- Added SDL, libjpeg and libpng
- Added Android project and Java files
This commit is contained in:
@@ -0,0 +1,36 @@
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/* Include the SDL main definition header */
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#include "SDL_main.h"
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/*******************************************************************************
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Functions called by JNI
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*******************************************************************************/
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#include <jni.h>
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// Called before SDL_main() to initialize JNI bindings in SDL library
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extern "C" void SDL_Android_Init(JNIEnv* env, jclass cls);
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// Library init
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extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
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{
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return JNI_VERSION_1_4;
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}
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// Start up the SDL app
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extern "C" void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj)
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{
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/* This interface could expand with ABI negotiation, calbacks, etc. */
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SDL_Android_Init(env, cls);
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/* Run the application code! */
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int status;
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char *argv[2];
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argv[0] = strdup("SDL_app");
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argv[1] = NULL;
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status = SDL_main(1, argv);
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/* We exit here for consistency with other platforms. */
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exit(status);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -0,0 +1,113 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* Handle the BeApp specific portions of the application */
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#include <AppKit.h>
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#include <storage/Path.h>
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#include <storage/Entry.h>
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#include <unistd.h>
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#include "SDL_BeApp.h"
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#include "SDL_thread.h"
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#include "SDL_timer.h"
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#include "SDL_error.h"
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/* Flag to tell whether or not the Be application is active or not */
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int SDL_BeAppActive = 0;
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static SDL_Thread *SDL_AppThread = NULL;
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static int
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StartBeApp(void *unused)
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{
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BApplication *App;
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App = new BApplication("application/x-SDL-executable");
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App->Run();
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delete App;
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return (0);
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}
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/* Initialize the Be Application, if it's not already started */
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int
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SDL_InitBeApp(void)
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{
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/* Create the BApplication that handles appserver interaction */
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if (SDL_BeAppActive <= 0) {
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SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
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if (SDL_AppThread == NULL) {
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SDL_SetError("Couldn't create BApplication thread");
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return (-1);
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}
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/* Change working to directory to that of executable */
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app_info info;
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if (B_OK == be_app->GetAppInfo(&info)) {
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entry_ref ref = info.ref;
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BEntry entry;
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if (B_OK == entry.SetTo(&ref)) {
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BPath path;
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if (B_OK == path.SetTo(&entry)) {
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if (B_OK == path.GetParent(&path)) {
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chdir(path.Path());
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}
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}
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}
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}
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do {
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SDL_Delay(10);
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} while ((be_app == NULL) || be_app->IsLaunching());
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/* Mark the application active */
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SDL_BeAppActive = 0;
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}
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/* Increment the application reference count */
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++SDL_BeAppActive;
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/* The app is running, and we're ready to go */
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return (0);
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}
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/* Quit the Be Application, if there's nothing left to do */
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void
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SDL_QuitBeApp(void)
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{
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/* Decrement the application reference count */
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--SDL_BeAppActive;
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/* If the reference count reached zero, clean up the app */
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if (SDL_BeAppActive == 0) {
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if (SDL_AppThread != NULL) {
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if (be_app != NULL) { /* Not tested */
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be_app->PostMessage(B_QUIT_REQUESTED);
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}
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SDL_WaitThread(SDL_AppThread, NULL);
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SDL_AppThread = NULL;
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}
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/* be_app should now be NULL since be_app has quit */
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -0,0 +1,33 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* Handle the BeApp specific portions of the application */
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/* Initialize the Be Application, if it's not already started */
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extern int SDL_InitBeApp(void);
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/* Quit the Be Application, if there's nothing left to do */
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extern void SDL_QuitBeApp(void);
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/* Flag to tell whether the app is active or not */
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extern int SDL_BeAppActive;
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -0,0 +1,24 @@
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/* Include the SDL main definition header */
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#include "SDL_main.h"
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#ifdef main
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#undef main
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int
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main(int argc, char *argv[])
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{
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return (SDL_main(argc, argv));
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}
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#else
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/* Nothing to do on this platform */
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int
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SDL_main_stub_symbol(void);
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int
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SDL_main_stub_symbol(void)
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{
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return 0;
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}
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -0,0 +1,205 @@
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/*
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SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98
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The WinMain function -- calls your program's main() function
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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/* Include the SDL main definition header */
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#include "SDL.h"
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#include "SDL_main.h"
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#ifdef main
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# ifndef _WIN32_WCE_EMULATION
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# undef main
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# endif /* _WIN32_WCE_EMULATION */
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#endif /* main */
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#if defined(_WIN32_WCE) && _WIN32_WCE < 300
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/* seems to be undefined in Win CE although in online help */
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#define isspace(a) (((CHAR)a == ' ') || ((CHAR)a == '\t'))
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#endif /* _WIN32_WCE < 300 */
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static void
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UnEscapeQuotes(char *arg)
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{
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char *last = NULL;
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while (*arg) {
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if (*arg == '"' && *last == '\\') {
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char *c_curr = arg;
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char *c_last = last;
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while (*c_curr) {
