- Added SDL, libjpeg and libpng

- Added Android project and Java files
This commit is contained in:
Xawotihs
2011-04-23 19:25:48 +00:00
parent d48176e390
commit 4ed7f10def
571 changed files with 216345 additions and 0 deletions
@@ -0,0 +1,120 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_BView_h
#define _SDL_BView_h
/* This is the event handling and graphics update portion of SDL_BWin */
extern "C"
{
#include "../../events/SDL_events_c.h"
};
class SDL_BView:public BView
{
public:
SDL_BView(BRect frame):BView(frame, "SDL View", B_FOLLOW_ALL_SIDES,
(B_WILL_DRAW | B_FRAME_EVENTS))
{
image = NULL;
xoff = yoff = 0;
SetViewColor(0, 0, 0, 0);
SetHighColor(0, 0, 0, 0);
}
virtual ~ SDL_BView()
{
SetBitmap(NULL);
}
/* Set drawing offsets for fullscreen mode */
virtual void SetXYOffset(int x, int y)
{
xoff = x;
yoff = y;
}
virtual void GetXYOffset(int &x, int &y)
{
x = xoff;
y = yoff;
}
/* The view changed size. If it means we're in fullscreen, we
* draw a nice black box in the entire view to get black borders.
*/
virtual void FrameResized(float width, float height)
{
BRect bounds;
bounds.top = bounds.left = 0;
bounds.right = width;
bounds.bottom = height;
/* Fill the entire view with black */
FillRect(bounds, B_SOLID_HIGH);
/* And if there's an image, redraw it. */
if (image) {
bounds = image->Bounds();
Draw(bounds);
}
}
/* Drawing portion of this complete breakfast. :) */
virtual void SetBitmap(BBitmap * bitmap)
{
if (image) {
delete image;
}
image = bitmap;
}
virtual void Draw(BRect updateRect)
{
if (image) {
if (xoff || yoff) {
BRect dest;
dest.top = updateRect.top + yoff;
dest.left = updateRect.left + xoff;
dest.bottom = updateRect.bottom + yoff;
dest.right = updateRect.right + xoff;
DrawBitmap(image, updateRect, dest);
} else {
DrawBitmap(image, updateRect, updateRect);
}
}
}
virtual void DrawAsync(BRect updateRect)
{
if (xoff || yoff) {
BRect dest;
dest.top = updateRect.top + yoff;
dest.left = updateRect.left + xoff;
dest.bottom = updateRect.bottom + yoff;
dest.right = updateRect.right + xoff;;
DrawBitmapAsync(image, updateRect, dest);
} else {
DrawBitmapAsync(image, updateRect, updateRect);
}
}
private:
BBitmap * image;
int xoff, yoff;
};
#endif /* _SDL_BView_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,592 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_BWin_h
#define _SDL_BWin_h
#include "SDL_config.h"
#include <stdio.h>
#include <AppKit.h>
#include <InterfaceKit.h>
#include <be/game/DirectWindow.h>
#if SDL_VIDEO_OPENGL
#include <be/opengl/GLView.h>
#endif
#include <support/UTF8.h>
#include "../../main/beos/SDL_BeApp.h"
#include "SDL_events.h"
#include "SDL_BView.h"
extern "C"
{
#include "../../events/SDL_events_c.h"
};
class SDL_BWin:public BDirectWindow
{
public:
SDL_BWin(BRect bounds):BDirectWindow(bounds, "Untitled",
B_TITLED_WINDOW, 0)
{
InitKeyboard();
last_buttons = 0;
the_view = NULL;
#if SDL_VIDEO_OPENGL
SDL_GLView = NULL;
#endif
SDL_View = NULL;
Unlock();
shown = false;
inhibit_resize = false;
}
virtual ~ SDL_BWin()
{
Lock();
if (the_view) {
#if SDL_VIDEO_OPENGL
if (the_view == SDL_GLView) {
SDL_GLView->UnlockGL();
}
#endif
RemoveChild(the_view);
the_view = NULL;
}
Unlock();
#if SDL_VIDEO_OPENGL
if (SDL_GLView) {
delete SDL_GLView;
}
#endif
if (SDL_View) {
delete SDL_View;
}
}
virtual void InitKeyboard(void)
{
for (uint i = 0; i < SDL_TABLESIZE(keymap); ++i)
keymap[i] = SDLK_UNKNOWN;
keymap[0x01] = SDLK_ESCAPE;
keymap[B_F1_KEY] = SDLK_F1;
keymap[B_F2_KEY] = SDLK_F2;
keymap[B_F3_KEY] = SDLK_F3;
keymap[B_F4_KEY] = SDLK_F4;
keymap[B_F5_KEY] = SDLK_F5;
keymap[B_F6_KEY] = SDLK_F6;
keymap[B_F7_KEY] = SDLK_F7;
keymap[B_F8_KEY] = SDLK_F8;
keymap[B_F9_KEY] = SDLK_F9;
keymap[B_F10_KEY] = SDLK_F10;
keymap[B_F11_KEY] = SDLK_F11;
keymap[B_F12_KEY] = SDLK_F12;
keymap[B_PRINT_KEY] = SDLK_PRINTSCREEN;
keymap[B_SCROLL_KEY] = SDLK_SCROLLLOCK;
keymap[B_PAUSE_KEY] = SDLK_PAUSE;
keymap[0x11] = SDLK_BACKQUOTE;
keymap[0x12] = SDLK_1;
keymap[0x13] = SDLK_2;
keymap[0x14] = SDLK_3;
keymap[0x15] = SDLK_4;
keymap[0x16] = SDLK_5;
keymap[0x17] = SDLK_6;
keymap[0x18] = SDLK_7;
keymap[0x19] = SDLK_8;
keymap[0x1a] = SDLK_9;
keymap[0x1b] = SDLK_0;
keymap[0x1c] = SDLK_MINUS;
keymap[0x1d] = SDLK_EQUALS;
keymap[0x1e] = SDLK_BACKSPACE;
keymap[0x1f] = SDLK_INSERT;
keymap[0x20] = SDLK_HOME;
keymap[0x21] = SDLK_PAGEUP;
keymap[0x22] = SDLK_NUMLOCKCLEAR;
keymap[0x23] = SDLK_KP_DIVIDE;
keymap[0x24] = SDLK_KP_MULTIPLY;
