- Added SDL, libjpeg and libpng
- Added Android project and Java files
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include <android/log.h>
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#include "SDL_events.h"
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#include "../../events/SDL_mouse_c.h"
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#include "SDL_androidtouch.h"
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#define ACTION_DOWN 0
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#define ACTION_UP 1
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#define ACTION_MOVE 2
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#define ACTION_CANCEL 3
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#define ACTION_OUTSIDE 4
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void Android_OnTouch(int action, float x, float y, float p)
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{
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if (!Android_Window) {
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return;
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}
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if ((action != ACTION_CANCEL) && (action != ACTION_OUTSIDE)) {
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SDL_SetMouseFocus(Android_Window);
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SDL_SendMouseMotion(Android_Window, 0, (int)x, (int)y);
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switch(action) {
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case ACTION_DOWN:
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SDL_SendMouseButton(Android_Window, SDL_PRESSED, SDL_BUTTON_LEFT);
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break;
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case ACTION_UP:
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SDL_SendMouseButton(Android_Window, SDL_RELEASED, SDL_BUTTON_LEFT);
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break;
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}
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} else {
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SDL_SetMouseFocus(NULL);
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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