
return;
}
point = [theEvent locationInWindow];
x = (int)point.x;
y = (int)(window->h - point.y);
if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
if (SDL_GetMouseFocus() == window) {
[self mouseExited:theEvent];
}
} else {
if (SDL_GetMouseFocus() != window) {
[self mouseEntered:theEvent];
}
SDL_SendMouseMotion(window, 0, x, y);
}
}
- (void)mouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)rightMouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)otherMouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)scrollWheel:(NSEvent *)theEvent
{
Cocoa_HandleMouseWheel(_data->window, theEvent);
}
- (void)touchesBeganWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_DOWN withEvent:theEvent];
}
- (void)touchesMovedWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_MOVE withEvent:theEvent];
}
- (void)touchesEndedWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_UP withEvent:theEvent];
}
- (void)touchesCancelledWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_CANCELLED withEvent:theEvent];
}
- (void)handleTouches:(cocoaTouchType)type withEvent:(NSEvent *)event
{
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
NSSet *touches = 0;
NSEnumerator *enumerator;
NSTouch *touch;
switch (type) {
case COCOA_TOUCH_DOWN:
touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:nil];
break;
case COCOA_TOUCH_UP:
case COCOA_TOUCH_CANCELLED:
touches = [event touchesMatchingPhase:NSTouchPhaseEnded inView:nil];
break;
case COCOA_TOUCH_MOVE:
touches = [event touchesMatchingPhase:NSTouchPhaseMoved inView:nil];
break;
}
enumerator = [touches objectEnumerator];
touch = (NSTouch*)[enumerator nextObject];
while (touch) {
SDL_TouchID touchId = (SDL_TouchID)[touch device];
if (!SDL_GetTouch(touchId)) {
SDL_Touch touch;
touch.id = touchId;
touch.x_min = 0;
touch.x_max = 1;
touch.native_xres = touch.x_max - touch.x_min;
touch.y_min = 0;
touch.y_max = 1;
touch.native_yres = touch.y_max - touch.y_min;
touch.pressure_min = 0;
touch.pressure_max = 1;
touch.native_pressureres = touch.pressure_max - touch.pressure_min;
if (SDL_AddTouch(&touch, "") < 0) {
return;
}
}
SDL_FingerID fingerId = (SDL_FingerID)[touch identity];
float x = [touch normalizedPosition].x;
float y = [touch normalizedPosition].y;
/* Make the origin the upper left instead of the lower left */
y = 1.0f - y;
switch (type) {
case COCOA_TOUCH_DOWN:
SDL_SendFingerDown(touchId, fingerId, SDL_TRUE, x, y, 1);
break;
case COCOA_TOUCH_UP:
case COCOA_TOUCH_CANCELLED:
SDL_SendFingerDown(touchId, fingerId, SDL_FALSE, x, y, 1);
break;
case COCOA_TOUCH_MOVE:
SDL_SendTouchMotion(touchId, fingerId, SDL_FALSE, x, y, 1);
break;
}
touch = (NSTouch*)[enumerator nextObject];
}
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6 */
}
@end
@interface SDLWindow : NSWindow
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
@end
@implementation SDLWindow
- (BOOL)canBecomeKeyWindow
{
return YES;
}
- (BOOL)canBecomeMainWindow
{
return YES;
}
@end
@interface SDLView : NSView
/* The default implementation doesn't pass rightMouseDown to responder chain */
- (void)rightMouseDown:(NSEvent *)theEvent;
@end
@implementation SDLView
- (void)rightMouseDown:(NSEvent *)theEvent
{
[[self nextResponder] rightMouseDown:theEvent];
}
@end
static unsigned int
GetWindowStyle(SDL_Window * window)
{
unsigned int style;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
style = NSBorderlessWindowMask;
} else {
if (window->flags & SDL_WINDOW_BORDERLESS) {
style = NSBorderlessWindowMask;
} else {
style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
}
if (window->flags & SDL_WINDOW_RESIZABLE) {
style |= NSResizableWindowMask;
}
}
return style;
}
static int
SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
{
NSAutoreleasePool *pool;
SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
SDL_WindowData *data;
/* Allocate the window data */
data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
if (!data) {
SDL_OutOfMemory();
return -1;
}
data->window = window;
data->nswindow = nswindow;
data->created = created;
data->videodata = videodata;
pool = [[NSAutoreleasePool alloc] init];
/* Create an event listener for the window */
data->listener = [[Cocoa_WindowListener alloc] init];
/* Fill in the SDL window with the window data */
{
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
NSView *contentView = [[SDLView alloc] initWithFrame:rect];
[nswindow setContentView: contentView];
[contentView release];
ConvertNSRect(&rect);
window->x = (int)rect.origin.x;
window->y = (int)rect.origin.y;