keymap[0x25] = SDLK_KP_MINUS;
keymap[0x26] = SDLK_TAB;
keymap[0x27] = SDLK_q;
keymap[0x28] = SDLK_w;
keymap[0x29] = SDLK_e;
keymap[0x2a] = SDLK_r;
keymap[0x2b] = SDLK_t;
keymap[0x2c] = SDLK_y;
keymap[0x2d] = SDLK_u;
keymap[0x2e] = SDLK_i;
keymap[0x2f] = SDLK_o;
keymap[0x30] = SDLK_p;
keymap[0x31] = SDLK_LEFTBRACKET;
keymap[0x32] = SDLK_RIGHTBRACKET;
keymap[0x33] = SDLK_BACKSLASH;
keymap[0x34] = SDLK_DELETE;
keymap[0x35] = SDLK_END;
keymap[0x36] = SDLK_PAGEDOWN;
keymap[0x37] = SDLK_KP_7;
keymap[0x38] = SDLK_KP_8;
keymap[0x39] = SDLK_KP_9;
keymap[0x3a] = SDLK_KP_PLUS;
keymap[0x3b] = SDLK_CAPSLOCK;
keymap[0x3c] = SDLK_a;
keymap[0x3d] = SDLK_s;
keymap[0x3e] = SDLK_d;
keymap[0x3f] = SDLK_f;
keymap[0x40] = SDLK_g;
keymap[0x41] = SDLK_h;
keymap[0x42] = SDLK_j;
keymap[0x43] = SDLK_k;
keymap[0x44] = SDLK_l;
keymap[0x45] = SDLK_SEMICOLON;
keymap[0x46] = SDLK_QUOTE;
keymap[0x47] = SDLK_RETURN;
keymap[0x48] = SDLK_KP_4;
keymap[0x49] = SDLK_KP_5;
keymap[0x4a] = SDLK_KP_6;
keymap[0x4b] = SDLK_LSHIFT;
keymap[0x4c] = SDLK_z;
keymap[0x4d] = SDLK_x;
keymap[0x4e] = SDLK_c;
keymap[0x4f] = SDLK_v;
keymap[0x50] = SDLK_b;
keymap[0x51] = SDLK_n;
keymap[0x52] = SDLK_m;
keymap[0x53] = SDLK_COMMA;
keymap[0x54] = SDLK_PERIOD;
keymap[0x55] = SDLK_SLASH;
keymap[0x56] = SDLK_RSHIFT;
keymap[0x57] = SDLK_UP;
keymap[0x58] = SDLK_KP_1;
keymap[0x59] = SDLK_KP_2;
keymap[0x5a] = SDLK_KP_3;
keymap[0x5b] = SDLK_KP_ENTER;
keymap[0x5c] = SDLK_LCTRL;
keymap[0x5d] = SDLK_LALT;
keymap[0x5e] = SDLK_SPACE;
keymap[0x5f] = SDLK_RALT;
keymap[0x60] = SDLK_RCTRL;
keymap[0x61] = SDLK_LEFT;
keymap[0x62] = SDLK_DOWN;
keymap[0x63] = SDLK_RIGHT;
keymap[0x64] = SDLK_KP_0;
keymap[0x65] = SDLK_KP_PERIOD;
keymap[0x66] = SDLK_LGUI;
keymap[0x67] = SDLK_RGUI;
keymap[0x68] = SDLK_MENU;
keymap[0x69] = SDLK_2; //SDLK_EURO;
keymap[0x6a] = SDLK_KP_EQUALS;
keymap[0x6b] = SDLK_POWER;
}
/* Override the Show() method so we can tell when we've been shown */
virtual void Show(void)
{
BWindow::Show();
shown = true;
}
virtual bool Shown(void)
{
return (shown);
}
/* If called, the next resize event will not be forwarded to SDL. */
virtual void InhibitResize(void)
{
inhibit_resize = true;
}
/* Handle resizing of the window */
virtual void FrameResized(float width, float height)
{
if (inhibit_resize)
inhibit_resize = false;
else
SDL_PrivateResize((int) width, (int) height);
}
virtual int CreateView(Uint32 flags, Uint32 gl_flags)
{
int retval;
retval = 0;
Lock();
if (flags & SDL_INTERNALOPENGL) {
#if SDL_VIDEO_OPENGL
if (SDL_GLView == NULL) {
SDL_GLView = new BGLView(Bounds(), "SDL GLView",
B_FOLLOW_ALL_SIDES,
(B_WILL_DRAW | B_FRAME_EVENTS),
gl_flags);
}
if (the_view != SDL_GLView) {
if (the_view) {
RemoveChild(the_view);
}
AddChild(SDL_GLView);
SDL_GLView->LockGL();
the_view = SDL_GLView;
}
#else
SDL_SetError("OpenGL support not enabled");
retval = -1;
#endif
} else {
if (SDL_View == NULL) {
SDL_View = new SDL_BView(Bounds());
}
if (the_view != SDL_View) {
if (the_view) {
#if SDL_VIDEO_OPENGL
if (the_view == SDL_GLView) {
SDL_GLView->UnlockGL();
}
#endif
RemoveChild(the_view);
}
AddChild(SDL_View);
the_view = SDL_View;
}
}
Unlock();
return (retval);
}
virtual void SetBitmap(BBitmap * bitmap)
{
SDL_View->SetBitmap(bitmap);
}
virtual void SetXYOffset(int x, int y)
{
#if SDL_VIDEO_OPENGL
if (the_view == SDL_GLView) {
return;
}
#endif
SDL_View->SetXYOffset(x, y);
}
virtual void GetXYOffset(int &x, int &y)
{
#if SDL_VIDEO_OPENGL
if (the_view == SDL_GLView) {
x = 0;
y = 0;
return;
}
#endif
SDL_View->GetXYOffset(x, y);
}
virtual bool BeginDraw(void)
{
return (Lock());
}
virtual void DrawAsync(BRect updateRect)
{
SDL_View->DrawAsync(updateRect);
}
virtual void EndDraw(void)
{
SDL_View->Sync();
Unlock();
}
#if SDL_VIDEO_OPENGL
virtual void SwapBuffers(void)
{
SDL_GLView->UnlockGL();
SDL_GLView->LockGL();
SDL_GLView->SwapBuffers();
}
#endif
virtual BView *View(void)
{
return (the_view);
}
/* Hook functions -- overridden */
virtual void Minimize(bool minimize)
{
/* This is only called when mimimized, not when restored */
//SDL_PrivateAppActive(minimize, SDL_APPACTIVE);
BWindow::Minimize(minimize);
}
virtual void WindowActivated(bool active)
{
SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS);
}
virtual bool QuitRequested(void)
{
if (SDL_BeAppActive > 0) {
SDL_PrivateQuit();
/* We don't ever actually close the window here because
the application should respond to the quit request,
or ignore it as desired.
