- Added SDL, libjpeg and libpng
- Added Android project and Java files
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_BView_h
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#define _SDL_BView_h
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/* This is the event handling and graphics update portion of SDL_BWin */
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extern "C"
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{
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#include "../../events/SDL_events_c.h"
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};
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class SDL_BView:public BView
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{
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public:
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SDL_BView(BRect frame):BView(frame, "SDL View", B_FOLLOW_ALL_SIDES,
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(B_WILL_DRAW | B_FRAME_EVENTS))
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{
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image = NULL;
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xoff = yoff = 0;
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SetViewColor(0, 0, 0, 0);
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SetHighColor(0, 0, 0, 0);
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}
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virtual ~ SDL_BView()
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{
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SetBitmap(NULL);
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}
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/* Set drawing offsets for fullscreen mode */
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virtual void SetXYOffset(int x, int y)
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{
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xoff = x;
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yoff = y;
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}
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virtual void GetXYOffset(int &x, int &y)
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{
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x = xoff;
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y = yoff;
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}
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/* The view changed size. If it means we're in fullscreen, we
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* draw a nice black box in the entire view to get black borders.
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*/
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virtual void FrameResized(float width, float height)
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{
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BRect bounds;
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bounds.top = bounds.left = 0;
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bounds.right = width;
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bounds.bottom = height;
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/* Fill the entire view with black */
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FillRect(bounds, B_SOLID_HIGH);
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/* And if there's an image, redraw it. */
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if (image) {
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bounds = image->Bounds();
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Draw(bounds);
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}
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}
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/* Drawing portion of this complete breakfast. :) */
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virtual void SetBitmap(BBitmap * bitmap)
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{
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if (image) {
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delete image;
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}
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image = bitmap;
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}
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virtual void Draw(BRect updateRect)
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{
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if (image) {
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if (xoff || yoff) {
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BRect dest;
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dest.top = updateRect.top + yoff;
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dest.left = updateRect.left + xoff;
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dest.bottom = updateRect.bottom + yoff;
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dest.right = updateRect.right + xoff;
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DrawBitmap(image, updateRect, dest);
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} else {
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DrawBitmap(image, updateRect, updateRect);
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}
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}
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}
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virtual void DrawAsync(BRect updateRect)
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{
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if (xoff || yoff) {
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BRect dest;
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dest.top = updateRect.top + yoff;
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dest.left = updateRect.left + xoff;
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dest.bottom = updateRect.bottom + yoff;
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dest.right = updateRect.right + xoff;;
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DrawBitmapAsync(image, updateRect, dest);
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} else {
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DrawBitmapAsync(image, updateRect, updateRect);
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}
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}
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private:
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BBitmap * image;
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int xoff, yoff;
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};
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#endif /* _SDL_BView_h */
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/* vi: set ts=4 sw=4 expandtab: */
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