- Added SDL, libjpeg and libpng
- Added Android project and Java files
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#import <UIKit/UIKit.h>
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#import <SDL_types.h>
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/* *INDENT-OFF* */
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@interface SDLUIAccelerationDelegate: NSObject <UIAccelerometerDelegate> {
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UIAccelerationValue x, y, z;
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BOOL isRunning;
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BOOL hasNewData;
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}
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+(SDLUIAccelerationDelegate *)sharedDelegate;
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-(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration;
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-(void)getLastOrientation:(Sint16 *)data;
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-(void)startup;
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-(void)shutdown;
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-(BOOL)isRunning;
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-(BOOL)hasNewData;
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-(void)setHasNewData:(BOOL)value;
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@end
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/* *INDENT-ON* */
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