*/
return (false);
}
return (true); /* Close the app window */
}
virtual void Quit()
{
if (!IsLocked())
Lock();
BDirectWindow::Quit();
}
virtual int16 Translate2Unicode(const char *buf)
{
int32 state, srclen, dstlen;
unsigned char destbuf[2];
Uint16 unicode = 0;
if ((uchar) buf[0] > 127) {
state = 0;
srclen = SDL_strlen(buf);
dstlen = sizeof(destbuf);
convert_from_utf8(B_UNICODE_CONVERSION, buf, &srclen,
(char *) destbuf, &dstlen, &state);
unicode = destbuf[0];
unicode <<= 8;
unicode |= destbuf[1];
} else
unicode = buf[0];
/* For some reason function keys map to control characters */
# define CTRL(X) ((X)-'@')
switch (unicode) {
case CTRL('A'):
case CTRL('B'):
case CTRL('C'):
case CTRL('D'):
case CTRL('E'):
case CTRL('K'):
case CTRL('L'):
case CTRL('P'):
if (!(SDL_GetModState() & KMOD_CTRL))
unicode = 0;
break;
/* Keyboard input maps newline to carriage return */
case '\n':
unicode = '\r';
break;
default:
break;
}
return unicode;
}
virtual void DispatchMessage(BMessage * msg, BHandler * target)
{
switch (msg->what) {
case B_MOUSE_MOVED:
{
BPoint where;
int32 transit;
if (msg->FindPoint("where", &where) == B_OK
&& msg->FindInt32("be:transit", &transit) == B_OK) {
if (transit == B_EXITED_VIEW) {
if (SDL_GetAppState() & SDL_APPMOUSEFOCUS) {
SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
be_app->SetCursor(B_HAND_CURSOR);
}
} else {
int x, y;
if (!(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) {
SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
SDL_SetCursor(NULL);
}
GetXYOffset(x, y);
x = (int) where.x - x;
y = (int) where.y - y;
SDL_PrivateMouseMotion(0, 0, x, y);
}
}
break;
}
case B_MOUSE_DOWN:
{
/* it looks like mouse down is send only for first clicked
button, each next is not send while last one is holded */
int32 buttons;
int sdl_buttons = 0;
if (msg->FindInt32("buttons", &buttons) == B_OK) {
/* Add any mouse button events */
if (buttons & B_PRIMARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_LEFT;
}
if (buttons & B_SECONDARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_RIGHT;
}
if (buttons & B_TERTIARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_MIDDLE;
}
SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);
last_buttons = buttons;
}
break;
}
case B_MOUSE_UP:
{
/* mouse up doesn't give which button was released,
only state of buttons (after release, so it's always = 0),
which is not what we need ;]
So we need to store button in mouse down, and restore
in mouse up :(
mouse up is (similarly to mouse down) send only for
first button down (ie. it's no send if we click another button
without releasing previous one first) - but that's probably
because of how drivers are written?, not BeOS itself. */
int32 buttons;
int sdl_buttons = 0;
if (msg->FindInt32("buttons", &buttons) == B_OK) {
/* Add any mouse button events */
if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_LEFT;
}
if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_RIGHT;
}
if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_MIDDLE;
}
SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);
last_buttons = buttons;
}
break;
}
case B_MOUSE_WHEEL_CHANGED:
{
float x, y;
x = y = 0;
if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK
&& msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
if (x < 0 || y < 0) {
SDL_PrivateMouseButton(SDL_PRESSED,
SDL_BUTTON_WHEELDOWN, 0, 0);
SDL_PrivateMouseButton(SDL_RELEASED,
SDL_BUTTON_WHEELDOWN, 0, 0);
} else if (x > 0 || y > 0) {
SDL_PrivateMouseButton(SDL_PRESSED,
SDL_BUTTON_WHEELUP, 0, 0);
SDL_PrivateMouseButton(SDL_RELEASED,
SDL_BUTTON_WHEELUP, 0, 0);
}
}
break;
}
case B_KEY_DOWN:
case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
{
int32 key;
int32 modifiers;
int32 key_repeat;
/* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK
&& key_repeat > 0)
break;
if (msg->FindInt32("key", &key) == B_OK
&& msg->FindInt32("modifiers", &modifiers) == B_OK) {
SDL_Keysym keysym;
keysym.scancode = key;
if ((key > 0) && (key < 128)) {
keysym.sym = keymap[key];
} else {
keysym.sym = SDLK_UNKNOWN;
}
/* FIX THIS?
it seems SDL_PrivateKeyboard() changes mod value
anyway, and doesn't care about what we setup here */
keysym.mod = KMOD_NONE;
keysym.unicode = 0;
if (SDL_TranslateUNICODE) {
const char *bytes;
if (msg->FindString("bytes", &bytes) == B_OK) {
/* FIX THIS?
this cares only about first "letter",
so if someone maps some key to print
"BeOS rulez!" only "B" will be used. */
keysym.unicode = Translate2Unicode(bytes);
}
}
SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
}
break;
}
case B_KEY_UP:
case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
{
int32 key;
int32 modifiers;
if (msg->FindInt32("key", &key) == B_OK
&& msg->FindInt32("modifiers", &modifiers) == B_OK) {
SDL_Keysym keysym;
keysym.scancode = key;
if ((key > 0) && (key < 128)) {
keysym.sym = keymap[key];
} else {
keysym.sym = SDLK_UNKNOWN;
}
keysym.mod = KMOD_NONE; /* FIX THIS? */
keysym.unicode = 0;
if (SDL_TranslateUNICODE) {
const char *bytes;
if (msg->FindString("bytes", &bytes) == B_OK) {
keysym.unicode = Translate2Unicode(bytes);
}
}
SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
}
break;
}
default:
/* move it after switch{} so it's always handled
that way we keep BeOS feautures like:
- CTRL+Q to close window (and other shortcuts)
- PrintScreen to make screenshot into /boot/home
- etc.. */
//BDirectWindow::DispatchMessage(msg, target);
break;
}
BDirectWindow::DispatchMessage(msg, target);
}
private:
#if SDL_VIDEO_OPENGL
BGLView * SDL_GLView;
#endif
SDL_BView *SDL_View;
BView *the_view;
bool shown;
bool inhibit_resize;
int32 last_buttons;
SDL_Keycode keymap[128];
};
#endif /* _SDL_BWin_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,59 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_lowvideo_h
#define _SDL_lowvideo_h
#include "SDL_BWin.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_VideoDevice *_this
/* Private display data */
struct SDL_PrivateVideoData
{
/* The main window */
SDL_BWin *SDL_Win;
/* The fullscreen mode list */
display_mode saved_mode;
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
/* A completely clear cursor */
WMcursor *BlankCursor;
SDL_Overlay *overlay;
};
/* Old variable names */
#define SDL_Win (_this->hidden->SDL_Win)
#define saved_mode (_this->hidden->saved_mode)
#define SDL_nummodes (_this->hidden->SDL_nummodes)
#define SDL_modelist (_this->hidden->SDL_modelist)
#define SDL_BlankCursor (_this->hidden->BlankCursor)
#define current_overlay (_this->hidden->overlay)
#endif /* _SDL_lowvideo_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,48 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include <support/UTF8.h>
#include <stdio.h>
#include <string.h>
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_BWin.h"
#include "SDL_lowvideo.h"
extern "C"
{
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_sysevents_c.h"
void BE_PumpEvents(_THIS)
{
}
void BE_InitOSKeymap(_THIS)
{
}
}; /* Extern C */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,31 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_lowvideo.h"
/* Variables and functions exported by SDL_sysevents.c to other parts
of the native video subsystem (SDL_sysvideo.c)
*/
extern void BE_InitOSKeymap(_THIS);
extern void BE_PumpEvents(_THIS);
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,144 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include <AppKit.h>
#include <GameKit.h>
#include "SDL_BWin.h"
extern "C"
{
#include "SDL_sysmouse_c.h"
/* Convert bits to padded bytes */
#define PADDED_BITS(bits) ((bits+7)/8)
/* The implementation dependent data for the window manager cursor */
struct WMcursor
{
char *bits;
};
/* Can this be done in the BeOS? */
WMcursor *BE_CreateWMCursor(_THIS,
Uint8 * data, Uint8 * mask, int w, int h,
int hot_x, int hot_y)
{
WMcursor *cursor;
int allowed_x;
int allowed_y;
int run, pad, i;
char *cptr;
allowed_x = 16; /* BeOS limitation */
allowed_y = 16; /* BeOS limitation */
if ((w > allowed_x) || (h > allowed_y))
{
SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
allowed_x, allowed_y);
return (NULL);
}
/* Allocate the cursor */
cursor = (WMcursor *) SDL_malloc(sizeof(WMcursor));
if (cursor == NULL) {
SDL_OutOfMemory();
return (NULL);
}
cursor->bits =
(char *) SDL_malloc(4 + 2 * ((allowed_x / 8) * allowed_y));
if (cursor->bits == NULL) {
SDL_free(cursor);
SDL_OutOfMemory();
return (NULL);
}
cursor->bits[0] = allowed_y; /* Size of the cursor */
cursor->bits[1] = 1; /* Bit depth of cursor */
cursor->bits[2] = hot_y;
cursor->bits[3] = hot_x;
cptr = &cursor->bits[4];
/* Pad out to the normal cursor size */
run = PADDED_BITS(w);
pad = PADDED_BITS(allowed_x) - run;
for (i = 0; i < h; ++i) {
SDL_memcpy(cptr, data, run);
SDL_memset(cptr + run, 0, pad);
data += run;
cptr += (run + pad);
}
for (; i < allowed_y; ++i) {
SDL_memset(cptr, 0, run + pad);
cptr += (run + pad);
}
for (i = 0; i < h; ++i) {
/* FIXME: The mask should be OR'd with the data to turn
inverted color pixels black, since inverted color pixels
aren't supported under BeOS.
