Added PZ1 set and improved Android downloader.

This commit is contained in:
valfieri
2019-10-05 16:02:38 +02:00
parent 8ab7212aa2
commit 4e7463c77e
4 changed files with 1010 additions and 155 deletions

View File

@@ -455,12 +455,89 @@ type=Sorcery
[/card]
[card]
name=Grasp of Fate
auto=(blink)forsrc target(*[-land]|opponentbattlefield)
text=When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
auto=choice (blink)forsrc target(*[-land]|opponentbattlefield)
text=When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners control.)
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Mirror Match
auto=foreach(notAtarget(creature[attacking])):clone(notatarget(creature[attacking])) with (unearth)
restriction=blockersonly
text=Cast this spell only during the declare blockers step. / For each creature attacking you or a planeswalker you control, create a token thats a copy of that creature and thats blocking that creature. Exile those tokens at end of combat.
mana={4}{U}{U}
type=Instant
[/card]
[card]
name=Corpse Augur
auto=@movedto(this|mygraveyard) from(mybattlefield): notatarget(player) then draw:foreach(notAtarget(creature|targetedpersonsgraveyard) && life:-foreach(notAtarget(creature|targetedpersonsgraveyard)
text=When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target players graveyard.
mana={3}{B}
type=Creature
subtype=Zombie Wizard
power=4
toughness=2
[/card]
[card]
name=Dread Summons
auto=deplete:X opponent && deplete:X controller
auto=@movedTo(creature|graveyard) from(library):all(trigger[to]) (token(Zombie,Creature Zombie,2/2,black) tap(noevent)) controller)!
text=Each player puts the top X cards of their library into their graveyard. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
mana={X}{B}{B}
type=Sorcery
[/card]
[card]
name=Ob Nixilis of the Black Oath
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Each opponent loses 1 life...) life:-1 opponent && life:1 controller
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 5/5 black Demon with flying...) token(Demon,Creature Demon,5/5,black,flying) && life:-2 controller
auto={C(0/0,-8,Loyalty)}:name(-8: "{1}{B}, sacrifice a creature: Draw and gain life...) emblem transforms((,newability[{1}{B}{S(creature|myBattlefield}:draw:storedpower && life:storedpower])) forever dontremove
text=+2: Each opponent loses 1 life. You gain life equal to the life lost this way. -- -2: Create a 5/5 black Demon creature token with flying. You lose 2 life. -- -8: You get an emblem with “{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creatures power.” / Ob Nixilis of the Black Oath can be your commander.
mana={3}{B}{B}
type=Legendary Planeswalker
subtype=Nixilis
[/card]
[card]
name=Awaken the Sky Tyrant
auto=@damageof(player) from(*|opponentstack,opponentbattlefield,opponentgraveyard,opponenthand,opponentexile,opponentsideboard):ability$!name(Create a 5/5 red Dragon) [S(this)]:token(Dragon,Creature Dragon,5/5,red,flying)
text=When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Meteor Blast
target=<prexx>(creature,player,planeswalker)
auto=damage:4
mana={X}{R}{R}{R}
type=Sorcery
text=Meteor Blast deals 4 damage to each of X targets.
[/card]
[card]
name=Ezuri's Predation
auto=foreach(creature|opponentBattlefield) token(Beast,Creature Beast,4/4,green) and!( transforms((,newability[moveTo(this|myBattlefield) damage:dynamicability<!powerstrike!> target(other creature|opponentBattlefield])) forever )! controller
text=For each creature your opponents control, create a 4/4 green Beast creature token. Each of those Beasts fights a different one of those creatures.
mana={5}{G}{G}{G}
type=Sorcery
[/card]
[card]
name=Toxic Deluge
auto=lord(creature|battlefield) -X/-X ueot
text=As an additional cost to cast this spell, pay X life. -- All creatures get -X/-X until end of turn.
mana={L:X}{2}{B}
type=Instant
[/card]
[card]
name=Scourge of Nel Toth
abilities=flying
flashback={B}{B}{S(creature|mybattlefield)}{S(creature|mybattlefield)}
text=Flying -- You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
mana={5}{B}{B}
type=Creature
subtype=Zombie Dragon
power=6
toughness=6
[/card]
[card]
name=Hellcarver Demon
#you can't order the stack
abilities=flying
@@ -737,8 +814,8 @@ toughness=2
[card]