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*c_last = *c_curr;
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c_last = c_curr;
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c_curr++;
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}
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*c_last = '\0';
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}
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last = arg;
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arg++;
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}
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}
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/* Parse a command line buffer into arguments */
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static int
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ParseCommandLine(char *cmdline, char **argv)
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{
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char *bufp;
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char *lastp = NULL;
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int argc, last_argc;
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argc = last_argc = 0;
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for (bufp = cmdline; *bufp;) {
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/* Skip leading whitespace */
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while (isspace(*bufp)) {
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++bufp;
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}
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/* Skip over argument */
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if (*bufp == '"') {
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++bufp;
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if (*bufp) {
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if (argv) {
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argv[argc] = bufp;
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}
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++argc;
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}
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/* Skip over word */
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lastp = bufp;
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while (*bufp && (*bufp != '"' || *lastp == '\\')) {
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lastp = bufp;
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++bufp;
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}
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} else {
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if (*bufp) {
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if (argv) {
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argv[argc] = bufp;
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}
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++argc;
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}
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/* Skip over word */
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while (*bufp && !isspace(*bufp)) {
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++bufp;
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}
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}
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if (*bufp) {
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if (argv) {
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*bufp = '\0';
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}
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++bufp;
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}
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/* Strip out \ from \" sequences */
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if (argv && last_argc != argc) {
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UnEscapeQuotes(argv[last_argc]);
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}
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last_argc = argc;
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}
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if (argv) {
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argv[argc] = NULL;
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}
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return (argc);
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}
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/* Show an error message */
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static void
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ShowError(const char *title, const char *message)
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{
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/* If USE_MESSAGEBOX is defined, you need to link with user32.lib */
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#ifdef USE_MESSAGEBOX
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MessageBox(NULL, message, title, MB_ICONEXCLAMATION | MB_OK);
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#else
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fprintf(stderr, "%s: %s\n", title, message);
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#endif
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}
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/* Pop up an out of memory message, returns to Windows */
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static BOOL
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OutOfMemory(void)
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{
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ShowError("Fatal Error", "Out of memory - aborting");
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return FALSE;
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}
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#if defined(_MSC_VER) && !defined(_WIN32_WCE)
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/* The VC++ compiler needs main defined */
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#define console_main main
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#endif
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/* This is where execution begins [console apps] */
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int
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console_main(int argc, char *argv[])
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{
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int status;
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/* Run the application main() code */
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status = SDL_main(argc, argv);
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/* Exit cleanly, calling atexit() functions */
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exit(status);
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/* Hush little compiler, don't you cry... */
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return 0;
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}
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/* This is where execution begins [windowed apps] */
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int WINAPI
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WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPTSTR szCmdLine, int sw)
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{
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char **argv;
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int argc;
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char *cmdline;
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#ifdef _WIN32_WCE
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wchar_t *bufp;
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int nLen;
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#else
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char *bufp;
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size_t nLen;
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#endif
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#ifdef _WIN32_WCE
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nLen = wcslen(szCmdLine) + 128 + 1;
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bufp = SDL_stack_alloc(wchar_t, nLen * 2);
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wcscpy(bufp, TEXT("\""));
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GetModuleFileName(NULL, bufp + 1, 128 - 3);
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wcscpy(bufp + wcslen(bufp), TEXT("\" "));
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wcsncpy(bufp + wcslen(bufp), szCmdLine, nLen - wcslen(bufp));
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nLen = wcslen(bufp) + 1;
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cmdline = SDL_stack_alloc(char, nLen);
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if (cmdline == NULL) {
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return OutOfMemory();
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}
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WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL);
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#else
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/* Grab the command line */
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bufp = GetCommandLine();
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nLen = SDL_strlen(bufp) + 1;
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cmdline = SDL_stack_alloc(char, nLen);
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if (cmdline == NULL) {
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return OutOfMemory();
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}
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SDL_strlcpy(cmdline, bufp, nLen);
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#endif
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/* Parse it into argv and argc */
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argc = ParseCommandLine(cmdline, NULL);
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argv = SDL_stack_alloc(char *, argc + 1);
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if (argv == NULL) {
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return OutOfMemory();
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}
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ParseCommandLine(cmdline, argv);
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/* Run the main program */
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console_main(argc, argv);
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/* Hush little compiler, don't you cry... */
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return 0;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -0,0 +1,38 @@
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#include "winresrc.h"
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1,3,0,0
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PRODUCTVERSION 1,3,0,0
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FILEFLAGSMASK 0x3fL
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FILEFLAGS 0x0L
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FILEOS 0x40004L
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FILETYPE 0x2L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "\0"
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VALUE "FileDescription", "SDL\0"
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VALUE "FileVersion", "1, 3, 0, 0\0"
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VALUE "InternalName", "SDL\0"
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VALUE "LegalCopyright", "Copyright © 2009 Sam Lantinga\0"
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VALUE "OriginalFilename", "SDL.dll\0"
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VALUE "ProductName", "Simple DirectMedia Layer\0"
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VALUE "ProductVersion", "1, 3, 0, 0\0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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Reference in New Issue
Block a user