*/
SDL_memcpy(cptr, mask, run);
SDL_memset(cptr + run, 0, pad);
mask += run;
cptr += (run + pad);
}
for (; i < allowed_y; ++i) {
SDL_memset(cptr, 0, run + pad);
cptr += (run + pad);
}
return (cursor);
}
int BE_ShowWMCursor(_THIS, WMcursor * cursor)
{
if (be_app->Lock()) {
if (cursor == NULL) {
if (SDL_BlankCursor != NULL) {
be_app->SetCursor(SDL_BlankCursor->bits);
}
} else {
be_app->SetCursor(cursor->bits);
}
be_app->Unlock();
}
return (1);
}
void BE_FreeWMCursor(_THIS, WMcursor * cursor)
{
SDL_free(cursor->bits);
SDL_free(cursor);
}
/* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */
void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
BPoint pt(x, y);
SDL_Win->Lock();
SDL_Win->ConvertToScreen(&pt);
SDL_Win->Unlock();
set_mouse_position((int32) pt.x, (int32) pt.y);
}
}; /* Extern C */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,32 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_lowvideo.h"
/* Functions to be exported */
extern void BE_FreeWMCursor(_THIS, WMcursor * cursor);
extern WMcursor *BE_CreateWMCursor(_THIS,
Uint8 * data, Uint8 * mask, int w, int h,
int hot_x, int hot_y);
extern int BE_ShowWMCursor(_THIS, WMcursor * cursor);
extern void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,861 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* BWindow based framebuffer implementation */
#include <unistd.h>
#include "SDL_BWin.h"
#include "SDL_timer.h"
extern "C"
{
#include "../SDL_sysvideo.h"
#include "../../events/SDL_events_c.h"
#include "SDL_sysevents_c.h"
#include "SDL_sysmouse_c.h"
#include "SDL_syswm_c.h"
#include "SDL_lowvideo.h"
#include "../SDL_yuvfuncs.h"
#include "SDL_sysyuv.h"
#include "../blank_cursor.h"
#define BEOS_HIDDEN_SIZE 32 /* starting hidden window size */
/* Initialization/Query functions */
static int BE_VideoInit(_THIS, SDL_PixelFormat * vformat);
static SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat * format,
Uint32 flags);
static SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface * current,
int width, int height, int bpp,
Uint32 flags);
static void BE_UpdateMouse(_THIS);
static int BE_SetColors(_THIS, int firstcolor, int ncolors,
SDL_Color * colors);
static void BE_VideoQuit(_THIS);
/* Hardware surface functions */
static int BE_AllocHWSurface(_THIS, SDL_Surface * surface);
static int BE_LockHWSurface(_THIS, SDL_Surface * surface);
static void BE_UnlockHWSurface(_THIS, SDL_Surface * surface);
static void BE_FreeHWSurface(_THIS, SDL_Surface * surface);
static int BE_ToggleFullScreen(_THIS, int fullscreen);
static SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height,
Uint32 format,
SDL_Surface * display);
/* OpenGL functions */
#if SDL_VIDEO_OPENGL
static int BE_GL_LoadLibrary(_THIS, const char *path);
static void *BE_GL_GetProcAddress(_THIS, const char *proc);
static int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value);
static int BE_GL_MakeCurrent(_THIS);
static void BE_GL_SwapBuffers(_THIS);
#endif
/* FB driver bootstrap functions */
static int BE_Available(void)
{
return (1);
}
static void BE_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_VideoDevice *BE_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
if (device) {
SDL_memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc((sizeof *device->hidden));
}
if ((device == NULL) || (device->hidden == NULL)) {
SDL_OutOfMemory();
if (device) {
SDL_free(device);
}
return (0);
}
SDL_memset(device->hidden, 0, (sizeof *device->hidden));
/* Set the function pointers */
/* Initialization/Query functions */
device->VideoInit = BE_VideoInit;
device->ListModes = BE_ListModes;
device->SetVideoMode = BE_SetVideoMode;
device->ToggleFullScreen = BE_ToggleFullScreen;
device->UpdateMouse = BE_UpdateMouse;
device->CreateYUVOverlay = BE_CreateYUVOverlay;
device->SetColors = BE_SetColors;
device->UpdateRects = NULL;
device->VideoQuit = BE_VideoQuit;
/* Hardware acceleration functions */
device->AllocHWSurface = BE_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = BE_LockHWSurface;
device->UnlockHWSurface = BE_UnlockHWSurface;
device->FlipHWSurface = NULL;
device->FreeHWSurface = BE_FreeHWSurface;
#if SDL_VIDEO_OPENGL
/* OpenGL support */
device->GL_LoadLibrary = BE_GL_LoadLibrary;
device->GL_GetProcAddress = BE_GL_GetProcAddress;
device->GL_GetAttribute = BE_GL_GetAttribute;
device->GL_MakeCurrent = BE_GL_MakeCurrent;
device->GL_SwapBuffers = BE_GL_SwapBuffers;
#endif
/* Window manager functions */
device->SetCaption = BE_SetWMCaption;
device->SetIcon = NULL;
device->IconifyWindow = BE_IconifyWindow;
device->GrabInput = NULL;
device->GetWMInfo = BE_GetWMInfo;
/* Cursor manager functions */
device->FreeWMCursor = BE_FreeWMCursor;
device->CreateWMCursor = BE_CreateWMCursor;
device->ShowWMCursor = BE_ShowWMCursor;
device->WarpWMCursor = BE_WarpWMCursor;
device->MoveWMCursor = NULL;
device->CheckMouseMode = NULL;
/* Event manager functions */
device->InitOSKeymap = BE_InitOSKeymap;
device->PumpEvents = BE_PumpEvents;
device->free = BE_DeleteDevice;
/* Set the driver flags */
device->handles_any_size = 1;
return device;
}
VideoBootStrap BWINDOW_bootstrap = {
"bwindow", "BDirectWindow graphics",
BE_Available, BE_CreateDevice
};
static inline int ColorSpaceToBitsPerPixel(uint32 colorspace)
{
int bitsperpixel;
bitsperpixel = 0;
switch (colorspace) {
case B_CMAP8:
bitsperpixel = 8;
break;
case B_RGB15:
case B_RGBA15:
case B_RGB15_BIG:
case B_RGBA15_BIG:
bitsperpixel = 15;
break;
case B_RGB16:
case B_RGB16_BIG:
bitsperpixel = 16;
break;
case B_RGB32:
case B_RGBA32:
case B_RGB32_BIG:
case B_RGBA32_BIG:
bitsperpixel = 32;
break;
default:
break;
}
return (bitsperpixel);
}
/* Function to sort the display_list in bscreen */
static int CompareModes(const void *A, const void *B)
{
const display_mode *a = (display_mode *) A;
const display_mode *b = (display_mode *) B;
if (a->space == b->space) {
return ((b->virtual_width * b->virtual_height) -
(a->virtual_width * a->virtual_height));
} else {
return (ColorSpaceToBitsPerPixel(b->space) -
ColorSpaceToBitsPerPixel(a->space));
}
}
/* Yes, this isn't the fastest it could be, but it works nicely */
static int BE_AddMode(_THIS, int index, unsigned int w, unsigned int h)
