- Added SDL, libjpeg and libpng
- Added Android project and Java files
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "../../include/SDL_touch.h"
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#ifndef _SDL_touch_c_h
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#define _SDL_touch_c_h
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/* Initialize the touch subsystem */
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extern int SDL_TouchInit(void);
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/*Get the touch at an index */
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extern SDL_Touch *SDL_GetTouchIndex(int index);
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/* Get the touch with id = id */
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extern SDL_Touch *SDL_GetTouch(SDL_TouchID id);
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/*Get the finger at an index */
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extern SDL_Finger *SDL_GetFingerIndex(SDL_Touch *touch, int index);
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/* Get the finger with id = id */
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extern SDL_Finger *SDL_GetFinger(SDL_Touch *touch,SDL_FingerID id);
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/* Add a touch, possibly reattaching at a particular index (or -1),
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returning the index of the touch, or -1 if there was an error. */
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extern int SDL_AddTouch(const SDL_Touch * touch, char *name);
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/* Remove a touch at an index, clearing the slot for later */
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extern void SDL_DelTouch(SDL_TouchID id);
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/* Set the touch focus window */
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extern void SDL_SetTouchFocus(SDL_TouchID id, SDL_Window * window);
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/* Send a touch motion event for a touch */
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extern int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
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int relative, float x, float y, float z);
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/* Send a touch down/up event for a touch */
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extern int SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid,
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SDL_bool down, float x, float y, float pressure);
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/* Send a touch button event for a touch */
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extern int SDL_SendTouchButton(SDL_TouchID id, Uint8 state, Uint8 button);
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/* Shutdown the touch subsystem */
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extern void SDL_TouchQuit(void);
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/* Get the index of a touch device */
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extern int SDL_GetTouchIndexId(SDL_TouchID id);
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/* Print a debug message for a nonexistent touch */
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extern int SDL_TouchNotFoundError(SDL_TouchID id);
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#endif /* _SDL_touch_c_h */
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/* vi: set ts=4 sw=4 expandtab: */
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