- Added SDL, libjpeg and libpng
- Added Android project and Java files
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* System independent thread management routines for SDL */
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#include "SDL_mutex.h"
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#include "SDL_thread.h"
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#include "SDL_thread_c.h"
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#include "SDL_systhread.h"
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#define ARRAY_CHUNKSIZE 32
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/* The array of threads currently active in the application
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(except the main thread)
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The manipulation of an array here is safer than using a linked list.
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*/
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static int SDL_maxthreads = 0;
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static int SDL_numthreads = 0;
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static SDL_Thread **SDL_Threads = NULL;
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static SDL_mutex *thread_lock = NULL;
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static int
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SDL_ThreadsInit(void)
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{
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int retval;
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retval = 0;
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thread_lock = SDL_CreateMutex();
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if (thread_lock == NULL) {
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retval = -1;
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}
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return (retval);
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}
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/* This should never be called...
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If this is called by SDL_Quit(), we don't know whether or not we should
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clean up threads here. If any threads are still running after this call,
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they will no longer have access to any per-thread data.
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*/
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#if 0
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static void
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SDL_ThreadsQuit(void)
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{
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SDL_mutex *mutex;
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mutex = thread_lock;
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thread_lock = NULL;
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if (mutex != NULL) {
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SDL_DestroyMutex(mutex);
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}
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}
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#endif
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/* Routines for manipulating the thread list */
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static void
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SDL_AddThread(SDL_Thread * thread)
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{
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/* WARNING:
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If the very first threads are created simultaneously, then
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there could be a race condition causing memory corruption.
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In practice, this isn't a problem because by definition there
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is only one thread running the first time this is called.
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*/
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if (!thread_lock) {
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if (SDL_ThreadsInit() < 0) {
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return;
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}
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}
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SDL_mutexP(thread_lock);
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/* Expand the list of threads, if necessary */
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#ifdef DEBUG_THREADS
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printf("Adding thread (%d already - %d max)\n",
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SDL_numthreads, SDL_maxthreads);
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#endif
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if (SDL_numthreads == SDL_maxthreads) {
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SDL_Thread **threads;
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threads = (SDL_Thread **) SDL_realloc(SDL_Threads,
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(SDL_maxthreads +
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ARRAY_CHUNKSIZE) *
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(sizeof *threads));
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if (threads == NULL) {
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SDL_OutOfMemory();
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goto done;
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}
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SDL_maxthreads += ARRAY_CHUNKSIZE;
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SDL_Threads = threads;
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}
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SDL_Threads[SDL_numthreads++] = thread;
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done:
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SDL_mutexV(thread_lock);
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}
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static void
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SDL_DelThread(SDL_Thread * thread)
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{
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int i;
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if (!thread_lock) {
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return;
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}
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SDL_mutexP(thread_lock);
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for (i = 0; i < SDL_numthreads; ++i) {
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if (thread == SDL_Threads[i]) {
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break;
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}
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}
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if (i < SDL_numthreads) {
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if (--SDL_numthreads > 0) {
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while (i < SDL_numthreads) {
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SDL_Threads[i] = SDL_Threads[i + 1];
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++i;
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}
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} else {
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SDL_maxthreads = 0;
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SDL_free(SDL_Threads);
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SDL_Threads = NULL;
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}
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#ifdef DEBUG_THREADS
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printf("Deleting thread (%d left - %d max)\n",
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SDL_numthreads, SDL_maxthreads);
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#endif
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}
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SDL_mutexV(thread_lock);
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#if 0 /* There could be memory corruption if another thread is starting */
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if (SDL_Threads == NULL) {
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SDL_ThreadsQuit();
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}
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#endif
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}
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/* The default (non-thread-safe) global error variable */
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static SDL_error SDL_global_error;
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/* Routine to get the thread-specific error variable */
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SDL_error *
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SDL_GetErrBuf(void)
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{
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SDL_error *errbuf;
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errbuf = &SDL_global_error;
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if (SDL_Threads) {
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int i;
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SDL_threadID this_thread;
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this_thread = SDL_ThreadID();
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SDL_mutexP(thread_lock);
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for (i = 0; i < SDL_numthreads; ++i) {
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if (this_thread == SDL_Threads[i]->threadid) {
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errbuf = &SDL_Threads[i]->errbuf;
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break;
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}
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}
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SDL_mutexV(thread_lock);
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}
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return (errbuf);
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}
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/* Arguments and callback to setup and run the user thread function */
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typedef struct
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{
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int (SDLCALL * func) (void *);
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void *data;
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SDL_Thread *info;
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SDL_sem *wait;
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} thread_args;
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void
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SDL_RunThread(void *data)
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{
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thread_args *args;
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int (SDLCALL * userfunc) (void *);
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void *userdata;
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int *statusloc;
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/* Perform any system-dependent setup
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- this function cannot fail, and cannot use SDL_SetError()
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*/
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SDL_SYS_SetupThread();
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/* Get the thread id */
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args = (thread_args *) data;
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args->info->threadid = SDL_ThreadID();
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/* Figure out what function to run */
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userfunc = args->func;
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userdata = args->data;
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statusloc = &args->info->status;
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/* Wake up the parent thread */
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SDL_SemPost(args->wait);
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/* Run the function */
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*statusloc = userfunc(userdata);
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}
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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#undef SDL_CreateThread
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DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThread(int (SDLCALL * fn) (void *), void *data,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread)
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#else
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DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThread(int (SDLCALL * fn) (void *), void *data)
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#endif
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{
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SDL_Thread *thread;
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thread_args *args;
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int ret;
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/* Allocate memory for the thread info structure */
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thread = (SDL_Thread *) SDL_malloc(sizeof(*thread));
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if (thread == NULL) {
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SDL_OutOfMemory();
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return (NULL);
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}
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SDL_memset(thread, 0, (sizeof *thread));
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thread->status = -1;
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/* Set up the arguments for the thread */
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args = (thread_args *) SDL_malloc(sizeof(*args));
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if (args == NULL) {
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SDL_OutOfMemory();
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SDL_free(thread);
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return (NULL);
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}
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args->func = fn;
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args->data = data;
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args->info = thread;
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args->wait = SDL_CreateSemaphore(0);
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if (args->wait == NULL) {
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SDL_free(thread);
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SDL_free(args);
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return (NULL);
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}
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/* Add the thread to the list of available threads */
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SDL_AddThread(thread);
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/* Create the thread and go! */
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
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#else
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ret = SDL_SYS_CreateThread(thread, args);
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#endif
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if (ret >= 0) {
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/* Wait for the thread function to use arguments */
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SDL_SemWait(args->wait);
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} else {
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/* Oops, failed. Gotta free everything */
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SDL_DelThread(thread);
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SDL_free(thread);
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thread = NULL;
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}
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SDL_DestroySemaphore(args->wait);
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SDL_free(args);
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/* Everything is running now */
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return (thread);
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}
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SDL_threadID
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SDL_GetThreadID(SDL_Thread * thread)
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{
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SDL_threadID id;
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if (thread) {
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id = thread->threadid;
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} else {
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id = SDL_ThreadID();
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}
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return id;
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}
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int
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SDL_SetThreadPriority(SDL_ThreadPriority priority)
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{
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return SDL_SYS_SetThreadPriority(priority);
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}
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void
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SDL_WaitThread(SDL_Thread * thread, int *status)
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{
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if (thread) {
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SDL_SYS_WaitThread(thread);
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if (status) {
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*status = thread->status;
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}
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SDL_DelThread(thread);
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SDL_free(thread);
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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