{
SDL_Rect *mode;
int i;
int next_mode;
/* Check to see if we already have this mode */
if (SDL_nummodes[index] > 0) {
for (i = SDL_nummodes[index] - 1; i >= 0; --i) {
mode = SDL_modelist[index][i];
if ((mode->w == w) && (mode->h == h)) {
#ifdef BWINDOW_DEBUG
fprintf(stderr,
"We already have mode %dx%d at %d bytes per pixel\n",
w, h, index + 1);
#endif
return (0);
}
}
}
/* Set up the new video mode rectangle */
mode = (SDL_Rect *) SDL_malloc(sizeof *mode);
if (mode == NULL) {
SDL_OutOfMemory();
return (-1);
}
mode->x = 0;
mode->y = 0;
mode->w = w;
mode->h = h;
#ifdef BWINDOW_DEBUG
fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h,
index + 1);
#endif
/* Allocate the new list of modes, and fill in the new mode */
next_mode = SDL_nummodes[index];
SDL_modelist[index] = (SDL_Rect **)
SDL_realloc(SDL_modelist[index],
(1 + next_mode + 1) * sizeof(SDL_Rect *));
if (SDL_modelist[index] == NULL) {
SDL_OutOfMemory();
SDL_nummodes[index] = 0;
SDL_free(mode);
return (-1);
}
SDL_modelist[index][next_mode] = mode;
SDL_modelist[index][next_mode + 1] = NULL;
SDL_nummodes[index]++;
return (0);
}
int BE_VideoInit(_THIS, SDL_PixelFormat * vformat)
{
display_mode *modes;
uint32 i, nmodes;
int bpp;
BRect bounds;
/* Initialize the Be Application for appserver interaction */
if (SDL_InitBeApp() < 0) {
return (-1);
}
/* It is important that this be created after SDL_InitBeApp() */
BScreen bscreen;
/* Save the current display mode */
bscreen.GetMode(&saved_mode);
_this->info.current_w = saved_mode.virtual_width;
_this->info.current_h = saved_mode.virtual_height;
/* Determine the screen depth */
vformat->BitsPerPixel =
ColorSpaceToBitsPerPixel(bscreen.ColorSpace());
if (vformat->BitsPerPixel == 0) {
SDL_SetError("Unknown BScreen colorspace: 0x%x",
bscreen.ColorSpace());
return (-1);
}
/* Get the video modes we can switch to in fullscreen mode */
bscreen.GetModeList(&modes, &nmodes);
SDL_qsort(modes, nmodes, sizeof *modes, CompareModes);
for (i = 0; i < nmodes; ++i) {
bpp = ColorSpaceToBitsPerPixel(modes[i].space);
//if ( bpp != 0 ) { // There are bugs in changing colorspace
if (modes[i].space == saved_mode.space) {
BE_AddMode(_this, ((bpp + 7) / 8) - 1,
modes[i].virtual_width, modes[i].virtual_height);
}
}
/* Create the window and view */
bounds.top = 0;
bounds.left = 0;
bounds.right = BEOS_HIDDEN_SIZE;
bounds.bottom = BEOS_HIDDEN_SIZE;
SDL_Win = new SDL_BWin(bounds);
#if SDL_VIDEO_OPENGL
/* testgl application doesn't load library, just tries to load symbols */
/* is it correct? if so we have to load library here */
BE_GL_LoadLibrary(_this, NULL);
#endif
/* Create the clear cursor */
SDL_BlankCursor = BE_CreateWMCursor(_this, blank_cdata, blank_cmask,
BLANK_CWIDTH, BLANK_CHEIGHT,
BLANK_CHOTX, BLANK_CHOTY);
/* Fill in some window manager capabilities */
_this->info.wm_available = 1;
/* We're done! */
return (0);
}
/* We support any dimension at our bit-depth */
SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
SDL_Rect **modes;
modes = ((SDL_Rect **) 0);
if ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
modes = SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1];
} else {
if (format->BitsPerPixel == _this->screen->format->BitsPerPixel) {
modes = ((SDL_Rect **) - 1);
}
}
return (modes);
}
/* Various screen update functions available */
static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect * rects);
/* Find the closest display mode for fullscreen */
static bool BE_FindClosestFSMode(_THIS, int width, int height, int bpp,
display_mode * mode)
{
BScreen bscreen;
uint32 i, nmodes;
SDL_Rect **modes;
display_mode *dmodes;
display_mode current;
float current_refresh;
bscreen.GetMode(&current);
current_refresh = (1000 * current.timing.pixel_clock) /
(current.timing.h_total * current.timing.v_total);
modes = SDL_modelist[((bpp + 7) / 8) - 1];
bool exactmatch = false;
for (uint32 x = 0; modes[x]; x++) {
if (modes[x]->w == width && modes[x]->h == height) {
exactmatch = true;
i = x;
break;
}
}
if (!exactmatch) {
for (i = 0; modes[i] && (modes[i]->w > width) &&
(modes[i]->h > height); ++i) {
/* still looking */
}
if (!modes[i] || (modes[i]->w < width) || (modes[i]->h < height)) {
/* We went too far */
--i;
}
}
width = modes[i]->w;
height = modes[i]->h;
bscreen.GetModeList(&dmodes, &nmodes);
for (i = 0; i < nmodes; ++i) {
if ((bpp == ColorSpaceToBitsPerPixel(dmodes[i].space)) &&
(width == dmodes[i].virtual_width) &&
(height == dmodes[i].virtual_height)) {
break;
}
}
if (i != nmodes) {
*mode = dmodes[i];
if ((mode->virtual_width <= current.virtual_width) &&
(mode->virtual_height <= current.virtual_height)) {
float new_refresh = (1000 * mode->timing.pixel_clock) /
(mode->timing.h_total * mode->timing.v_total);
if (new_refresh < current_refresh) {
mode->timing.pixel_clock =
(uint32) ((mode->timing.h_total *
mode->timing.v_total) *
current_refresh / 1000);
}
}
return true;
} else {
return false;
}
}
static int BE_SetFullScreen(_THIS, SDL_Surface * screen, int fullscreen)
{
int was_fullscreen;
bool needs_unlock;
BScreen bscreen;
BRect bounds;
display_mode mode;
int width, height, bpp;
/* Set the fullscreen mode */
was_fullscreen = SDL_Win->IsFullScreen();
SDL_Win->SetFullScreen(fullscreen);
fullscreen = SDL_Win->IsFullScreen();
width = screen->w;
height = screen->h;
/* Set the appropriate video mode */
if (fullscreen) {
bpp = screen->format->BitsPerPixel;
bscreen.GetMode(&mode);
if ((bpp != ColorSpaceToBitsPerPixel(mode.space)) ||
(width != mode.virtual_width) ||
(height != mode.virtual_height)) {
if (BE_FindClosestFSMode(_this, width, height, bpp, &mode)) {
bscreen.SetMode(&mode);
/* This simply stops the next resize event from being
* sent to the SDL handler.
*/
SDL_Win->InhibitResize();
} else {
fullscreen = 0;
SDL_Win->SetFullScreen(fullscreen);
}
}
}
if (was_fullscreen && !fullscreen) {
bscreen.SetMode(&saved_mode);
}
if (SDL_Win->Lock()) {
int xoff, yoff;
if (SDL_Win->Shown()) {
needs_unlock = 1;
SDL_Win->Hide();
} else {
needs_unlock = 0;
}
/* This resizes the window and view area, but inhibits resizing
* of the BBitmap due to the InhibitResize call above. Thus the
* bitmap (pixel data) never changes.
