- Added SDL, libjpeg and libpng
- Added Android project and Java files
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef SDL_POWER_DISABLED
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#ifdef SDL_POWER_NINTENDODS
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#include "SDL_power.h"
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SDL_bool
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SDL_GetPowerInfo_NintendoDS(SDL_PowerState * state, int *seconds,
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int *percent)
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{
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/* !!! FIXME: write me. */
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*state = SDL_POWERSTATE_UNKNOWN;
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*percent = -1;
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*seconds = -1;
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return SDL_TRUE; /* always the definitive answer on Nintendo DS. */
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}
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#endif /* SDL_POWER_NINTENDODS */
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#endif /* SDL_POWER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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