window->w = (int)rect.size.width;
window->h = (int)rect.size.height;
}
/* Set up the listener after we create the view */
[data->listener listen:data];
if ([nswindow isVisible]) {
window->flags |= SDL_WINDOW_SHOWN;
} else {
window->flags &= ~SDL_WINDOW_SHOWN;
}
{
unsigned int style = [nswindow styleMask];
if (style == NSBorderlessWindowMask) {
window->flags |= SDL_WINDOW_BORDERLESS;
} else {
window->flags &= ~SDL_WINDOW_BORDERLESS;
}
if (style & NSResizableWindowMask) {
window->flags |= SDL_WINDOW_RESIZABLE;
} else {
window->flags &= ~SDL_WINDOW_RESIZABLE;
}
}
/* isZoomed always returns true if the window is not resizable */
if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
window->flags |= SDL_WINDOW_MAXIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MAXIMIZED;
}
if ([nswindow isMiniaturized]) {
window->flags |= SDL_WINDOW_MINIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MINIMIZED;
}
if ([nswindow isKeyWindow]) {
window->flags |= SDL_WINDOW_INPUT_FOCUS;
SDL_SetKeyboardFocus(data->window);
}
/* All done! */
[pool release];
window->driverdata = data;
return 0;
}
int
Cocoa_CreateWindow(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
NSRect rect;
SDL_Rect bounds;
unsigned int style;
Cocoa_GetDisplayBounds(_this, display, &bounds);
rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect(&rect);
style = GetWindowStyle(window);
/* Figure out which screen to place this window */
NSArray *screens = [NSScreen screens];
NSScreen *screen = nil;
NSScreen *candidate;
int i, count = [screens count];
for (i = 0; i < count; ++i) {
candidate = [screens objectAtIndex:i];
NSRect screenRect = [candidate frame];
if (rect.origin.x >= screenRect.origin.x &&
rect.origin.x < screenRect.origin.x + screenRect.size.width &&
rect.origin.y >= screenRect.origin.y &&
rect.origin.y < screenRect.origin.y + screenRect.size.height) {
screen = candidate;
rect.origin.x -= screenRect.origin.x;
rect.origin.y -= screenRect.origin.y;
}
}
nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:YES screen:screen];
[pool release];
if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
[nswindow release];
return -1;
}
return 0;
}
int
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
NSAutoreleasePool *pool;
NSWindow *nswindow = (NSWindow *) data;
NSString *title;
pool = [[NSAutoreleasePool alloc] init];
/* Query the title from the existing window */
title = [nswindow title];
if (title) {
window->title = SDL_strdup([title UTF8String]);
}
[pool release];
return SetupWindowData(_this, window, nswindow, SDL_FALSE);
}
void
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
NSString *string;
if(window->title) {
string = [[NSString alloc] initWithUTF8String:window->title];
} else {
string = [[NSString alloc] init];
}
[nswindow setTitle:string];
[string release];
[pool release];
}
void
Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSImage *nsimage = Cocoa_CreateImage(icon);
if (nsimage) {
[NSApp setApplicationIconImage:nsimage];
}
[pool release];
}
void
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
NSRect rect;
Uint32 moveHack;
rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect(&rect);
moveHack = s_moveHack;
s_moveHack = 0;
[nswindow setFrameOrigin:rect.origin];
s_moveHack = moveHack;
[pool release];
}
void
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
NSSize size;
size.width = window->w;
size.height = window->h;
[nswindow setContentSize:size];
[pool release];
}
void
Cocoa_ShowWindow(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
if (![nswindow isMiniaturized]) {
[nswindow makeKeyAndOrderFront:nil];
}
[pool release];
}
void
Cocoa_HideWindow(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow orderOut:nil];
[pool release];
}
void
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow makeKeyAndOrderFront:nil];
[pool release];
}
void
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow zoom:nil];
[pool release];
}
void
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow miniaturize:nil];
[pool release];
}
void
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
if ([nswindow isMiniaturized]) {
[nswindow deminiaturize:nil];
} else if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
[nswindow zoom:nil];
}
[pool release];
}
static NSWindow *
Cocoa_RebuildWindow(SDL_WindowData * data, NSWindow * nswindow, unsigned style)
{
if (!data->created) {
/* Don't mess with other people's windows... */
return nswindow;
}
[data->listener close];