*/
SDL_Win->ResizeTo(width, height);
bounds = bscreen.Frame();
/* Calculate offsets - used either to center window
* (windowed mode) or to set drawing offsets (fullscreen mode)
*/
xoff = (bounds.IntegerWidth() - width) / 2;
yoff = (bounds.IntegerHeight() - height) / 2;
if (fullscreen) {
/* Set offset for drawing */
SDL_Win->SetXYOffset(xoff, yoff);
} else {
/* Center window and reset the drawing offset */
SDL_Win->SetXYOffset(0, 0);
}
if (!needs_unlock || was_fullscreen) {
/* Center the window the first time */
SDL_Win->MoveTo(xoff > 0 ? (float) xoff : 0.0f,
yoff > 0 ? (float) yoff : 0.0f);
}
SDL_Win->Show();
/* Unlock the window manually after the first Show() */
if (needs_unlock) {
SDL_Win->Unlock();
}
}
/* Set the fullscreen flag in the screen surface */
if (fullscreen) {
screen->flags |= SDL_FULLSCREEN;
} else {
screen->flags &= ~SDL_FULLSCREEN;
}
return (1);
}
static int BE_ToggleFullScreen(_THIS, int fullscreen)
{
return BE_SetFullScreen(_this, _this->screen, fullscreen);
}
/* FIXME: check return values and cleanup here */
SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface * current,
int width, int height, int bpp, Uint32 flags)
{
BScreen bscreen;
BBitmap *bbitmap;
BRect bounds;
Uint32 gl_flags = 0;
/* Only RGB works on r5 currently */
gl_flags = BGL_RGB;
if (_this->gl_config.double_buffer)
gl_flags |= BGL_DOUBLE;
else
gl_flags |= BGL_SINGLE;
if (_this->gl_config.alpha_size > 0 || bpp == 32)
gl_flags |= BGL_ALPHA;
if (_this->gl_config.depth_size > 0)
gl_flags |= BGL_DEPTH;
if (_this->gl_config.stencil_size > 0)
gl_flags |= BGL_STENCIL;
if (_this->gl_config.accum_red_size > 0
|| _this->gl_config.accum_green_size > 0
|| _this->gl_config.accum_blue_size > 0
|| _this->gl_config.accum_alpha_size > 0)
gl_flags |= BGL_ACCUM;
/* Create the view for this window, using found flags */
if (SDL_Win->CreateView(flags, gl_flags) < 0) {
return (NULL);
}
current->flags = 0; /* Clear flags */
current->w = width;
current->h = height;
SDL_Win->SetType(B_TITLED_WINDOW);
if (flags & SDL_NOFRAME) {
current->flags |= SDL_NOFRAME;
SDL_Win->SetLook(B_NO_BORDER_WINDOW_LOOK);
} else {
if ((flags & SDL_RESIZABLE) && !(flags & SDL_INTERNALOPENGL)) {
current->flags |= SDL_RESIZABLE;
/* We don't want opaque resizing (TM). :-) */
SDL_Win->SetFlags(B_OUTLINE_RESIZE);
} else {
SDL_Win->SetFlags(B_NOT_RESIZABLE | B_NOT_ZOOMABLE);
}
}
if (flags & SDL_INTERNALOPENGL) {
current->flags |= SDL_INTERNALOPENGL;
current->pitch = 0;
current->pixels = NULL;
_this->UpdateRects = NULL;
} else {
/* Create the BBitmap framebuffer */
bounds.top = 0;
bounds.left = 0;
bounds.right = width - 1;
bounds.bottom = height - 1;
bbitmap = new BBitmap(bounds, bscreen.ColorSpace());
if (!bbitmap->IsValid()) {
SDL_SetError("Couldn't create screen bitmap");
delete bbitmap;
return (NULL);
}
current->pitch = bbitmap->BytesPerRow();
current->pixels = (void *) bbitmap->Bits();
SDL_Win->SetBitmap(bbitmap);
_this->UpdateRects = BE_NormalUpdate;
}
/* Set the correct fullscreen mode */
BE_SetFullScreen(_this, current, flags & SDL_FULLSCREEN ? 1 : 0);
/* We're done */
return (current);
}
/* Update the current mouse state and position */
void BE_UpdateMouse(_THIS)
{
BPoint point;
uint32 buttons;
if (SDL_Win->Lock()) {
/* Get new input state, if still active */
if (SDL_Win->IsActive()) {
(SDL_Win->View())->GetMouse(&point, &buttons, true);
} else {
point.x = -1;
point.y = -1;
}
SDL_Win->Unlock();
if ((point.x >= 0) && (point.x < SDL_VideoSurface->w) &&
(point.y >= 0) && (point.y < SDL_VideoSurface->h)) {
SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
SDL_PrivateMouseMotion(0, 0,
(Sint16) point.x, (Sint16) point.y);
} else {
SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
}
}
}
/* We don't actually allow hardware surfaces other than the main one */
static int BE_AllocHWSurface(_THIS, SDL_Surface * surface)
{
return (-1);
}
static void BE_FreeHWSurface(_THIS, SDL_Surface * surface)
{
return;
}
static int BE_LockHWSurface(_THIS, SDL_Surface * surface)
{
return (0);
}
static void BE_UnlockHWSurface(_THIS, SDL_Surface * surface)
{
return;
}
static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect * rects)
{
if (SDL_Win->BeginDraw()) {
int i;
for (i = 0; i < numrects; ++i) {
BRect rect;
rect.top = rects[i].y;
rect.left = rects[i].x;
rect.bottom = rect.top + rects[i].h - 1;
rect.right = rect.left + rects[i].w - 1;
SDL_Win->DrawAsync(rect);
}
SDL_Win->EndDraw();
}
}
#if SDL_VIDEO_OPENGL
/* Passing a NULL path means load pointers from the application */
int BE_GL_LoadLibrary(_THIS, const char *path)
{
if (path == NULL) {
if (_this->gl_config.dll_handle == NULL) {
image_info info;
int32 cookie = 0;
while (get_next_image_info(0, &cookie, &info) == B_OK) {
void *location = NULL;
if (get_image_symbol
((image_id) cookie, "glBegin",
B_SYMBOL_TYPE_ANY, &location) == B_OK) {
_this->gl_config.dll_handle = (void *) cookie;
_this->gl_config.driver_loaded = 1;
SDL_strlcpy(_this->gl_config.driver_path,
"libGL.so",
SDL_arraysize(_this->
gl_config.driver_path));
}
}
}
} else {
/*
FIXME None of BeOS libGL.so implementations have exported functions
to load BGLView, which should be reloaded from new lib.