name=Sandstone Oracle
abilities=flying
auto=foreach(*|opponenthand) if type(*|opponenthand)~morethan~type(*|myhand) then draw:1
text=Flying -- When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
auto=foreach(*|targetedpersonshand) if type(*|targetedpersonshand)~morethan~type(*|myhand) then draw:1
text=Flying / When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
mana={7}
type=Artifact Creature
subtype=Sphinx
@@ -746,6 +823,38 @@ power=4
toughness=4
[/card]
[card]
name=Dreadship Reef
auto={T}: Add {1}
auto={1}{T}:counter(0/0,1,Storage)
auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{U} _ choice add{B} !$ controller
text={T}: Add {C}. / {1}, {T}: Put a storage counter on Dreadship Reef. / {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.
type=Land
[/card]
[card]
name=Fungal Reaches
auto={T}: Add {1}
auto={1}{T}:counter(0/0,1,Storage)
auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{R} _ choice add{G} !$ controller
text={T}: Add {C}. / {1}, {T}: Put a storage counter on Fungal Reaches. / {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
type=Land
[/card]
[card]
name=Molten Slagheap
auto={T}: Add {1}
auto={1}{T}:counter(0/0,1,Storage)
auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{B} _ choice add{R} !$ controller
text={T}: Add {C}. / {1}, {T}: Put a storage counter on Molten Slagheap. / {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.
type=Land
[/card]
[card]
name=Saltcrusted Steppe
auto={T}: Add {1}
auto={1}{T}:counter(0/0,1,Storage)
auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{G} _ choice add{W} !$ controller
text={T}: Add {C}. / {1}, {T}: Put a storage counter on Saltcrusted Steppe. / {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
type=Land
[/card]
[card]
name=Scent of Ivy
target=creature
auto=foreach(*[green]|myhand) 1/1
@@ -828,9 +937,8 @@ toughness=1
[card]
name=Skullwinder
abilities=deathtouch
auto=ability$!moveto(myhand) target(*|mygraveyard)!$ controller
auto=ability$!moveto(myhand) target(*|mygraveyard)!$ opponent
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand.
auto=target(*|myGraveyard) moveTo(myHand) && target(*|opponentGraveyard) moveTo(opponentHand)
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) / When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
mana={2}{G}
type=Creature
subtype=Snake
@@ -838,6 +946,49 @@ power=1
toughness=3
[/card]
[card]
name=Daxos the Returned
auto=@movedTo(enchantment|mystack):alterexperience:1 controller
auto={1}{W}{B}: token(Spirit,Creature Enchantment Spirit,[anyzone:type:alterexperience:mybattlefield/type:alterexperience:mybattlefield cdaactive],withe,black)
text=Whenever you cast an enchantment spell, you get an experience counter. / {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has “This creatures power and toughness are each equal to the number of experience counters you have.”
mana={1}{W}{B}
type=Legendary Creature
subtype=Zombie Soldier
power=2
toughness=2
[/card]
[card]
name=Ezuri, Claw of Progress
auto=@movedTo(creature[power<=2]|myBattlefield):alterexperience:1 controller
auto=@each my combatbegins:foreach(anyzone:alterexperience) counter(1/1,1) target(other creature|myBattlefield)
text=Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. / At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
mana={2}{G}{U}
type=Legendary Creature
subtype=Elf Warrior
power=3
toughness=3
[/card]
[card]
name=Hull Breach
auto=choice destroy target(artifact)
auto=choice destroy target(enchantment)
auto=choice destroy target(artifact) && destroy target (enchantment)
text=Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
mana={R}{G}
type=Sorcery
[/card]
[card]
name=Kalemne, Disciple of Iroas
abilities=double strike, vigilance
auto=@movedto(creature[manacost>=5]|mystack):alterexperience:1 controller
auto=foreach(anyzone:alterexperience) 1/1
text=Double strike, vigilance / Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter. / Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
mana={2}{R}{W}
type=Legendary Creature
subtype=Giant Soldier
power=3
toughness=3
[/card]
[card]
name=Squandered Resources
auto=this(variable{plandg}>0) {S(land[manag]|mybattlefield)}:Add{G}
auto=this(variable{plandu}>0) {S(land[manau]|mybattlefield)}:Add{U}