fixed bloodchief acession trigger was coded wrong.

This commit is contained in:
omegablast2002@yahoo.com
2011-01-29 12:36:44 +00:00
parent 74bf7fdab3
commit 4e511d2f37

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@@ -6471,7 +6471,7 @@ toughness=1
[/card]
[card]
name=Bloodchief Ascension
auto=@each myendofturn foelosttwo:may counter(0/0,1,Quest)
auto=@each endofturn foelosttwo:may counter(0/0,1,Quest)
auto=@movedTo(*|opponentgraveyard):this(counter{0/0.3.Quest}) life:-2 opponent && this(counter{0/0.3.Quest}) life:2 controller
text=At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) -- Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
mana={B}