So for now just "load" linked libGL.so :(
*/
if (_this->gl_config.dll_handle == NULL) {
return BE_GL_LoadLibrary(_this, NULL);
}
/* Unload old first */
/*if (_this->gl_config.dll_handle != NULL) { */
/* Do not try to unload application itself (if LoadLibrary was called before with NULL ;) */
/* image_info info;
if (get_image_info((image_id)_this->gl_config.dll_handle, &info) == B_OK) {
if (info.type != B_APP_IMAGE) {
unload_add_on((image_id)_this->gl_config.dll_handle);
}
}
}
if ((_this->gl_config.dll_handle = (void*)load_add_on(path)) != (void*)B_ERROR) {
_this->gl_config.driver_loaded = 1;
SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path));
} */
}
if (_this->gl_config.dll_handle != NULL) {
return 0;
} else {
_this->gl_config.dll_handle = NULL;
_this->gl_config.driver_loaded = 0;
*_this->gl_config.driver_path = '\0';
return -1;
}
}
void *BE_GL_GetProcAddress(_THIS, const char *proc)
{
if (_this->gl_config.dll_handle != NULL) {
void *location = NULL;
status_t err;
if ((err =
get_image_symbol((image_id) _this->gl_config.dll_handle,
proc, B_SYMBOL_TYPE_ANY,
&location)) == B_OK) {
return location;
} else {
SDL_SetError("Couldn't find OpenGL symbol");
return NULL;
}
} else {
SDL_SetError("OpenGL library not loaded");
return NULL;
}
}
int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value)
{
/*
FIXME? Right now BE_GL_GetAttribute shouldn't be called between glBegin() and glEnd() - it doesn't use "cached" values
*/
switch (attrib) {
case SDL_GL_RED_SIZE:
glGetIntegerv(GL_RED_BITS, (GLint *) value);
break;
case SDL_GL_GREEN_SIZE:
glGetIntegerv(GL_GREEN_BITS, (GLint *) value);
break;
case SDL_GL_BLUE_SIZE:
glGetIntegerv(GL_BLUE_BITS, (GLint *) value);
break;
case SDL_GL_ALPHA_SIZE:
glGetIntegerv(GL_ALPHA_BITS, (GLint *) value);
break;
case SDL_GL_DOUBLEBUFFER:
glGetBooleanv(GL_DOUBLEBUFFER, (GLboolean *) value);
break;
case SDL_GL_BUFFER_SIZE:
int v;
glGetIntegerv(GL_RED_BITS, (GLint *) & v);
*value = v;
glGetIntegerv(GL_GREEN_BITS, (GLint *) & v);
*value += v;
glGetIntegerv(GL_BLUE_BITS, (GLint *) & v);
*value += v;
glGetIntegerv(GL_ALPHA_BITS, (GLint *) & v);
*value += v;
break;
case SDL_GL_DEPTH_SIZE:
glGetIntegerv(GL_DEPTH_BITS, (GLint *) value); /* Mesa creates 16 only? r5 always 32 */
break;
case SDL_GL_STENCIL_SIZE:
glGetIntegerv(GL_STENCIL_BITS, (GLint *) value);
break;
case SDL_GL_ACCUM_RED_SIZE:
glGetIntegerv(GL_ACCUM_RED_BITS, (GLint *) value);
break;
case SDL_GL_ACCUM_GREEN_SIZE:
glGetIntegerv(GL_ACCUM_GREEN_BITS, (GLint *) value);
break;
case SDL_GL_ACCUM_BLUE_SIZE:
glGetIntegerv(GL_ACCUM_BLUE_BITS, (GLint *) value);
break;
case SDL_GL_ACCUM_ALPHA_SIZE:
glGetIntegerv(GL_ACCUM_ALPHA_BITS, (GLint *) value);
break;
case SDL_GL_STEREO:
case SDL_GL_MULTISAMPLEBUFFERS:
case SDL_GL_MULTISAMPLESAMPLES:
default:
*value = 0;
return (-1);
}
return 0;
}
int BE_GL_MakeCurrent(_THIS)
{
/* FIXME: should we glview->unlock and then glview->lock()? */
return 0;
}
void BE_GL_SwapBuffers(_THIS)
{
SDL_Win->SwapBuffers();
}
#endif
/* Is the system palette settable? */
int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
int i;
SDL_Palette *palette;
const color_map *cmap = BScreen().ColorMap();
/* Get the screen colormap */
palette = _this->screen->format->palette;
for (i = 0; i < 256; ++i) {
palette->colors[i].r = cmap->color_list[i].red;
palette->colors[i].g = cmap->color_list[i].green;
palette->colors[i].b = cmap->color_list[i].blue;
}
return (0);
}
void BE_VideoQuit(_THIS)
{
int i, j;
SDL_Win->Quit();
SDL_Win = NULL;
if (SDL_BlankCursor != NULL) {
BE_FreeWMCursor(_this, SDL_BlankCursor);
SDL_BlankCursor = NULL;
}
for (i = 0; i < NUM_MODELISTS; ++i) {
if (SDL_modelist[i]) {
for (j = 0; SDL_modelist[i][j]; ++j) {
SDL_free(SDL_modelist[i][j]);
}
SDL_free(SDL_modelist[i]);
SDL_modelist[i] = NULL;
}
}
/* Restore the original video mode */
if (_this->screen) {
if ((_this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
BScreen bscreen;
bscreen.SetMode(&saved_mode);
}
_this->screen->pixels = NULL;
}
#if SDL_VIDEO_OPENGL
if (_this->gl_config.dll_handle != NULL)
unload_add_on((image_id) _this->gl_config.dll_handle);
#endif
SDL_QuitBeApp();
}
}; /* Extern C */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,54 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_BWin.h"
extern "C"
{
#include "SDL_syswm_c.h"
#include "SDL_error.h"
void BE_SetWMCaption(_THIS, const char *title, const char *icon)
{
SDL_Win->SetTitle(title);
}
int BE_IconifyWindow(_THIS)
{
SDL_Win->Minimize(true);
}
int BE_GetWMInfo(_THIS, SDL_SysWMinfo * info)
{
if (info->version.major <= SDL_MAJOR_VERSION) {
return 1;
} else {
SDL_SetError("Application not compiled with SDL %d.%d\n",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
return -1;
}
}
}; /* Extern C */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,31 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_syswm.h"
#include "SDL_lowvideo.h"
/* Functions to be exported */
extern void BE_SetWMCaption(_THIS, const char *title, const char *icon);
extern int BE_IconifyWindow(_THIS);
extern int BE_GetWMInfo(_THIS, SDL_SysWMinfo * info);
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,321 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* This is the BeOS version of SDL YUV video overlays */
#include "SDL_video.h"
#include "SDL_sysyuv.h"
#include "../SDL_yuvfuncs.h"
extern "C"
{
/* The functions used to manipulate software video overlays */
static struct private_yuvhwfuncs be_yuvfuncs = {
BE_LockYUVOverlay,
BE_UnlockYUVOverlay,
BE_DisplayYUVOverlay,
BE_FreeYUVOverlay
};
BBitmap *BE_GetOverlayBitmap(BRect bounds, color_space cs)
{
BBitmap *bbitmap;
bbitmap = new BBitmap(bounds, B_BITMAP_WILL_OVERLAY, cs);
if (!bbitmap || bbitmap->InitCheck() != B_OK) {
delete bbitmap;
return 0;
}
overlay_restrictions r;
bbitmap->GetOverlayRestrictions(&r);
uint32 width = bounds.IntegerWidth() + 1;
uint32 height = bounds.IntegerHeight() + 1;
uint32 width_padding = 0;
uint32 height_padding = 0;
if ((r.source.horizontal_alignment != 0) ||
(r.source.vertical_alignment != 0)) {
delete bbitmap;
return 0;
}
if (r.source.width_alignment != 0) {
uint32 aligned_width = r.source.width_alignment + 1;
if (width % aligned_width > 0) {
width_padding = aligned_width - width % aligned_width;
}
}
if (r.source.height_alignment != 0) {
uint32 aligned_height = r.source.height_alignment + 1;
if (height % aligned_height > 0) {
fprintf(stderr, "GetOverlayBitmap failed height alignment\n");
fprintf(stderr, "- height = %lu, aligned_height = %lu\n",
height, aligned_height);
delete bbitmap;
return 0;
}
}
if ((r.source.min_width > width) ||
(r.source.min_height > height) ||
(r.source.max_width < width) || (r.source.max_height < height)) {
fprintf(stderr, "GetOverlayBitmap failed bounds tests\n");
delete bbitmap;
return 0;
}
if ((width_padding != 0) || (height_padding != 0)) {
delete bbitmap;
bounds.Set(bounds.left, bounds.top,
bounds.right + width_padding,
bounds.bottom + height_padding);
bbitmap = new BBitmap(bounds, B_BITMAP_WILL_OVERLAY, cs);
if (!bbitmap || bbitmap->InitCheck() != B_OK) {
fprintf(stderr, "GetOverlayBitmap failed late\n");
delete bbitmap;
return 0;
}
}
return bbitmap;
}
// See <GraphicsDefs.h> [btw: Cb=U, Cr=V]
// See also http://www.fourcc.org/indexyuv.htm
enum color_space convert_color_space(Uint32 format)
{
switch (format) {
case SDL_YV12_OVERLAY:
return B_YUV9;
case SDL_IYUV_OVERLAY:
return B_YUV12;
case SDL_YUY2_OVERLAY:
return B_YCbCr422;
case SDL_UYVY_OVERLAY:
return B_YUV422;
case SDL_YVYU_OVERLAY: // not supported on beos?
