Bug Fixes, code cleanup, macros substitutions for tokens
Adding colorless to a token is redundant since by default is colorless. "may pay" is redundant when the cost is mana, it's necessary when the cost is life. Acolyte of Affliction Ajani, Strength Of The Pride Shouldn't Be Double Triggers Akiri, Fearless Voyager Arena Rector Arrogant Poet Artificer's Hex just falls off, removed Body Snatcher When You Have No Creatures In Hand Bump In The Night Cacophony Scamp Captain Eberhart Chandra, Hope's Beacon Deem Worthy Desecrate Reality Destructive Tampering Drake Haven Dredge The Mire Explosive Welcome Fungal Rebirth Giver of Runes Glissa's Scorn Gurgling Anointer Haunted Angel Hungry Flames Hypnotic Cloud Inniaz, the Gale Force Jukai Naturalist Lord Windgrace Nature's Cloak Nature's Spiral Rashmi, Eternities Crafter Rohgahh, Kher Keep Overlord So Shiny Sparktongue Dragon Sprouting Goblin missing a ) Temple Thief The Grey Havens The Mending of Dominaria was shuffling itself Tolarian Contempt, have to misspell "rejection" on the counter name Two-Handed Axe // Sweeping Cleave Urborg Panther Urza's Sylex Victory Chimes Vraska, Swarm's Eminence Warmonger
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@@ -107,7 +107,7 @@ subtype=Ajani
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[card]
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name=Ajani, Strength of the Pride
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auto=counter(0/0,5,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Gain life equal to planeswalkers and creatures) life:type:creature:myBattlefield controller && life:type:planeswalker:myBattlefield controller
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auto={C(0/0,1,Loyalty)}:name(+1: Gain life equal to planeswalkers and creatures) life:type:*[creature;planeswalker]:myBattlefield controller
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auto={C(0/0,-2,Loyalty)}:name(-2: Create Ajani's Pridemate) token(Ajani's Pridemate)
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auto={C(0/0,0,Loyalty)}:name(-0: Exile Ajani and creatures opponent) if compare(lifetotalminusstartinglifeminusend)~morethan~14 then moveto(exile) all(this) && moveto(exile) all(*[creature;artifact]|opponentbattlefield)
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text=+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. -- -2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." -- 0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
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@@ -562,7 +562,7 @@ subtype=Chandra
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name=Chandra, Hope's Beacon
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auto=counter(0/0,5,loyalty)
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auto=@movedTo(*[instant;sorcery]|mystack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) transforms((,newability[name(Copy spell) activate castcard(copied noevent)])) oneshot
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auto={C(0/0,+2,Loyalty)}:name(+2: Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller
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auto={C(0/0,+2,Loyalty)}:name(+2: Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{B} _ choice name(Add green) add{R} _ choice name(Add black) add{G}!$ controller
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auto={C(0/0,+1,Loyalty)}:name(+1: Exile top 5 cards) all(*[zpos<=5]|mylibrary) moveto(myexile) and!( if cantargetcard(*[instant;sorcery]|*) then transforms((,newability[canplayfromexile])) ueot )!
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auto={C(0/0,-1,Loyalty)}:name(-1: Damage one target) ability$!name(Damage target) name(Damage target) target(anytarget) damage:1!$ controller
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auto={C(0/0,-1,Loyalty)}:name(-1: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>anytarget) damage:1!$ controller
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@@ -1113,7 +1113,7 @@ name=Garruk, Unleashed
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets +3/+3 and trample) target(creature) 3/3 ueot && trample ueot
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auto={C(0/0,-2,Loyalty)}:name(-2: Create a Beast 3/3) _BEASTTOKEN_ && transforms((,newability[if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then counter(0/0,1,Loyalty) all(this)])) oneshot
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auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Search a creature") emblem transforms((,newability[@each my endofturn:may moveTo(myBattlefield) target(creature|myLibrary) && shuffle])) forever dontremove
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auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Search a creature") emblem transforms((,newability[@each my endofturn:may target(creature|myLibrary) moveTo(myBattlefield) && shuffle])) forever dontremove
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text=+1: Up to one target creature gets +3/+3 and gains trample until end of turn. -- −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed. -- −7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
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mana={2}{G}{G}
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type=Legendary Planeswalker
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@@ -2117,7 +2117,7 @@ subtype=Lolth
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name=Lord Windgrace
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abilities=canbecommander
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auto=counter(0/0,5,Loyalty)
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auto={C(0/0,2,Loyalty)}:name(+2: Discard land and draw) target(land|myhand) reject and!( draw:2 controller )!
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auto={C(0/0,2,Loyalty)}:restriction{type(land|myhand)~morethan~0} name(+2: Discard land and draw) target(land|myhand) reject and!( draw:2 controller )!
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auto={C(0/0,2,Loyalty)}:name(+2: Discard non-land and draw) target(*[-land]|myhand) reject and!( draw:1 controller )!
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auto={C(0/0,-3,Loyalty)}:name(-3: Return up to two lands from graveyard) target(<upto:2>*[land]|myGraveyard) moveTo(myBattlefield)
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auto={C(0/0,-11,Loyalty)}:name(-11: Destroy and create cats) thisforeach(variable{6}) ability$!name(Choose one) choice name(Destroy and create cat) target(*[-land]|battlefield) destroy && token(Cat,Creature Cat,2/2,green,forestwalk) _ choice name(Just create cat) token(Cat,Creature Cat,2/2,green,forestwalk)!$ controller
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@@ -3762,8 +3762,8 @@ subtype=Vraska
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[card]
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name=Vraska, Swarm's Eminence
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auto=counter(0/0,5,loyalty)
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auto=@combatdamaged(player,planeswalker) from(creature[deathtouch]|myBattlefield):all(trigger[to]) counter(1/1)
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auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 Assassin) token(Assassin Vra)
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auto=@combatdamaged(player,planeswalker) from(*[deathtouch]|myBattlefield):all(trigger[from]) counter(1/1)
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auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 Assassin) create(Assassin:Creature Assassin:1/1:black:deathtouch) and!( transforms((,newability[@damaged(planeswalker) from(this):all(trigger[to]) destroy])) forever )!
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text=Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. -- -2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
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mana={2}{BG}{BG}
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type=Legendary Planeswalker
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