data->nswindow = [[SDLWindow alloc] initWithContentRect:[[nswindow contentView] frame] styleMask:style backing:NSBackingStoreBuffered defer:YES screen:[nswindow screen]];
[data->nswindow setContentView:[nswindow contentView]];
[data->listener listen:data];
[nswindow close];
return data->nswindow;
}
void
Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = data->nswindow;
NSRect rect;
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] == data->listener) {
[[nswindow contentView] setNextResponder:nil];
}
if (fullscreen) {
SDL_Rect bounds;
Cocoa_GetDisplayBounds(_this, display, &bounds);
rect.origin.x = bounds.x;
rect.origin.y = bounds.y;
rect.size.width = bounds.w;
rect.size.height = bounds.h;
ConvertNSRect(&rect);
/* Hack to fix origin on Mac OS X 10.4 */
NSRect screenRect = [[nswindow screen] frame];
if (screenRect.size.height >= 1.0f) {
rect.origin.y += (screenRect.size.height - rect.size.height);
}
if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
[nswindow performSelector: @selector(setStyleMask:) withObject: (id)NSBorderlessWindowMask];
} else {
nswindow = Cocoa_RebuildWindow(data, nswindow, NSBorderlessWindowMask);
}
} else {
rect.origin.x = window->windowed.x;
rect.origin.y = window->windowed.y;
rect.size.width = window->windowed.w;
rect.size.height = window->windowed.h;
ConvertNSRect(&rect);
if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
[nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)GetWindowStyle(window)];
} else {
nswindow = Cocoa_RebuildWindow(data, nswindow, GetWindowStyle(window));
}
}
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] != data->listener) {
[[nswindow contentView] setNextResponder:data->listener];
}
s_moveHack = 0;
[nswindow setFrameOrigin:rect.origin];
[nswindow setContentSize:rect.size];
s_moveHack = SDL_GetTicks();
/* When the window style changes the title is cleared */
if (!fullscreen) {
Cocoa_SetWindowTitle(_this, window);
}
#ifdef FULLSCREEN_TOGGLEABLE
if (fullscreen) {
/* OpenGL is rendering to the window, so make it visible! */
[nswindow setLevel:CGShieldingWindowLevel()];
} else {
[nswindow setLevel:kCGNormalWindowLevel];
}
#endif
[nswindow makeKeyAndOrderFront:nil];
[pool release];
}
int
Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp)
{
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display;
const uint32_t tableSize = 256;
CGGammaValue redTable[tableSize];
CGGammaValue greenTable[tableSize];
CGGammaValue blueTable[tableSize];
uint32_t i;
float inv65535 = 1.0f / 65535.0f;
/* Extract gamma values into separate tables, convert to floats between 0.0 and 1.0 */
for (i = 0; i < 256; i++) {
redTable[i] = ramp[0*256+i] * inv65535;
greenTable[i] = ramp[1*256+i] * inv65535;
blueTable[i] = ramp[2*256+i] * inv65535;
}
if (CGSetDisplayTransferByTable(display_id, tableSize,
redTable, greenTable, blueTable) != CGDisplayNoErr) {
SDL_SetError("CGSetDisplayTransferByTable()");
return -1;
}
return 0;
}
int
Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp)
{
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display;
const uint32_t tableSize = 256;
CGGammaValue redTable[tableSize];
CGGammaValue greenTable[tableSize];
CGGammaValue blueTable[tableSize];
uint32_t i, tableCopied;
if (CGGetDisplayTransferByTable(display_id, tableSize,
redTable, greenTable, blueTable, &tableCopied) != CGDisplayNoErr) {
SDL_SetError("CGGetDisplayTransferByTable()");
return -1;
}
for (i = 0; i < tableCopied; i++) {
ramp[0*256+i] = (Uint16)(redTable[i] * 65535.0f);
ramp[1*256+i] = (Uint16)(greenTable[i] * 65535.0f);
ramp[2*256+i] = (Uint16)(blueTable[i] * 65535.0f);
}
return 0;
}
void
Cocoa_SetWindowGrab(_THIS, SDL_Window * window)
{
/* Move the cursor to the nearest point in the window */
if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
int x, y;
CGPoint cgpoint;
SDL_GetMouseState(&x, &y);
cgpoint.x = window->x + x;
cgpoint.y = window->y + y;
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
}
}
void
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if (data) {
[data->listener close];
[data->listener release];
if (data->created) {
[data->nswindow close];
}
SDL_free(data);
}
[pool release];
}
SDL_bool
Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
{
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
if (info->version.major <= SDL_MAJOR_VERSION) {
info->subsystem = SDL_SYSWM_COCOA;
info->info.cocoa.window = nswindow;
return SDL_TRUE;
} else {
SDL_SetError("Application not compiled with SDL %d.%d\n",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
return SDL_FALSE;
}
}
/* vi: set ts=4 sw=4 expandtab: */