return B_NO_COLOR_SPACE;
default:
return B_NO_COLOR_SPACE;
}
}
// See SDL_video.h
int count_planes(Uint32 format)
{
switch (format) {
case SDL_YV12_OVERLAY:
case SDL_IYUV_OVERLAY:
return 3;
case SDL_YUY2_OVERLAY:
case SDL_UYVY_OVERLAY:
case SDL_YVYU_OVERLAY:
return 1;
default:
return 0;
}
}
SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height,
Uint32 format, SDL_Surface * display)
{
SDL_Overlay *overlay;
struct private_yuvhwdata *hwdata;
BBitmap *bbitmap;
int planes;
BRect bounds;
color_space cs;
/* find the appropriate BeOS colorspace descriptor */
cs = convert_color_space(format);
if (cs == B_NO_COLOR_SPACE) {
return NULL;
}
/* count planes */
planes = count_planes(format);
if (planes == 0) {
return NULL;
}
/* TODO: figure out planar modes, if anyone cares */
if (planes == 3) {
return NULL;
}
/* Create the overlay structure */
overlay = (SDL_Overlay *) SDL_calloc(1, sizeof(SDL_Overlay));
if (overlay == NULL) {
SDL_OutOfMemory();
return NULL;
}
/* Fill in the basic members */
overlay->format = format;
overlay->w = width;
overlay->h = height;
overlay->hwdata = NULL;
/* Set up the YUV surface function structure */
overlay->hwfuncs = &be_yuvfuncs;
/* Create the pixel data and lookup tables */
hwdata =
(struct private_yuvhwdata *) SDL_calloc(1,
sizeof(struct
private_yuvhwdata));
if (hwdata == NULL) {
SDL_OutOfMemory();
SDL_FreeYUVOverlay(overlay);
return NULL;
}
overlay->hwdata = hwdata;
overlay->hwdata->display = display;
overlay->hwdata->bview = NULL;
overlay->hwdata->bbitmap = NULL;
overlay->hwdata->locked = 0;
/* Create the BBitmap framebuffer */
bounds.top = 0;
bounds.left = 0;
bounds.right = width - 1;
bounds.bottom = height - 1;
BView *bview =
new BView(bounds, "overlay", B_FOLLOW_NONE, B_WILL_DRAW);
if (!bview) {
SDL_OutOfMemory();
SDL_FreeYUVOverlay(overlay);
return NULL;
}
overlay->hwdata->bview = bview;
overlay->hwdata->first_display = true;
bview->Hide();
bbitmap = BE_GetOverlayBitmap(bounds, cs);
if (!bbitmap) {
overlay->hwdata->bbitmap = NULL;
SDL_FreeYUVOverlay(overlay);
return NULL;
}
overlay->hwdata->bbitmap = bbitmap;
overlay->planes = planes;
overlay->pitches =
(Uint16 *) SDL_calloc(overlay->planes, sizeof(Uint16));
overlay->pixels =
(Uint8 **) SDL_calloc(overlay->planes, sizeof(Uint8 *));
if (!overlay->pitches || !overlay->pixels) {
SDL_OutOfMemory();
SDL_FreeYUVOverlay(overlay);
return (NULL);
}
overlay->pitches[0] = bbitmap->BytesPerRow();
overlay->pixels[0] = (Uint8 *) bbitmap->Bits();
overlay->hw_overlay = 1;
if (SDL_Win->LockWithTimeout(1000000) != B_OK) {
SDL_FreeYUVOverlay(overlay);
return (NULL);
}
BView *view = SDL_Win->View();
view->AddChild(bview);
rgb_color key;
bview->SetViewOverlay(bbitmap, bounds, bview->Bounds(), &key,
B_FOLLOW_ALL,
B_OVERLAY_FILTER_HORIZONTAL |
B_OVERLAY_FILTER_VERTICAL);
bview->SetViewColor(key);
bview->Flush();
SDL_Win->Unlock();
current_overlay = overlay;
return overlay;
}
int BE_LockYUVOverlay(_THIS, SDL_Overlay * overlay)
{
if (overlay == NULL) {
return 0;
}
overlay->hwdata->locked = 1;
return 0;
}
void BE_UnlockYUVOverlay(_THIS, SDL_Overlay * overlay)
{
if (overlay == NULL) {
return;
}
overlay->hwdata->locked = 0;
}
int BE_DisplayYUVOverlay(_THIS, SDL_Overlay * overlay, SDL_Rect * src,
SDL_Rect * dst)
{
if ((overlay == NULL) || (overlay->hwdata == NULL)
|| (overlay->hwdata->bview == NULL) || (SDL_Win->View() == NULL)) {
return -1;
}
if (SDL_Win->LockWithTimeout(50000) != B_OK) {
return 0;
}
BView *bview = overlay->hwdata->bview;
if (SDL_Win->IsFullScreen()) {
int left, top;
SDL_Win->GetXYOffset(left, top);
bview->MoveTo(left + dst->x, top + dst->y);
} else {
bview->MoveTo(dst->x, dst->y);
}
bview->ResizeTo(dst->w, dst->h);
bview->Flush();
if (overlay->hwdata->first_display) {
bview->Show();
overlay->hwdata->first_display = false;
}
SDL_Win->Unlock();
return 0;
}
void BE_FreeYUVOverlay(_THIS, SDL_Overlay * overlay)
{
if (overlay == NULL) {
return;
}
if (overlay->hwdata == NULL) {
return;
}
current_overlay = NULL;
delete overlay->hwdata->bbitmap;
SDL_free(overlay->hwdata);
}
}; // extern "C"
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,77 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef __SDL_SYS_YUV_H__
#define __SDL_SYS_YUV_H__
/* This is the BeOS implementation of YUV video overlays */
#include "SDL_video.h"
#include "SDL_lowvideo.h"
extern "C"
{
struct private_yuvhwdata
{
/* FRAMEDATA* CurrentFrameData;
FRAMEDATA* FrameData0;
FRAMEDATA* FrameData1;
PgScalerProps_t props;
PgScalerCaps_t caps;
PgVideoChannel_t* channel;
PhArea_t CurrentViewPort;
PhPoint_t CurrentWindowPos;
long format;
int scaler_on;
int current;
long YStride;
long VStride;
long UStride;
int ischromakey;
long chromakey;
int forcedredraw;
unsigned long State;
long flags;
*/
SDL_Surface *display;
BView *bview;
bool first_display;
BBitmap *bbitmap;
int locked;
};
extern BBitmap *BE_GetOverlayBitmap(BRect bounds, color_space cs);
extern SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height,
Uint32 format,
SDL_Surface * display);
extern int BE_LockYUVOverlay(_THIS, SDL_Overlay * overlay);
extern void BE_UnlockYUVOverlay(_THIS, SDL_Overlay * overlay);
extern int BE_DisplayYUVOverlay(_THIS, SDL_Overlay * overlay,
SDL_Rect * src, SDL_Rect * dst);
extern void BE_FreeYUVOverlay(_THIS, SDL_Overlay * overlay);
};
#endif /* __SDL_PH_YUV_H__ */
/* vi: set ts=4 sw=4 expandtab: */