- Added SDL, libjpeg and libpng
- Added Android project and Java files
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* Output raw audio data to a file. */
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#if HAVE_STDIO_H
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#include <stdio.h>
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#endif
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#include "SDL_rwops.h"
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audiomem.h"
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#include "../SDL_audio_c.h"
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#include "SDL_diskaudio.h"
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/* The tag name used by DISK audio */
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#define DISKAUD_DRIVER_NAME "disk"
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/* environment variables and defaults. */
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#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE"
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#define DISKDEFAULT_OUTFILE "sdlaudio.raw"
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#define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY"
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#define DISKDEFAULT_WRITEDELAY 150
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static const char *
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DISKAUD_GetOutputFilename(const char *devname)
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{
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if (devname == NULL) {
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devname = SDL_getenv(DISKENVR_OUTFILE);
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if (devname == NULL) {
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devname = DISKDEFAULT_OUTFILE;
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}
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}
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return devname;
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}
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/* This function waits until it is possible to write a full sound buffer */
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static void
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DISKAUD_WaitDevice(_THIS)
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{
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SDL_Delay(this->hidden->write_delay);
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}
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static void
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DISKAUD_PlayDevice(_THIS)
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{
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size_t written;
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/* Write the audio data */
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written = SDL_RWwrite(this->hidden->output,
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this->hidden->mixbuf, 1, this->hidden->mixlen);
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/* If we couldn't write, assume fatal error for now */
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if (written != this->hidden->mixlen) {
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this->enabled = 0;
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", written);
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#endif
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}
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static Uint8 *
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DISKAUD_GetDeviceBuf(_THIS)
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{
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return (this->hidden->mixbuf);
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}
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static void
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DISKAUD_CloseDevice(_THIS)
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{
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if (this->hidden != NULL) {
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if (this->hidden->mixbuf != NULL) {
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SDL_FreeAudioMem(this->hidden->mixbuf);
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this->hidden->mixbuf = NULL;
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}
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if (this->hidden->output != NULL) {
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SDL_RWclose(this->hidden->output);
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this->hidden->output = NULL;
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}
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SDL_free(this->hidden);
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this->hidden = NULL;
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}
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}
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static int
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DISKAUD_OpenDevice(_THIS, const char *devname, int iscapture)
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{
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const char *envr = SDL_getenv(DISKENVR_WRITEDELAY);
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const char *fname = DISKAUD_GetOutputFilename(devname);
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc(sizeof(*this->hidden));
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if (this->hidden == NULL) {
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SDL_OutOfMemory();
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return 0;
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}
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SDL_memset(this->hidden, 0, sizeof(*this->hidden));
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/* Open the audio device */
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this->hidden->output = SDL_RWFromFile(fname, "wb");
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if (this->hidden->output == NULL) {
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DISKAUD_CloseDevice(this);
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return 0;
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}
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/* Allocate mixing buffer */
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this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
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if (this->hidden->mixbuf == NULL) {
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DISKAUD_CloseDevice(this);
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return 0;
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}
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SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
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this->hidden->mixlen = this->spec.size;
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this->hidden->write_delay =
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(envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY;
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#if HAVE_STDIO_H
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fprintf(stderr,
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"WARNING: You are using the SDL disk writer audio driver!\n"
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" Writing to file [%s].\n", fname);
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#endif
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/* We're ready to rock and roll. :-) */
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return 1;
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}
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static int
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DISKAUD_Init(SDL_AudioDriverImpl * impl)
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{
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/* Set the function pointers */
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impl->OpenDevice = DISKAUD_OpenDevice;
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impl->WaitDevice = DISKAUD_WaitDevice;
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impl->PlayDevice = DISKAUD_PlayDevice;
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impl->GetDeviceBuf = DISKAUD_GetDeviceBuf;
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impl->CloseDevice = DISKAUD_CloseDevice;
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return 1; /* this audio target is available. */
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}
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AudioBootStrap DISKAUD_bootstrap = {
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DISKAUD_DRIVER_NAME, "direct-to-disk audio", DISKAUD_Init, 1
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};
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -0,0 +1,42 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
|
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claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_diskaudio_h
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#define _SDL_diskaudio_h
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#include "SDL_rwops.h"
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#include "../SDL_sysaudio.h"
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/* Hidden "this" pointer for the audio functions */
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#define _THIS SDL_AudioDevice *this
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struct SDL_PrivateAudioData
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{
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/* The file descriptor for the audio device */
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SDL_RWops *output;
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Uint8 *mixbuf;
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Uint32 mixlen;
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Uint32 write_delay;
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};
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#endif /* _SDL_diskaudio_h */
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/* vi: set ts=4 sw=4 expandtab: */
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