Update Rules
Also fix stack display and removed unnecessary code (border for card is targetted/targetter since we used forcedborder in actionstack). Also fixed some cards
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@@ -652,8 +652,6 @@ void GameObserver::gameStateBasedEffects()
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{
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for (int c = zone->nb_cards - 1; c >= 0; c--)
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{
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zone->cards[c]->cardistargetted = 0;
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zone->cards[c]->cardistargetter = 0;
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zone->cards[c]->forcedBorderA = 0;
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zone->cards[c]->forcedBorderB = 0;
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}
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